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Czystość-k
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ea227dc384 |
1
.gitignore
vendored
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1
.gitignore
vendored
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images/smell icon.psd
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__pycache__/cage.cpython-311.pyc
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__pycache__/cage.cpython-311.pyc
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7
agent.py
7
agent.py
@ -16,7 +16,7 @@ class Agent:
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self.x += dx
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self.x += dx
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self.y += dy
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self.y += dy
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def handle_event(self, event, grid_height,grid_width, animals):
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def handle_event(self, event, grid_height, grid_width, animals, dirty_cages):
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP and self.y > 0:
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if event.key == pygame.K_UP and self.y > 0:
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self.move(0, -1)
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self.move(0, -1)
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@ -32,3 +32,8 @@ class Agent:
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if animal.feed()== 'True':
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if animal.feed()== 'True':
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animal._feed = 0
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animal._feed = 0
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print(animal.name,"fed with",animal.food)
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print(animal.name,"fed with",animal.food)
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for cage in dirty_cages:
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if (self.x, self.y) in cage.smell_icons:
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cage.smell_icons.remove((self.x, self.y))
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print("Smell icon removed at:", (self.x, self.y))
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34
cage.py
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34
cage.py
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class Cage:
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def __init__(self, top_left, bottom_right, name, temperature):
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self.top_left = top_left
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self.bottom_right = bottom_right
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self.name = name
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self.temperature = temperature
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self.smell_icons = []
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def get_area(self):
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width = self.bottom_right[0] - self.top_left[0] + 1
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height = self.bottom_right[1] - self.top_left[1] + 1
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return width * height
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def get_cleanliness_state(self):
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area = self.get_area()
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# print("Area:", area)
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if area == 0:
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return f"{self.name}: 0%"
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cleanliness_state = len(self.smell_icons) / area * 100
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return f"{self.name}: {cleanliness_state:.0f}%"
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# Definiowanie klatek (top_left(x,y), bottom_right(x,y), nazwa, temperatura)
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# 0------>x
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# |
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# |
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# y
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cage1 = Cage((8, 0), (18, 1), "Ptaszarnia", 24)
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cage2 = Cage((0, 3), (5, 6), "Wybieg słoni", 24)
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cage3 = Cage((12, 3), (19, 6), "Wybieg żyraf", 24)
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cage4 = Cage((7, 3), (10, 6), "Akwarium pingwinów", -4)
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cage5 = Cage((2, 8), (19, 9), "Klatka niedźwiedzi polarnych", -4)
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Cages = [cage1, cage2, cage3, cage4, cage5]
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BIN
images/smell_icon.png
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images/smell_icon.png
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images/smell_icon2.png
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images/smell_icon2.png
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After Width: | Height: | Size: 3.5 MiB |
63
main.py
63
main.py
@ -1,15 +1,23 @@
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import pygame
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import pygame
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import sys
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import sys
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import random
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import time
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from elephant import Elephant
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from elephant import Elephant
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from giraffe import Giraffe
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from giraffe import Giraffe
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from penguin import Penguin
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from penguin import Penguin
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from parrot import Parrot
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from parrot import Parrot
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from bear import Bear
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from bear import Bear
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from agent import Agent
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from agent import Agent
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from cage import Cages
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# Stała bool na potrzeby debugowania
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DEBUG_MODE = True
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# Interwał w sekundach, po którym klatka staje się brudna
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DIRTY_CAGE_INTERVAL = 1
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BLACK = (0, 0, 0)
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BLACK = (0, 0, 0)
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GRID_SIZE = 50
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GRID_SIZE = 70
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GRID_WIDTH = 20
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GRID_WIDTH = 20
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GRID_HEIGHT = 10
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GRID_HEIGHT = 10
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@ -24,9 +32,9 @@ pygame.display.set_caption("Mini Zoo")
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background_image = pygame.image.load('images/tło.jpg')
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background_image = pygame.image.load('images/tło.jpg')
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background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
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background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
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smell_icon = pygame.image.load('images/smell_icon2.png')
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smell_icon = pygame.transform.scale(smell_icon, (GRID_SIZE, GRID_SIZE))
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smell_icon.set_colorkey((213, 208, 126))
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an1 = Parrot(16, 2)
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an1 = Parrot(16, 2)
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an2 = Penguin(8, 6)
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an2 = Penguin(8, 6)
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@ -43,6 +51,18 @@ def draw_grid():
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rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
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rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
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pygame.draw.rect(screen, BLACK, rect, 1)
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pygame.draw.rect(screen, BLACK, rect, 1)
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# Rysowanie obszarów klatek
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if DEBUG_MODE:
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for cage in Cages:
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top_left = cage.top_left
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bottom_right = cage.bottom_right
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x1 = top_left[0] * GRID_SIZE
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y1 = top_left[1] * GRID_SIZE
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x2 = (bottom_right[0] + 1) * GRID_SIZE
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y2 = (bottom_right[1] + 1) * GRID_SIZE
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pygame.draw.rect(screen, (255, 0, 0), (x1, y1, x2 - x1, y2 - y1), 2)
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def draw_Animals():
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def draw_Animals():
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@ -53,25 +73,52 @@ def draw_Animals():
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else:
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else:
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Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
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Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
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def generate_dirty_cage():
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cage_index = random.randint(0, len(Cages) - 1)
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selected_cage = Cages[cage_index]
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top_left = selected_cage.top_left
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bottom_right = selected_cage.bottom_right
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width = bottom_right[0] - top_left[0] + 1
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height = bottom_right[1] - top_left[1] + 1
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x = random.randint(top_left[0], bottom_right[0])
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y = random.randint(top_left[1], bottom_right[1])
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if (x, y) not in selected_cage.smell_icons:
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selected_cage.smell_icons.append((x, y))
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def draw_dirty_cages():
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for cage in Cages:
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for icon_pos in cage.smell_icons:
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x, y = icon_pos
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screen.blit(smell_icon, (x * GRID_SIZE, y * GRID_SIZE))
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def main():
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def main():
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agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE)
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agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE)
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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# Timer do śledzenia pojawienia się brudnej klatki
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dirty_cage_timer = time.time()
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while True:
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while True:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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pygame.quit()
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pygame.quit()
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sys.exit()
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sys.exit()
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agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals)
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agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals, Cages)
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# Sprawdź, czy już czas na wygenerowanie brudnej klatki
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if time.time() - dirty_cage_timer >= DIRTY_CAGE_INTERVAL:
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generate_dirty_cage()
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# Zresetuj timer
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dirty_cage_timer = time.time()
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for cage in Cages:
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print(cage.get_cleanliness_state()) # Wyświetl stan czystości dla każdej klatki
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screen.blit(background_image,(0,0))
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screen.blit(background_image,(0,0))
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draw_grid()
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draw_grid()
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draw_Animals()
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draw_Animals()
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draw_dirty_cages()
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agent.draw(screen)
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agent.draw(screen)
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