dodanie głodu zwierząt i zmiana klas

This commit is contained in:
Natalia Szymczak 2024-03-22 16:59:39 +01:00
parent 82b2060409
commit df8dd868e7
11 changed files with 124 additions and 64 deletions

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@ -1,16 +0,0 @@
import pygame
from animal import Animal
class AdultAnimal(Animal):
def __init__(self,x,y,image, width=2,height=2):
super().__init__(x,y,image)
self.width=width
self.height=height
def draw(self, screen, grid_size):
new_width = grid_size * self.width
new_height = grid_size * self.height
scaled_image = pygame.transform.scale(self.image, (new_width, new_height))
screen.blit(scaled_image, (self.x * grid_size, self.y * grid_size))

33
agent.py Normal file
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@ -0,0 +1,33 @@
import pygame
class Agent:
def __init__(self, x, y, image_path, grid_size):
self.x = x
self.y = y
self.grid_size = grid_size
self.image = pygame.image.load(image_path)
self.image = pygame.transform.scale(self.image, (grid_size, grid_size))
def draw(self, screen):
screen.blit(self.image, (self.x * self.grid_size, self.y * self.grid_size))
def move(self, dx, dy):
self.x += dx
self.y += dy
def handle_event(self, event, grid_height,grid_width, animals):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and self.y > 0:
self.move(0, -1)
elif event.key == pygame.K_DOWN and self.y < grid_height - 1:
self.move(0, 1)
elif event.key == pygame.K_LEFT and self.x > 0:
self.move(-1, 0)
elif event.key == pygame.K_RIGHT and self.x < grid_width - 1:
self.move(1, 0)
for animal in animals:
if self.x == animal.x and self.y == animal.y:
if animal.feed()== 'True':
animal.feed_animal()
animal._feed = 0

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@ -1,8 +1,35 @@
import pygame
from abc import ABC, abstractmethod
class Animal: class Animal:
def __init__(self, x, y, image): def __init__(self, x, y, image, adult=False):
self.x = x - 1 self.x = x - 1
self.y = y - 1 self.y = y - 1
self.image = image self.image = image
self.adult = adult
self._feed = 0 #nowe zierze jest głodne
def draw(self, screen, grid_size): def draw(self, screen, grid_size):
self.image = pygame.transform.scale(self.image, (grid_size, grid_size))
if self.adult:
# If adult, draw like AdultAnimal
new_width = grid_size * 2
new_height = grid_size * 2
scaled_image = pygame.transform.scale(self.image, (new_width, new_height))
screen.blit(scaled_image, (self.x * grid_size, self.y * grid_size))
else:
# If not adult, draw like normal Animal
screen.blit(self.image, (self.x * grid_size, self.y * grid_size)) screen.blit(self.image, (self.x * grid_size, self.y * grid_size))
@abstractmethod
def feed(self):
pass
@abstractmethod
def getting_hungry(self):
pass
def feed_animal(self):
if self.feed():
self._feed = 0

29
elephant.py Normal file
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@ -0,0 +1,29 @@
from animal import Animal
import pygame
from datetime import datetime
class Elephant(Animal):
def __init__(self, x, y, adult=False):
Elephant_image = pygame.image.load('elephant.png')
super().__init__(x, y, Elephant_image, adult)
self.food_type = "leaves"
self._starttime = datetime.now()
def feed(self):
self.getting_hungry()
if self._feed < 1:
return 'False'
else:
return 'True'
def getting_hungry(self):
checktime = datetime.now()
delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / 60
self._feed += minutes_passed
self._starttime = checktime

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69
main.py
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@ -1,11 +1,11 @@
import pygame import pygame
import sys import sys
from animal import Animal from elephant import Elephant
from adult_animal import AdultAnimal from agent import Agent
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
GRID_SIZE = 100 GRID_SIZE = 75
GRID_WIDTH = 20 GRID_WIDTH = 20
GRID_HEIGHT = 10 GRID_HEIGHT = 10
@ -15,29 +15,21 @@ WINDOW_SIZE = (GRID_WIDTH * GRID_SIZE, GRID_HEIGHT * GRID_SIZE)
screen = pygame.display.set_mode(WINDOW_SIZE) screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Mini Zoo") pygame.display.set_caption("Mini Zoo")
agent_pos = [0,0]
agent_image = pygame.image.load('avatar.png')
agent_image = pygame.transform.scale(agent_image, (GRID_SIZE,GRID_SIZE))
background_image = pygame.image.load('tło.jpg') background_image = pygame.image.load('tło.jpg')
background_image = pygame.transform.scale(background_image, WINDOW_SIZE) background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
animal_image = pygame.image.load('elephant.png') exclamation_image = pygame.image.load('exclamation.png')
animal_image = pygame.transform.scale(animal_image, (GRID_SIZE, GRID_SIZE)) exclamation_image = pygame.transform.scale(exclamation_image, (GRID_SIZE,GRID_SIZE))
an1=Animal(10,1,animal_image) an1 = Elephant(10, 2)
an2=Animal(12,1,animal_image) an2 = Elephant(12, 2)
an3=Animal(14,7,animal_image) an3 = Elephant(14, 7)
old_an1=AdultAnimal(3,6, animal_image,width=2,height=2) old_an1 = Elephant(3, 6, adult=True)
animals=[] Elephants = [an1, an2, an3,old_an1]
animals.append(an1)
animals.append(an2)
animals.append(an3)
old_animals=[]
old_animals.append(old_an1)
def draw_grid(): def draw_grid():
for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE): for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
@ -45,20 +37,19 @@ def draw_grid():
rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE) rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
pygame.draw.rect(screen, BLACK, rect, 1) pygame.draw.rect(screen, BLACK, rect, 1)
def draw_agent(agent_pos): def draw_exclamation(x, y):
x, y = agent_pos screen.blit(exclamation_image, (x*GRID_SIZE, y*GRID_SIZE - GRID_SIZE))
screen.blit(agent_image, (x*GRID_SIZE,y*GRID_SIZE))
def draw_Elephants():
for Elephant in Elephants:
Elephant.draw(screen, GRID_SIZE)
if Elephant.feed() == 'True':
draw_exclamation(Elephant.x, Elephant.y)
def draw_animals():
for animal in animals:
animal.draw(screen,GRID_SIZE)
def draw_old_animals():
for animal in old_animals:
animal.draw(screen,GRID_SIZE)
def main(): def main():
global agent_pos agent = Agent(0, 0, 'avatar.png', GRID_SIZE)
clock = pygame.time.Clock() clock = pygame.time.Clock()
while True: while True:
@ -66,22 +57,18 @@ def main():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
pygame.quit() pygame.quit()
sys.exit() sys.exit()
elif event.type ==pygame.KEYDOWN: agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Elephants)
if event.key == pygame.K_UP and agent_pos[1] > 0:
agent_pos[1] -= 1
elif event.key == pygame.K_DOWN and agent_pos[1] < GRID_HEIGHT - 1:
agent_pos[1] += 1
elif event.key == pygame.K_LEFT and agent_pos[0] > 0:
agent_pos[0] -= 1
elif event.key == pygame.K_RIGHT and agent_pos[0] < GRID_WIDTH - 1:
agent_pos[0] += 1
for Elephant in Elephants:
Elephant.getting_hungry()
screen.blit(background_image,(0,0)) screen.blit(background_image,(0,0))
draw_grid() draw_grid()
draw_animals() draw_Elephants()
draw_old_animals()
draw_agent(agent_pos)
agent.draw(screen)
pygame.display.flip() pygame.display.flip()
clock.tick(10) clock.tick(10)