diff --git a/main.py b/main.py index d9d7045..bdd03ce 100644 --- a/main.py +++ b/main.py @@ -26,10 +26,9 @@ exclamation_image = pygame.transform.scale(exclamation_image, (GRID_SIZE,GRID_SI an1 = Elephant(10, 2) an2 = Elephant(12, 2) an3 = Elephant(14, 7) - old_an1 = Elephant(3, 6, adult=True) -Elephants = [an1, an2, an3,old_an1] +Animals = [an1, an2, an3,old_an1] def draw_grid(): for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE): @@ -40,11 +39,11 @@ def draw_grid(): def draw_exclamation(x, y): screen.blit(exclamation_image, (x*GRID_SIZE, y*GRID_SIZE - GRID_SIZE)) -def draw_Elephants(): - for Elephant in Elephants: - Elephant.draw(screen, GRID_SIZE) - if Elephant.feed() == 'True': - draw_exclamation(Elephant.x, Elephant.y) +def draw_Animals(): + for Animal in Animals: + Animal.draw(screen, GRID_SIZE) + if Animal.feed() == 'True': + draw_exclamation(Animal.x, Animal.y) @@ -57,14 +56,13 @@ def main(): if event.type == pygame.QUIT: pygame.quit() sys.exit() - agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Elephants) + agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals) - for Elephant in Elephants: - Elephant.getting_hungry() + screen.blit(background_image,(0,0)) draw_grid() - draw_Elephants() + draw_Animals()