utworzenie kraty i dodanie podstawowych grafik
This commit is contained in:
commit
8f20ef1d7b
3
.idea/.gitignore
vendored
Normal file
3
.idea/.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
6
.idea/inspectionProfiles/profiles_settings.xml
Normal file
6
.idea/inspectionProfiles/profiles_settings.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<settings>
|
||||
<option name="USE_PROJECT_PROFILE" value="false" />
|
||||
<version value="1.0" />
|
||||
</settings>
|
||||
</component>
|
7
.idea/misc.xml
Normal file
7
.idea/misc.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Black">
|
||||
<option name="sdkName" value="Python 3.9" />
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
|
||||
</project>
|
8
.idea/modules.xml
Normal file
8
.idea/modules.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/sztuczna.iml" filepath="$PROJECT_DIR$/.idea/sztuczna.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
8
.idea/sztuczna.iml
Normal file
8
.idea/sztuczna.iml
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="PYTHON_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
BIN
avatar.png
Normal file
BIN
avatar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 248 KiB |
60
main.py
Normal file
60
main.py
Normal file
@ -0,0 +1,60 @@
|
||||
import pygame
|
||||
import sys
|
||||
|
||||
BLACK = (0, 0, 0)
|
||||
|
||||
GRID_SIZE = 100
|
||||
GRID_WIDTH = 20
|
||||
GRID_HEIGHT = 10
|
||||
|
||||
pygame.init()
|
||||
|
||||
WINDOW_SIZE = (GRID_WIDTH * GRID_SIZE, GRID_HEIGHT * GRID_SIZE)
|
||||
screen = pygame.display.set_mode(WINDOW_SIZE)
|
||||
pygame.display.set_caption("Mini Zoo")
|
||||
|
||||
agent_pos = [0,0]
|
||||
agent_image = pygame.image.load('avatar.png')
|
||||
agent_image = pygame.transform.scale(agent_image, (GRID_SIZE,GRID_SIZE))
|
||||
|
||||
background_image = pygame.image.load('tło.jpg')
|
||||
background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
|
||||
|
||||
def draw_grid():
|
||||
for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
|
||||
for x in range(0, GRID_WIDTH * GRID_SIZE, GRID_SIZE):
|
||||
rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
|
||||
pygame.draw.rect(screen, BLACK, rect, 1)
|
||||
|
||||
def draw_agent(agent_pos):
|
||||
x, y = agent_pos
|
||||
screen.blit(agent_image, (x*GRID_SIZE,y*GRID_SIZE))
|
||||
|
||||
def main():
|
||||
global agent_pos
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
elif event.type ==pygame.KEYDOWN:
|
||||
if event.key == pygame.K_UP and agent_pos[1] > 0:
|
||||
agent_pos[1] -= 1
|
||||
elif event.key == pygame.K_DOWN and agent_pos[1] < GRID_HEIGHT - 1:
|
||||
agent_pos[1] += 1
|
||||
elif event.key == pygame.K_LEFT and agent_pos[0] > 0:
|
||||
agent_pos[0] -= 1
|
||||
elif event.key == pygame.K_RIGHT and agent_pos[0] < GRID_WIDTH - 1:
|
||||
agent_pos[0] += 1
|
||||
|
||||
|
||||
screen.blit(background_image,(0,0))
|
||||
draw_grid()
|
||||
draw_agent(agent_pos)
|
||||
pygame.display.flip()
|
||||
clock.tick(10)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
Reference in New Issue
Block a user