Algorytm_genetyczny #3

Merged
s481832 merged 18 commits from Algorytm_genetyczny into master 2024-06-10 13:30:20 +02:00
63 changed files with 1073 additions and 147 deletions

View File

@ -3,5 +3,5 @@
<component name="Black"> <component name="Black">
<option name="sdkName" value="Python 3.9" /> <option name="sdkName" value="Python 3.9" />
</component> </component>
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" /> <component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (pythonProject)" project-jdk-type="Python SDK" />
</project> </project>

View File

@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4"> <module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager"> <component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" /> <content url="file://$MODULE_DIR$">
<orderEntry type="inheritedJdk" /> <excludeFolder url="file://$MODULE_DIR$/.venv" />
</content>
<orderEntry type="jdk" jdkName="Python 3.10 (pythonProject)" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" /> <orderEntry type="sourceFolder" forTests="false" />
</component> </component>
</module> </module>

6
.idea/vcs.xml Normal file
View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

View File

@ -1,17 +1,31 @@
import random
import pygame import pygame
from abc import abstractmethod from abc import abstractmethod
class Animal: class Animal:
def __init__(self, x, y,name, image, food_image, food, environment, adult=False,):
def choose_picture(self, name):
ran = random.randint(0, 1)
if ran == 0:
path = f'images/{name}.png'
return path
else:
path = f'images/{name}2.png'
return path
def __init__(self, x, y,name, image_path, food_image, food, environment, activity, ill=False, adult=False,):
self.x = x - 1 self.x = x - 1
self.y = y - 1 self.y = y - 1
self.name = name self.name = name
self.image = image self.image_path = image_path
self.image = pygame.image.load(image_path)
self.adult = adult self.adult = adult
self.food = food self.food = food
self.food_image = food_image self.food_image = food_image
self._feed = 0 self._feed = 0
self.environment = environment # hot/cold/medium self.environment = environment # hot/cold/medium
self.activity = activity # diurnal/nocturnal
self.ill = ill
def draw(self, screen, grid_size): def draw(self, screen, grid_size):
if self.adult: if self.adult:
@ -30,9 +44,9 @@ class Animal:
exclamation_image = pygame.transform.scale(exclamation_image, (int(grid_size * 0.45), int(grid_size * 0.45))) exclamation_image = pygame.transform.scale(exclamation_image, (int(grid_size * 0.45), int(grid_size * 0.45)))
screen.blit(exclamation_image, (x * grid_size, y * grid_size)) screen.blit(exclamation_image, (x * grid_size, y * grid_size))
def draw_food(self, screen, grid_size, x, y): def draw_food(self, screen, grid_size, x, y,food_image):
scale = 0.45 scale = 0.45
food_image = pygame.image.load(self.food_image) food_image = pygame.image.load(food_image)
if(self.adult): if(self.adult):
y = y + 1 y = y + 1
@ -40,9 +54,32 @@ class Animal:
food_image = pygame.transform.scale(food_image, (int(grid_size * scale), int(grid_size * scale))) food_image = pygame.transform.scale(food_image, (int(grid_size * scale), int(grid_size * scale)))
screen.blit(food_image, (x * grid_size, (y + 1) * grid_size - int(grid_size * scale))) screen.blit(food_image, (x * grid_size, (y + 1) * grid_size - int(grid_size * scale)))
@abstractmethod def is_ill(self):
def feed(self): chance = random.randint(1, 100)
pass if chance >= 90:
return True
else: return False
def draw_illness(self, screen, grid_size, x, y):
scale = 0.45
illness_image = pygame.image.load('images/ill.png')
y = y
if self.adult:
x = x + 1
y = y
scale = 0.7
x_blit = x * grid_size + (grid_size - int(grid_size * scale))
illness_image = pygame.transform.scale(illness_image, (int(grid_size * scale), int(grid_size * scale)))
screen.blit(illness_image, (x_blit, y * grid_size))
def draw_snack(self, screen, grid_size, x, y):
exclamation_image = pygame.image.load(self.food_image)
exclamation_image = pygame.transform.scale(exclamation_image, (int(grid_size * 0.45), int(grid_size * 0.45)))
screen.blit(exclamation_image, (x * grid_size, y * grid_size))
pygame.display.update()
pygame.time.wait(700)
@abstractmethod @abstractmethod
def getting_hungry(self): def getting_hungry(self):

View File

@ -3,6 +3,8 @@ from giraffe import Giraffe
from penguin import Penguin from penguin import Penguin
from parrot import Parrot from parrot import Parrot
from bear import Bear from bear import Bear
from owl import Owl
from bat import Bat
def create_animals(): def create_animals():
giraffe1 = Giraffe(0, 0, adult=True) giraffe1 = Giraffe(0, 0, adult=True)
@ -26,22 +28,35 @@ def create_animals():
elephant5 = Elephant(0, 0) elephant5 = Elephant(0, 0)
parrot1 = Parrot(0, 0) parrot1 = Parrot(0, 0)
parrot2 = Parrot(0, 0) parrot2 = Parrot(0, 0)
parrot3 = Parrot(0, 0) owl1 = Owl(0, 0)
parrot4 = Parrot(0, 0) owl2 = Owl(0, 0)
parrot5 = Parrot(0, 0) bat1 = Bat(0, 0)
bat2 = Bat(0, 0)
Animals = [giraffe1, giraffe2, giraffe3, giraffe4, giraffe5, Animals = [giraffe1, giraffe2, giraffe3, giraffe4, giraffe5,
bear1, bear2, bear3, bear4, bear5, bear1, bear2, bear3, bear4, bear5,
elephant1, elephant2, elephant3, elephant4, elephant5, elephant1, elephant2, elephant3, elephant4, elephant5,
penguin1, penguin2, penguin3, penguin4, penguin1, penguin2, penguin3, penguin4,
parrot1, parrot2, parrot3, parrot4, parrot5] parrot1, parrot2, owl1, owl2, bat1, bat2]
return Animals return Animals
def draw_Animals(Animals, const): def draw_Animals(Animals, const):
for Animal in Animals: for Animal in Animals:
Animal.draw(const.screen, const.GRID_SIZE) Animal.draw(const.screen, const.GRID_SIZE)
if Animal.feed() == 'True':
Animal.draw_exclamation(const.screen, const.GRID_SIZE, Animal.x, Animal.y) hunger_level = Animal.getting_hungry(const)
if hunger_level >= 9:
food_image = 'images/empty_bowl.png'
elif hunger_level >= 8:
food_image = 'images/almost_empty.png'
elif hunger_level >= 5:
food_image = 'images/half_bowl.png'
else: else:
Animal.draw_food(const.screen,const.GRID_SIZE,Animal.x,Animal.y) food_image = 'images/full_bowl.png'
Animal.draw_food(const.screen, const.GRID_SIZE, Animal.x, Animal.y, food_image)
if Animal.ill:
Animal.draw_illness(const.screen, const.GRID_SIZE, Animal.x, Animal.y)

26
Animals/bat.py Normal file
View File

@ -0,0 +1,26 @@
from animal import Animal
import pygame
from datetime import datetime
class Bat(Animal):
def __init__(self, x, y, adult=False):
name = 'bat'
image_path = self.choose_picture(name)
environment = "medium"
food_image = 'images/grains.png'
parrot_food = 'grains'
activity = 'nocturnal'
super().__init__(x, y,name, image_path, food_image,parrot_food, environment, adult)
self._starttime = datetime.now()
def getting_hungry(self, const):
checktime = datetime.now()
delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / (25)
self._starttime = checktime
if const.IS_NIGHT and self._feed < 10:
self._feed += minutes_passed
self._feed = min(self._feed, 10)
return self._feed

View File

@ -4,27 +4,24 @@ from datetime import datetime
class Bear(Animal): class Bear(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Bear_image = pygame.image.load('images/bear.png')
name = 'bear' name = 'bear'
image_path = self.choose_picture(name)
environment = "cold" environment = "cold"
activity = 'nocturnal'
ill = self.is_ill()
bear_food = 'meat' bear_food = 'meat'
food_image = 'images/meat.png' food_image = 'images/meat.png'
super().__init__(x, y,name, Bear_image, food_image,bear_food,environment, adult) super().__init__(x, y,name, image_path, food_image,bear_food,environment, activity, ill, adult)
self._starttime = datetime.now() self._starttime = datetime.now()
def getting_hungry(self, const):
def feed(self):
self.getting_hungry()
if self._feed < 2:
return 'False'
else:
return 'True'
def getting_hungry(self):
checktime = datetime.now() checktime = datetime.now()
delta = checktime - self._starttime delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / 60 minutes_passed = delta.total_seconds() / (45)
self._feed += minutes_passed
self._starttime = checktime self._starttime = checktime
if const.IS_NIGHT and self._feed < 10 and const.season != "winter":
self._feed += minutes_passed
self._feed = min(self._feed, 10)
return self._feed

View File

@ -2,13 +2,13 @@ from animal import Animal
import pygame import pygame
from datetime import datetime from datetime import datetime
class Elephant(Animal): class Elephant(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Elephant_image = pygame.image.load('images/elephant.png')
name = 'elephant' name = 'elephant'
image_path = self.choose_picture(name)
environment = "hot" environment = "hot"
activity = 'diurnal'
ill = self.is_ill()
if adult: if adult:
elephant_food = 'leavs' elephant_food = 'leavs'
food_image = 'images/leaves.png' food_image = 'images/leaves.png'
@ -16,22 +16,16 @@ class Elephant(Animal):
elephant_food = 'milk' elephant_food = 'milk'
food_image = 'images/milk.png' food_image = 'images/milk.png'
super().__init__(x, y,name, Elephant_image, food_image,elephant_food, environment, adult) super().__init__(x, y,name, image_path, food_image,elephant_food, environment, activity, ill, adult)
self._starttime = datetime.now() self._starttime = datetime.now()
def getting_hungry(self, const):
def feed(self):
self.getting_hungry()
if self._feed < 0.3:
return 'False'
else:
return 'True'
def getting_hungry(self):
checktime = datetime.now() checktime = datetime.now()
delta = checktime - self._starttime delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / 60 minutes_passed = delta.total_seconds() / (90)
self._feed += minutes_passed
self._starttime = checktime self._starttime = checktime
if not const.IS_NIGHT and self._feed < 10:
self._feed += minutes_passed
self._feed = min(self._feed, 10)
return self._feed

View File

@ -2,31 +2,25 @@ from animal import Animal
import pygame import pygame
from datetime import datetime from datetime import datetime
class Giraffe(Animal): class Giraffe(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Giraffe_image = pygame.image.load('images/giraffe.png')
name = 'giraffe' name = 'giraffe'
image_path = self.choose_picture(name)
environment = "hot" environment = "hot"
activity = 'diurnal'
ill = self.is_ill()
food_image = 'images/leaves.png' food_image = 'images/leaves.png'
giraffe_food = 'leaves' giraffe_food = 'leaves'
super().__init__(x, y,name, Giraffe_image, food_image,giraffe_food, environment, adult) super().__init__(x, y, name, image_path, food_image,giraffe_food, environment, activity, ill, adult)
self._starttime = datetime.now() self._starttime = datetime.now()
def getting_hungry(self, const):
def feed(self):
self.getting_hungry()
if self._feed < 0.8:
return 'False'
else:
return 'True'
def getting_hungry(self):
checktime = datetime.now() checktime = datetime.now()
delta = checktime - self._starttime delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / 60 minutes_passed = delta.total_seconds() / (60)
self._feed += minutes_passed
self._starttime = checktime self._starttime = checktime
if not const.IS_NIGHT and self._feed < 10:
self._feed += minutes_passed
self._feed = min(self._feed, 10)
return self._feed

26
Animals/owl.py Normal file
View File

@ -0,0 +1,26 @@
from animal import Animal
import pygame
from datetime import datetime
class Owl(Animal):
def __init__(self, x, y, adult=False):
name = 'owl'
image_path = self.choose_picture(name)
environment = "medium"
food_image = 'images/grains.png'
parrot_food = 'grains'
activity = 'nocturnal'
super().__init__(x, y,name, image_path, food_image,parrot_food, environment, adult)
self._starttime = datetime.now()
def getting_hungry(self, const):
checktime = datetime.now()
delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / (50)
self._starttime = checktime
if const.IS_NIGHT and self._feed < 10:
self._feed += minutes_passed
self._feed = min(self._feed, 10)
return self._feed

View File

@ -2,31 +2,25 @@ from animal import Animal
import pygame import pygame
from datetime import datetime from datetime import datetime
class Parrot(Animal): class Parrot(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Parrot_image = pygame.image.load('images/parrot.png')
name = 'parrot' name = 'parrot'
image_path = self.choose_picture(name)
environment = "medium" environment = "medium"
activity = 'diurnal'
ill = self.is_ill()
food_image = 'images/grains.png' food_image = 'images/grains.png'
parrot_food = 'grains' parrot_food = 'grains'
super().__init__(x, y,name, Parrot_image, food_image,parrot_food, environment, adult) super().__init__(x, y, name, image_path, food_image, parrot_food, environment, activity, ill, adult)
self._starttime = datetime.now() self._starttime = datetime.now()
def getting_hungry(self, const):
def feed(self):
self.getting_hungry()
if self._feed < 1.5:
return 'False'
else:
return 'True'
def getting_hungry(self):
checktime = datetime.now() checktime = datetime.now()
delta = checktime - self._starttime delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / 60 minutes_passed = delta.total_seconds() / (30)
self._feed += minutes_passed
self._starttime = checktime self._starttime = checktime
if not const.IS_NIGHT and self._feed < 10:
self._feed += minutes_passed
self._feed = min(self._feed, 10)
return self._feed

View File

@ -2,31 +2,25 @@ from animal import Animal
import pygame import pygame
from datetime import datetime from datetime import datetime
class Penguin(Animal): class Penguin(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Penguin_image = pygame.image.load('images/penguin.png')
name = 'penguin' name = 'penguin'
image_path = self.choose_picture(name)
environment = "cold" environment = "cold"
activity = 'diurnal'
ill = self.is_ill()
food_image = 'images/fish.png' food_image = 'images/fish.png'
penguin_food = 'fish' penguin_food = 'fish'
super().__init__(x, y,name, Penguin_image, food_image,penguin_food,environment, adult) super().__init__(x, y, name, image_path, food_image, penguin_food, environment, activity, ill, adult)
self._starttime = datetime.now() self._starttime = datetime.now()
def getting_hungry(self, const):
def feed(self):
self.getting_hungry()
if self._feed < 2:
return 'False'
else:
return 'True'
def getting_hungry(self):
checktime = datetime.now() checktime = datetime.now()
delta = checktime - self._starttime delta = checktime - self._starttime
minutes_passed = delta.total_seconds() / 60 minutes_passed = delta.total_seconds() / (25)
self._feed += minutes_passed
self._starttime = checktime self._starttime = checktime
if not const.IS_NIGHT and self._feed < 10:
self._feed += minutes_passed
self._feed = min(self._feed, 10)
return self._feed

View File

@ -1,6 +1,23 @@
import pygame import pygame
import random
from constants import Constants
from state_space_search import is_border, is_obstacle from state_space_search import is_border, is_obstacle
from night import draw_night
from decision_tree import feed_decision
from constants import Constants
from classification import AnimalClassifier
const = Constants()
classes = [
"bat",
"bear",
"elephant",
"giraffe",
"owl",
"parrot",
"penguin"
]
class Agent: class Agent:
def __init__(self, istate, image_path, grid_size): def __init__(self, istate, image_path, grid_size):
self.istate = istate self.istate = istate
@ -8,8 +25,10 @@ class Agent:
self.grid_size = grid_size self.grid_size = grid_size
self.image= pygame.image.load(image_path) self.image= pygame.image.load(image_path)
self.image = pygame.transform.scale(self.image, (grid_size, grid_size)) self.image = pygame.transform.scale(self.image, (grid_size, grid_size))
self._dryfood = 0
self._wetfood = 0
def draw(self, screen, grid_size): def draw(self, const):
# Obróć obrazek zgodnie z kierunkiem # Obróć obrazek zgodnie z kierunkiem
if self.direction == 'E': if self.direction == 'E':
self.image= pygame.image.load('images/agent4.png') self.image= pygame.image.load('images/agent4.png')
@ -19,19 +38,21 @@ class Agent:
self.image= pygame.image.load('images/agent3.png') self.image= pygame.image.load('images/agent3.png')
else: # direction == 'N' else: # direction == 'N'
self.image= pygame.image.load('images/agent2.png') self.image= pygame.image.load('images/agent2.png')
self.image = pygame.transform.scale(self.image, (grid_size, grid_size)) self.image = pygame.transform.scale(self.image, (const.GRID_SIZE, const.GRID_SIZE))
screen.blit(self.image, (self.x * self.grid_size, self.y * self.grid_size)) const.screen.blit(self.image, (self.x * self.grid_size, self.y * self.grid_size))
def handle_event(self, event, max_x, max_y, animals, obstacles): if const.IS_NIGHT: draw_night(const)
def handle_event(self, event, max_x, max_y, animals, obstacles,const):
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP: if event.key == pygame.K_UP:
self.move('Go Forward', max_x, max_y, obstacles, animals) self.move('Go Forward', max_x, max_y, obstacles, animals,const)
elif event.key == pygame.K_LEFT: elif event.key == pygame.K_LEFT:
self.move('Turn Left', max_x, max_y, obstacles, animals) self.move('Turn Left', max_x, max_y, obstacles, animals,const)
elif event.key == pygame.K_RIGHT: elif event.key == pygame.K_RIGHT:
self.move('Turn Right', max_x, max_y, obstacles, animals) self.move('Turn Right', max_x, max_y, obstacles, animals,const)
def move(self, action, max_x, max_y, obstacles, animals, goal): def move(self, action, max_x, max_y, obstacles, animals, goal,const):
if action == 'Go Forward': if action == 'Go Forward':
new_x, new_y = self.x, self.y new_x, new_y = self.x, self.y
if self.direction == 'N': if self.direction == 'N':
@ -54,13 +75,54 @@ class Agent:
self.direction = {'N': 'E', 'E': 'S', 'S': 'W', 'W': 'N'}[self.direction] self.direction = {'N': 'E', 'E': 'S', 'S': 'W', 'W': 'N'}[self.direction]
self.istate = (self.x, self.y, self.direction) self.istate = (self.x, self.y, self.direction)
feed_animal(self, animals, goal) feed_animal(self, animals, goal,const)
take_food(self)
def feed_animal(self, animals, goal): def feed_animal(self, animals, goal,const):
goal_x, goal_y = goal goal_x, goal_y = goal
neuron = AnimalClassifier('./model/best_model.pth', classes)
if self.x == goal_x and self.y == goal_y: if self.x == goal_x and self.y == goal_y:
for animal in animals: for animal in animals:
if animal.x == goal_x and animal.y == goal_y: if animal.x == goal_x and animal.y == goal_y:
if animal.feed() == 'True': if (animal.activity == 'nocturnal' and const.IS_NIGHT) or (animal.activity == 'diurnal' and not(const.IS_NIGHT)):
activity_time = True
else:
activity_time = False
guests = random.randint(1, 15)
guess = neuron.classify(animal.image_path)
if guess == animal.name:
print(f"I'm sure this is {guess} and i give it {animal.food} as a snack")
animal.draw_snack(const.screen, const.GRID_SIZE, animal.x, animal.y)
else:
print(f"I was wrong, this is not a {guess} but a {animal.name}")
decision = feed_decision(animal.adult, activity_time, animal.ill, const.season, guests, animal._feed, self._dryfood, self._wetfood)
if decision != [1]:
if decision == [2]:
if animal.getting_hungry(const=Constants()) < self._wetfood :
self._wetfood -= animal._feed
animal._feed = 0 animal._feed = 0
print(animal.name, "fed with", animal.food) else:
animal._feed -= self._wetfood
self._wetfood = 0
print(animal.name, "fed with wet food")
else:
if animal.getting_hungry(const=Constants()) < self._dryfood :
self._dryfood -= animal._feed
animal._feed = 0
else:
animal._feed -= self._dryfood
self._dryfood = 0
print(animal.name, "fed with dry food")
print("Current wet food level: ", self._wetfood)
print("Current dry food level: ", self._dryfood)
else: print(animal.name, " not fed")
def take_food(self):
house_x = 3
house_y = 1
if self.x == house_x and self.y == house_y:
if self._dryfood < 1 or self._wetfood < 1:
self._dryfood = 50
self._wetfood = 50
print("Agent took food and current food level is", self._dryfood, self._wetfood)

47
classification.py Normal file
View File

@ -0,0 +1,47 @@
import torch
import torchvision.transforms as transforms
import PIL.Image as Image
class AnimalClassifier:
def __init__(self, model_path, classes, image_size=224, mean=None, std=None):
self.classes = classes
self.device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
self.model = torch.load(model_path, map_location=torch.device('cpu'))
self.model = self.model.to(self.device)
self.model = self.model.eval()
self.image_size = image_size
self.mean = mean if mean is not None else [0.5164, 0.5147, 0.4746]
self.std = std if std is not None else [0.2180, 0.2126, 0.2172]
self.image_transforms = transforms.Compose([
transforms.Resize((self.image_size, self.image_size)),
transforms.ToTensor(),
transforms.Normalize(torch.Tensor(self.mean), torch.Tensor(self.std))
])
def classify(self, image_path):
image = Image.open(image_path)
if image.mode == 'RGBA':
image = image.convert('RGB')
image = self.image_transforms(image).float()
image = image.unsqueeze(0).to(self.device)
with torch.no_grad():
output = self.model(image)
_, predicted = torch.max(output.data, 1)
return self.classes[predicted.item()]
classes = [
"bat",
"bear",
"elephant",
"giraffe",
"owl",
"parrot",
"penguin"
]

View File

@ -1,15 +1,26 @@
import random
import pygame import pygame
import time
class Constants: class Constants:
def __init__(self): def __init__(self):
self.BLACK = (0, 0, 0) self.BLACK = (0, 0, 0)
self.RED = (255, 0, 0) self.RED = (255, 0, 0)
self.GRID_SIZE = 50 self.GRID_SIZE = 65
self.GRID_WIDTH = 30 self.GRID_WIDTH = 30
self.GRID_HEIGHT = 15 self.GRID_HEIGHT = 15
self.WINDOW_SIZE = (self.GRID_WIDTH * self.GRID_SIZE, self.GRID_HEIGHT * self.GRID_SIZE) self.WINDOW_SIZE = (self.GRID_WIDTH * self.GRID_SIZE, self.GRID_HEIGHT * self.GRID_SIZE)
self.background_image = pygame.transform.scale(pygame.image.load('images/tło.jpg'), self.WINDOW_SIZE) self.background_image = pygame.transform.scale(pygame.image.load('images/tło.jpg'), self.WINDOW_SIZE)
self.IS_NIGHT = False
self.TIME_CHANGE = time.time() + 60
self.season = random.choice(["spring", "summer", "autumn", "winter"])
self.SIZE = 224
self.mean = [0.5164, 0.5147, 0.4746]
self.std = [0.2180, 0.2126, 0.2172]
def init_pygame(const): def init_pygame(const):
pygame.init() pygame.init()
const.screen = pygame.display.set_mode(const.WINDOW_SIZE) const.screen = pygame.display.set_mode(const.WINDOW_SIZE)

313
dane.csv Normal file
View File

@ -0,0 +1,313 @@
adult,active_time,ill,season,guests,hunger,wet_food,dry_food,decision
True,True,True,spring,12,4.0462,37.63803,5.60819,2
True,False,False,spring,9,2.89229,34.37597,27.75948,1
False,True,True,summer,15,2.4002,45.06447,41.50999,3
True,False,False,summer,5,0.73248,46.1058,33.44281,1
True,False,False,summer,12,0.62973,49.99647,41.07699,1
True,False,False,winter,9,7.0889,46.16796,45.904,2
False,True,False,summer,2,9.07977,22.08011,20.53507,3
False,False,True,winter,11,3.5635,14.75823,43.46342,2
False,False,True,winter,9,8.03113,20.6384,30.81177,2
True,True,True,summer,0,0.01966,28.27203,3.37575,1
False,False,False,autumn,12,8.27518,5.91931,1.10505,2
False,False,True,summer,1,5.058,11.01892,48.04589,3
False,True,False,winter,9,5.64777,17.19678,12.20864,1
True,True,True,summer,0,6.86046,19.03315,47.13198,3
True,False,True,winter,13,0.42516,12.62312,19.15853,1
True,False,True,summer,14,4.46951,33.59537,47.343,1
True,True,False,autumn,11,6.49386,0.64398,1.0515,1
False,False,False,winter,10,1.9354,22.80015,26.01165,1
True,False,False,summer,7,3.55716,1.91094,41.82462,1
False,True,True,winter,8,9.01072,15.89341,9.10422,2
False,True,True,spring,4,4.64513,10.39766,7.57955,2
True,False,False,autumn,2,4.11019,45.85039,30.34183,1
True,True,True,spring,8,7.09003,6.92577,24.77301,3
True,True,False,spring,6,4.12955,47.91516,12.84722,1
True,True,True,spring,10,2.70845,1.0623,42.6941,3
True,True,True,spring,15,4.34025,6.89381,3.03923,2
True,False,False,autumn,5,7.24464,31.34759,6.44719,1
True,True,True,summer,6,3.8924,18.08964,18.77435,1
False,False,True,spring,13,4.86962,48.62578,6.05301,2
False,True,False,spring,11,1.60186,31.34926,14.41007,2
False,True,False,autumn,2,4.19839,19.58116,28.63919,1
False,True,True,autumn,6,1.50346,25.88282,24.97486,1
False,True,False,spring,7,2.67431,17.05587,24.7939,1
True,True,True,spring,7,1.72828,38.17304,24.3685,1
False,True,True,summer,12,7.55322,26.52797,42.24754,3
False,True,False,summer,5,8.74993,30.39317,4.5676,2
False,True,False,summer,5,7.42862,48.73014,5.94891,2
True,False,False,spring,4,9.3662,12.90556,41.31266,3
False,True,False,autumn,8,4.72785,0.1623,19.48377,1
False,False,False,winter,14,6.49349,29.52121,21.87192,1
True,False,False,summer,14,1.57899,26.90783,33.03528,1
False,True,False,summer,3,6.21725,3.60564,23.51978,1
True,True,True,winter,4,4.18565,25.24209,11.02056,1
False,False,True,autumn,8,6.5479,39.16107,4.75438,2
False,False,False,summer,13,2.14609,39.97177,13.98651,1
True,True,False,winter,9,7.43651,10.09353,15.70939,3
False,False,True,autumn,5,7.85569,40.47073,49.75818,2
True,False,True,summer,1,9.03492,23.44692,20.0026,3
False,True,True,autumn,8,2.36724,42.81768,21.34668,2
False,False,True,summer,15,6.8222,15.2733,15.14799,3
True,False,True,summer,4,8.63882,41.36166,7.98981,2
False,True,False,autumn,12,0.48943,8.67832,40.4952,1
False,False,False,autumn,3,3.0489,14.81219,8.32707,1
False,True,True,winter,6,0.41014,49.94757,12.61713,1
True,False,True,winter,12,5.55017,0.98544,10.25287,1
True,False,False,summer,11,9.92135,6.80759,48.0665,3
False,True,True,winter,2,7.14394,11.41862,18.29288,2
False,True,True,winter,10,1.39924,36.41807,42.95548,2
False,True,False,summer,1,0.95193,46.53851,25.70391,1
False,True,False,winter,4,1.44658,6.61497,31.58116,1
False,True,False,autumn,10,7.9404,26.82316,49.5898,2
True,False,False,spring,5,5.14951,32.36345,11.32114,1
True,True,False,summer,5,7.55665,49.12578,29.32983,3
True,False,True,autumn,3,3.80646,11.86722,35.43034,1
False,False,False,winter,12,3.65822,0.14026,19.18031,1
True,False,False,spring,8,8.58384,46.33595,11.52974,2
True,False,False,summer,3,6.34127,22.66891,19.15813,1
False,True,False,spring,13,7.86448,8.85557,40.03913,3
True,True,False,spring,13,8.89316,49.89548,21.04525,2
True,True,False,autumn,9,0.91339,36.35922,16.09576,1
False,False,False,summer,3,7.36268,28.50462,29.52973,1
True,True,True,spring,3,6.1319,37.71758,33.50616,1
False,True,True,spring,0,0.77228,42.89976,19.19004,1
True,False,True,autumn,3,7.73055,20.87865,37.18248,1
False,False,False,summer,1,8.30392,34.47046,8.77926,2
True,True,False,summer,8,2.96562,17.50839,23.22476,1
True,True,True,winter,4,2.27279,20.58575,32.17293,1
True,False,True,spring,7,6.14608,34.46015,17.22245,1
False,False,True,winter,1,8.32044,12.09058,37.28732,3
False,True,False,spring,14,9.56618,48.49473,46.37651,2
True,False,True,spring,10,9.33146,47.99213,35.92519,2
False,True,False,spring,6,0.47396,37.45415,36.87019,1
True,False,False,summer,12,7.61463,4.36339,36.07375,3
True,True,True,autumn,3,6.42039,4.90383,43.29857,3
False,True,False,winter,13,6.89007,43.09184,3.04284,2
True,False,True,winter,1,6.56604,19.04681,27.58314,2
True,False,True,spring,3,1.96784,2.18597,34.02966,1
False,False,False,spring,0,3.76673,1.64674,34.50649,1
False,False,True,summer,2,0.05382,10.48896,24.03557,1
True,False,True,spring,14,5.12387,44.44585,8.35502,3
True,True,False,autumn,10,4.90335,43.27857,27.22901,1
True,False,False,winter,11,5.89082,28.91495,15.58095,1
True,False,True,autumn,3,7.39589,21.53402,44.50694,3
True,False,True,autumn,3,7.39589,21.53402,0.00000,2
True,False,False,summer,12,5.68671,49.18777,22.53807,3
False,False,False,winter,0,0.86765,41.28704,33.77284,1
False,False,True,summer,10,5.97643,36.23669,48.32615,2
False,True,True,autumn,7,1.76947,38.34692,13.28679,1
True,True,True,summer,13,8.63622,16.14861,44.91355,3
True,False,False,winter,11,8.48481,37.52722,47.76888,2
True,True,True,summer,12,7.65812,4.16785,34.57922,3
False,False,True,winter,7,8.44897,42.99815,44.66558,2
False,False,False,winter,7,0.53067,13.47003,18.45329,1
False,False,False,winter,14,3.24747,9.51144,6.62824,1
True,True,False,spring,12,5.19071,47.53107,34.68942,2
True,False,False,summer,9,6.9442,46.79146,13.92798,2
True,False,False,autumn,1,3.09242,18.02023,11.03004,1
True,True,True,spring,3,0.19271,1.00203,1.16671,1
False,True,True,winter,5,9.00758,37.95091,11.54697,2
True,False,True,spring,9,6.11904,37.42698,4.82627,2
False,False,True,autumn,9,6.29507,22.99044,15.46992,2
False,False,False,winter,13,5.4099,11.75134,6.91861,1
False,False,False,winter,5,9.92035,21.82547,10.2415,2
False,True,False,winter,10,6.06913,1.46795,12.76663,1
True,False,True,spring,5,8.1218,37.03643,32.04156,3
True,False,False,autumn,11,0.48844,39.36689,0.03464,1
False,True,True,summer,6,1.72816,26.85829,16.53262,1
False,False,False,spring,5,6.04025,29.55673,18.85232,2
False,True,True,winter,2,1.75157,0.6601,49.91163,1
False,True,True,winter,9,6.75125,15.22221,6.72688,2
False,True,True,autumn,9,6.72535,24.07403,33.94074,2
False,False,False,winter,14,0.02843,48.49973,15.81701,1
False,False,True,autumn,15,1.07944,45.94025,4.05257,1
False,False,True,winter,12,7.26288,15.82501,22.56163,2
True,True,True,winter,11,8.50892,23.89966,46.14267,3
True,False,True,autumn,11,8.10923,24.31448,6.70919,2
True,True,False,summer,11,4.65313,3.44791,3.96313,3
True,False,True,summer,2,2.56716,10.85536,49.88738,1
False,False,True,autumn,4,8.19265,5.43942,48.74041,3
False,True,False,autumn,5,5.6574,9.75738,25.96888,3
False,True,False,autumn,5,5.6574,9.75738,0.00000,2
False,True,False,winter,14,4.87066,33.40134,18.98246,2
True,True,True,winter,6,8.2623,37.47298,33.76759,2
True,True,True,spring,10,2.20409,13.6178,5.80078,2
True,False,True,autumn,7,9.06057,37.8724,23.62209,2
False,False,True,autumn,3,6.69861,37.07336,16.87187,2
False,False,True,autumn,3,6.69861,0.00000,16.87187,3
True,False,True,autumn,13,4.96475,46.87852,3.1412,1
True,False,True,autumn,9,2.65212,19.06994,37.33364,1
True,True,False,summer,15,3.47148,35.84529,0.00000,1
False,True,True,summer,8,1.51025,9.44246,19.05913,1
False,False,True,autumn,6,6.48485,45.61986,15.91179,2
False,False,False,spring,2,8.98075,39.32941,42.47669,2
False,True,True,winter,5,8.37177,12.99299,42.31566,3
True,True,True,autumn,6,3.38746,48.86975,49.62605,1
False,True,True,summer,7,7.09358,22.83074,38.5172,2
False,False,True,spring,9,1.00148,11.16064,0.52706,1
False,False,True,winter,1,6.08476,37.67744,4.49812,2
False,True,False,spring,5,4.5182,32.48803,33.44274,1
True,True,True,summer,8,6.11265,30.32015,46.47287,3
False,True,True,winter,4,8.50937,22.72015,0.00000,2
True,False,True,summer,4,7.23924,39.09963,42.82872,3
False,False,True,summer,5,1.28353,7.18667,38.93923,1
False,True,False,spring,3,4.50329,22.95269,0.41795,1
True,True,True,summer,1,0.47824,14.79432,24.64273,1
False,True,False,spring,10,8.43205,19.1333,20.95803,2
False,True,False,spring,6,9.94659,18.83814,39.26147,2
False,True,False,spring,3,3.68802,1.58951,26.4255,1
False,False,True,autumn,8,4.79336,22.56564,4.95207,2
False,True,True,spring,10,1.63541,0.00000,31.82704,1
False,True,False,spring,2,1.2274,47.87731,32.98744,1
True,True,False,winter,11,7.31457,26.08142,16.5835,2
False,True,True,summer,2,4.90627,19.73976,49.56272,3
True,True,False,winter,8,3.02707,35.9547,29.52088,1
True,True,True,summer,7,5.02577,5.37674,16.61368,3
False,False,True,spring,8,9.58805,8.12549,0.00000,2
False,True,True,summer,6,2.08786,37.11126,36.15777,3
True,True,False,spring,7,8.11839,12.2032,8.26737,2
True,False,True,summer,7,4.08923,20.77025,11.25944,1
False,False,True,winter,4,4.85557,0.00000,39.4493,2
False,False,False,summer,14,9.12718,41.84025,49.51895,2
True,True,True,summer,15,9.4014,34.10345,26.84361,3
False,True,False,spring,14,8.61728,28.58017,39.3705,2
False,True,False,winter,8,7.12808,12.04193,43.86622,2
True,False,True,winter,1,9.50102,43.46168,28.81571,2
True,True,False,spring,5,1.35366,6.95688,33.37058,1
False,False,True,autumn,11,7.61014,11.10761,41.58039,2
False,True,True,summer,2,6.86814,37.72905,14.64706,3
True,False,False,winter,1,8.12812,22.55081,9.43532,2
True,True,True,winter,10,4.18282,27.82423,30.42216,1
False,False,False,summer,7,2.52646,3.74242,10.61286,1
False,False,True,spring,13,3.15065,19.01632,34.56097,2
True,True,False,summer,3,0.18108,46.67684,46.76693,1
True,True,True,spring,0,1.50217,5.27541,16.18378,1
False,True,True,summer,5,3.71758,11.15496,12.57224,3
False,True,False,summer,6,9.92613,8.59078,21.32207,3
True,False,False,winter,11,0.1261,2.42716,17.23296,1
True,False,True,summer,14,6.90049,10.76539,3.92394,3
False,True,True,autumn,15,1.76164,35.60051,2.5168,2
False,False,True,spring,11,2.39225,36.14198,9.13906,3
True,True,False,summer,2,4.04026,0.00000,12.47216,1
True,True,False,spring,13,3.32803,7.59913,1.89442,3
True,False,True,spring,1,5.15927,44.02139,4.03454,1
True,True,True,autumn,13,5.52565,7.75133,38.62709,3
True,True,False,spring,3,8.44216,30.01593,12.45777,3
False,False,True,summer,13,2.88557,5.18905,5.87065,3
True,True,True,spring,11,2.45261,7.22671,49.68806,3
True,True,True,winter,4,8.55814,3.29899,32.82852,2
False,False,True,summer,4,9.85169,47.62867,17.3155,3
False,False,True,winter,2,5.30151,26.50068,48.79306,2
False,False,False,autumn,9,7.59806,0.00000,36.92142,2
False,True,True,autumn,1,9.28424,17.58014,28.42461,2
True,False,True,summer,14,7.82306,35.29264,46.36975,3
False,False,True,winter,2,1.10909,46.37088,40.88245,1
True,True,False,summer,1,7.71442,43.2301,27.42849,3
False,True,True,summer,6,1.21255,3.7357,4.31858,1
True,True,True,winter,8,9.53076,12.54774,17.63524,2
True,True,True,autumn,3,8.47955,19.04656,3.62988,2
True,False,True,winter,3,2.58264,28.29242,0.00000,1
True,False,False,autumn,5,6.83145,0.00000,15.88102,1
True,False,False,summer,10,3.24742,16.50963,26.24036,1
False,False,False,summer,8,8.66174,49.55046,33.2433,2
True,False,True,winter,7,1.40722,4.06585,2.57929,1
False,True,False,winter,12,4.483,2.42211,20.55941,2
False,False,True,spring,12,2.98512,30.55243,5.53733,3
False,False,True,autumn,6,0.84086,33.57311,32.42908,1
False,True,True,winter,12,1.07916,8.27438,7.9284,1
False,False,True,spring,12,3.17402,46.59657,14.21739,3
False,True,True,winter,11,7.09559,14.18261,43.41709,2
False,False,True,autumn,3,0.53006,21.37664,17.14295,1
False,False,False,autumn,14,4.67143,4.11788,0.04226,1
True,False,True,winter,12,3.48493,35.24303,0.00000,1
True,True,True,spring,9,5.1789,0.97673,8.31413,2
False,False,False,spring,5,1.50319,28.57762,27.80054,1
True,True,True,autumn,10,9.23444,43.51842,19.90954,2
False,False,False,autumn,9,3.84582,40.34953,9.01663,1
True,True,False,winter,5,3.90587,32.97826,0.67046,1
True,True,True,autumn,2,9.19994,0.00000,34.36662,3
False,True,True,summer,6,5.614,29.08038,0.00000,2
True,True,True,autumn,2,2.15339,6.36751,6.45082,1
True,False,True,spring,1,9.19416,32.05433,8.27667,2
True,False,True,autumn,0,8.12282,48.68677,8.38304,2
False,True,True,spring,12,3.26729,29.61584,1.69993,2
True,False,True,summer,8,1.99886,31.26437,3.51834,1
False,False,True,summer,7,7.41314,44.88982,34.46453,2
True,False,True,summer,0,7.24464,8.85289,34.29828,3
False,True,False,summer,8,2.38628,21.76861,47.20283,3
True,True,True,autumn,3,7.12112,12.08359,41.06062,3
True,False,False,winter,5,6.74504,47.09367,1.97357,2
False,False,False,summer,8,1.23539,35.47945,7.67276,1
True,False,False,spring,11,7.91742,34.52557,30.96412,3
False,True,True,winter,14,5.91181,7.53226,16.37669,3
False,True,True,spring,13,6.07261,47.43572,15.83885,2
True,True,True,autumn,2,9.22518,31.25996,28.06488,3
False,True,True,summer,3,8.47609,0.23934,31.25786,3
False,True,False,autumn,6,0.97126,13.65648,25.59887,1
True,False,False,spring,14,9.29029,46.83676,12.58912,2
False,False,False,winter,14,0.14092,4.6673,20.3859,1
True,False,True,autumn,2,3.52708,37.61372,32.83573,1
True,True,True,winter,1,4.37134,43.19138,22.04785,1
True,False,True,summer,9,1.1614,10.9739,42.3009,1
False,False,False,winter,9,7.27324,29.74731,47.17759,2
False,True,True,winter,9,3.17153,35.14715,21.37868,2
False,True,False,autumn,0,2.37863,20.35733,46.96943,1
False,False,True,autumn,4,0.70656,8.70201,5.26527,1
True,True,True,winter,1,8.23562,36.01552,25.03969,2
True,True,False,winter,3,6.65062,6.75622,24.91086,3
False,False,False,spring,10,2.30179,19.62758,25.57147,1
True,True,False,autumn,10,6.60812,6.61336,12.39931,3
False,False,True,summer,3,8.9948,47.39225,18.11157,2
True,False,True,autumn,5,6.69302,42.62701,13.01677,2
False,False,False,spring,14,8.53868,33.42545,2.43572,2
False,True,True,autumn,10,4.46205,10.37542,39.58137,3
True,True,False,spring,14,5.34262,15.45545,21.48404,3
True,False,False,winter,9,7.02885,4.88308,27.56619,3
False,False,False,autumn,13,3.55279,0.17091,5.43831,1
True,True,True,autumn,1,9.98637,27.57982,15.82173,2
False,True,True,summer,9,8.25408,13.10493,27.07596,3
False,False,False,spring,15,1.9089,33.25115,44.57492,1
True,False,False,autumn,12,6.65534,38.00972,20.31047,2
False,True,True,autumn,1,0.01592,6.24929,15.51308,1
False,True,True,winter,13,1.24017,36.88006,16.50894,1
False,True,True,winter,13,6.1878,15.18876,9.02381,2
True,True,True,winter,5,5.45157,13.27868,39.39805,2
True,False,True,spring,5,2.82881,28.62319,24.03077,1
False,False,True,spring,2,4.8246,41.45269,48.89539,2
True,False,False,spring,8,9.3343,39.02018,45.01066,3
True,True,True,autumn,4,1.8456,2.94366,37.44996,1
False,True,True,summer,14,0.95333,4.57964,26.37633,1
False,False,True,autumn,13,9.84087,24.03819,41.72097,2
True,False,False,autumn,9,3.70617,32.70115,1.69105,1
True,True,True,spring,12,6.77783,6.67976,20.46179,3
False,False,True,summer,15,7.15829,31.24546,10.37666,3
False,True,True,summer,1,2.28393,18.13299,34.38756,3
True,False,True,autumn,7,3.96302,39.84093,47.0172,1
True,False,False,summer,1,0.65085,20.20581,14.96995,1
True,False,False,winter,2,9.24331,26.34543,30.5147,2
True,False,False,summer,3,2.86309,15.56342,1.04324,1
True,True,True,autumn,8,5.71809,24.41045,48.78273,2
True,True,True,autumn,8,5.71809,24.41045,48.78273,2
True,True,True,winter,8,5.71809,0.99999,48.78273,3
True,True,True,winter,8,5.71809,1.98675,48.79993,3
True,True,False,winter,8,7.71809,1.02345,38.78273,3
True,False,False,summer,1,4.03947,33.84073,6.48891,1
True,False,False,winter,4,2.46471,24.07929,17.77792,1
False,False,False,winter,9,3.66415,23.68306,24.43865,1
True,True,True,autumn,8,5.71809,24.41045,48.78273,2
False,True,True,spring,3,5.3009,34.83862,6.75862,2
True,False,True,winter,8,6.23275,8.1183,19.6922,3
False,True,True,autumn,2,4.21016,11.24334,34.98395,3
True,True,False,autumn,0,2.79424,13.25106,5.69617,1
True,True,False,winter,15,2.43843,14.61703,49.57393,2
True,True,True,summer,8,2.28654,20.9895,5.64007,1
False,False,False,autumn,1,2.5607,26.85209,47.10784,1
True,True,True,winter,14,1.56638,18.02703,7.05011,1
False,False,False,winter,13,3.86632,28.9884,20.1928,1
True,False,False,summer,13,6.37654,34.3833,34.53892,3
True,False,False,summer,13,6.37654,34.3833,34.53892,3
True,False,False,spring,11,8.35634,0.00000,34.53892,3
True,False,True,summer,13,9.37654,34.3833,0.00000,2
True,False,False,winter,13,7.77754,34.3833,0.00000,2
True,True,True,summer,5,8.10422,7.6617,23.41017,3
1 adult active_time ill season guests hunger wet_food dry_food decision
2 True True True spring 12 4.0462 37.63803 5.60819 2
3 True False False spring 9 2.89229 34.37597 27.75948 1
4 False True True summer 15 2.4002 45.06447 41.50999 3
5 True False False summer 5 0.73248 46.1058 33.44281 1
6 True False False summer 12 0.62973 49.99647 41.07699 1
7 True False False winter 9 7.0889 46.16796 45.904 2
8 False True False summer 2 9.07977 22.08011 20.53507 3
9 False False True winter 11 3.5635 14.75823 43.46342 2
10 False False True winter 9 8.03113 20.6384 30.81177 2
11 True True True summer 0 0.01966 28.27203 3.37575 1
12 False False False autumn 12 8.27518 5.91931 1.10505 2
13 False False True summer 1 5.058 11.01892 48.04589 3
14 False True False winter 9 5.64777 17.19678 12.20864 1
15 True True True summer 0 6.86046 19.03315 47.13198 3
16 True False True winter 13 0.42516 12.62312 19.15853 1
17 True False True summer 14 4.46951 33.59537 47.343 1
18 True True False autumn 11 6.49386 0.64398 1.0515 1
19 False False False winter 10 1.9354 22.80015 26.01165 1
20 True False False summer 7 3.55716 1.91094 41.82462 1
21 False True True winter 8 9.01072 15.89341 9.10422 2
22 False True True spring 4 4.64513 10.39766 7.57955 2
23 True False False autumn 2 4.11019 45.85039 30.34183 1
24 True True True spring 8 7.09003 6.92577 24.77301 3
25 True True False spring 6 4.12955 47.91516 12.84722 1
26 True True True spring 10 2.70845 1.0623 42.6941 3
27 True True True spring 15 4.34025 6.89381 3.03923 2
28 True False False autumn 5 7.24464 31.34759 6.44719 1
29 True True True summer 6 3.8924 18.08964 18.77435 1
30 False False True spring 13 4.86962 48.62578 6.05301 2
31 False True False spring 11 1.60186 31.34926 14.41007 2
32 False True False autumn 2 4.19839 19.58116 28.63919 1
33 False True True autumn 6 1.50346 25.88282 24.97486 1
34 False True False spring 7 2.67431 17.05587 24.7939 1
35 True True True spring 7 1.72828 38.17304 24.3685 1
36 False True True summer 12 7.55322 26.52797 42.24754 3
37 False True False summer 5 8.74993 30.39317 4.5676 2
38 False True False summer 5 7.42862 48.73014 5.94891 2
39 True False False spring 4 9.3662 12.90556 41.31266 3
40 False True False autumn 8 4.72785 0.1623 19.48377 1
41 False False False winter 14 6.49349 29.52121 21.87192 1
42 True False False summer 14 1.57899 26.90783 33.03528 1
43 False True False summer 3 6.21725 3.60564 23.51978 1
44 True True True winter 4 4.18565 25.24209 11.02056 1
45 False False True autumn 8 6.5479 39.16107 4.75438 2
46 False False False summer 13 2.14609 39.97177 13.98651 1
47 True True False winter 9 7.43651 10.09353 15.70939 3
48 False False True autumn 5 7.85569 40.47073 49.75818 2
49 True False True summer 1 9.03492 23.44692 20.0026 3
50 False True True autumn 8 2.36724 42.81768 21.34668 2
51 False False True summer 15 6.8222 15.2733 15.14799 3
52 True False True summer 4 8.63882 41.36166 7.98981 2
53 False True False autumn 12 0.48943 8.67832 40.4952 1
54 False False False autumn 3 3.0489 14.81219 8.32707 1
55 False True True winter 6 0.41014 49.94757 12.61713 1
56 True False True winter 12 5.55017 0.98544 10.25287 1
57 True False False summer 11 9.92135 6.80759 48.0665 3
58 False True True winter 2 7.14394 11.41862 18.29288 2
59 False True True winter 10 1.39924 36.41807 42.95548 2
60 False True False summer 1 0.95193 46.53851 25.70391 1
61 False True False winter 4 1.44658 6.61497 31.58116 1
62 False True False autumn 10 7.9404 26.82316 49.5898 2
63 True False False spring 5 5.14951 32.36345 11.32114 1
64 True True False summer 5 7.55665 49.12578 29.32983 3
65 True False True autumn 3 3.80646 11.86722 35.43034 1
66 False False False winter 12 3.65822 0.14026 19.18031 1
67 True False False spring 8 8.58384 46.33595 11.52974 2
68 True False False summer 3 6.34127 22.66891 19.15813 1
69 False True False spring 13 7.86448 8.85557 40.03913 3
70 True True False spring 13 8.89316 49.89548 21.04525 2
71 True True False autumn 9 0.91339 36.35922 16.09576 1
72 False False False summer 3 7.36268 28.50462 29.52973 1
73 True True True spring 3 6.1319 37.71758 33.50616 1
74 False True True spring 0 0.77228 42.89976 19.19004 1
75 True False True autumn 3 7.73055 20.87865 37.18248 1
76 False False False summer 1 8.30392 34.47046 8.77926 2
77 True True False summer 8 2.96562 17.50839 23.22476 1
78 True True True winter 4 2.27279 20.58575 32.17293 1
79 True False True spring 7 6.14608 34.46015 17.22245 1
80 False False True winter 1 8.32044 12.09058 37.28732 3
81 False True False spring 14 9.56618 48.49473 46.37651 2
82 True False True spring 10 9.33146 47.99213 35.92519 2
83 False True False spring 6 0.47396 37.45415 36.87019 1
84 True False False summer 12 7.61463 4.36339 36.07375 3
85 True True True autumn 3 6.42039 4.90383 43.29857 3
86 False True False winter 13 6.89007 43.09184 3.04284 2
87 True False True winter 1 6.56604 19.04681 27.58314 2
88 True False True spring 3 1.96784 2.18597 34.02966 1
89 False False False spring 0 3.76673 1.64674 34.50649 1
90 False False True summer 2 0.05382 10.48896 24.03557 1
91 True False True spring 14 5.12387 44.44585 8.35502 3
92 True True False autumn 10 4.90335 43.27857 27.22901 1
93 True False False winter 11 5.89082 28.91495 15.58095 1
94 True False True autumn 3 7.39589 21.53402 44.50694 3
95 True False True autumn 3 7.39589 21.53402 0.00000 2
96 True False False summer 12 5.68671 49.18777 22.53807 3
97 False False False winter 0 0.86765 41.28704 33.77284 1
98 False False True summer 10 5.97643 36.23669 48.32615 2
99 False True True autumn 7 1.76947 38.34692 13.28679 1
100 True True True summer 13 8.63622 16.14861 44.91355 3
101 True False False winter 11 8.48481 37.52722 47.76888 2
102 True True True summer 12 7.65812 4.16785 34.57922 3
103 False False True winter 7 8.44897 42.99815 44.66558 2
104 False False False winter 7 0.53067 13.47003 18.45329 1
105 False False False winter 14 3.24747 9.51144 6.62824 1
106 True True False spring 12 5.19071 47.53107 34.68942 2
107 True False False summer 9 6.9442 46.79146 13.92798 2
108 True False False autumn 1 3.09242 18.02023 11.03004 1
109 True True True spring 3 0.19271 1.00203 1.16671 1
110 False True True winter 5 9.00758 37.95091 11.54697 2
111 True False True spring 9 6.11904 37.42698 4.82627 2
112 False False True autumn 9 6.29507 22.99044 15.46992 2
113 False False False winter 13 5.4099 11.75134 6.91861 1
114 False False False winter 5 9.92035 21.82547 10.2415 2
115 False True False winter 10 6.06913 1.46795 12.76663 1
116 True False True spring 5 8.1218 37.03643 32.04156 3
117 True False False autumn 11 0.48844 39.36689 0.03464 1
118 False True True summer 6 1.72816 26.85829 16.53262 1
119 False False False spring 5 6.04025 29.55673 18.85232 2
120 False True True winter 2 1.75157 0.6601 49.91163 1
121 False True True winter 9 6.75125 15.22221 6.72688 2
122 False True True autumn 9 6.72535 24.07403 33.94074 2
123 False False False winter 14 0.02843 48.49973 15.81701 1
124 False False True autumn 15 1.07944 45.94025 4.05257 1
125 False False True winter 12 7.26288 15.82501 22.56163 2
126 True True True winter 11 8.50892 23.89966 46.14267 3
127 True False True autumn 11 8.10923 24.31448 6.70919 2
128 True True False summer 11 4.65313 3.44791 3.96313 3
129 True False True summer 2 2.56716 10.85536 49.88738 1
130 False False True autumn 4 8.19265 5.43942 48.74041 3
131 False True False autumn 5 5.6574 9.75738 25.96888 3
132 False True False autumn 5 5.6574 9.75738 0.00000 2
133 False True False winter 14 4.87066 33.40134 18.98246 2
134 True True True winter 6 8.2623 37.47298 33.76759 2
135 True True True spring 10 2.20409 13.6178 5.80078 2
136 True False True autumn 7 9.06057 37.8724 23.62209 2
137 False False True autumn 3 6.69861 37.07336 16.87187 2
138 False False True autumn 3 6.69861 0.00000 16.87187 3
139 True False True autumn 13 4.96475 46.87852 3.1412 1
140 True False True autumn 9 2.65212 19.06994 37.33364 1
141 True True False summer 15 3.47148 35.84529 0.00000 1
142 False True True summer 8 1.51025 9.44246 19.05913 1
143 False False True autumn 6 6.48485 45.61986 15.91179 2
144 False False False spring 2 8.98075 39.32941 42.47669 2
145 False True True winter 5 8.37177 12.99299 42.31566 3
146 True True True autumn 6 3.38746 48.86975 49.62605 1
147 False True True summer 7 7.09358 22.83074 38.5172 2
148 False False True spring 9 1.00148 11.16064 0.52706 1
149 False False True winter 1 6.08476 37.67744 4.49812 2
150 False True False spring 5 4.5182 32.48803 33.44274 1
151 True True True summer 8 6.11265 30.32015 46.47287 3
152 False True True winter 4 8.50937 22.72015 0.00000 2
153 True False True summer 4 7.23924 39.09963 42.82872 3
154 False False True summer 5 1.28353 7.18667 38.93923 1
155 False True False spring 3 4.50329 22.95269 0.41795 1
156 True True True summer 1 0.47824 14.79432 24.64273 1
157 False True False spring 10 8.43205 19.1333 20.95803 2
158 False True False spring 6 9.94659 18.83814 39.26147 2
159 False True False spring 3 3.68802 1.58951 26.4255 1
160 False False True autumn 8 4.79336 22.56564 4.95207 2
161 False True True spring 10 1.63541 0.00000 31.82704 1
162 False True False spring 2 1.2274 47.87731 32.98744 1
163 True True False winter 11 7.31457 26.08142 16.5835 2
164 False True True summer 2 4.90627 19.73976 49.56272 3
165 True True False winter 8 3.02707 35.9547 29.52088 1
166 True True True summer 7 5.02577 5.37674 16.61368 3
167 False False True spring 8 9.58805 8.12549 0.00000 2
168 False True True summer 6 2.08786 37.11126 36.15777 3
169 True True False spring 7 8.11839 12.2032 8.26737 2
170 True False True summer 7 4.08923 20.77025 11.25944 1
171 False False True winter 4 4.85557 0.00000 39.4493 2
172 False False False summer 14 9.12718 41.84025 49.51895 2
173 True True True summer 15 9.4014 34.10345 26.84361 3
174 False True False spring 14 8.61728 28.58017 39.3705 2
175 False True False winter 8 7.12808 12.04193 43.86622 2
176 True False True winter 1 9.50102 43.46168 28.81571 2
177 True True False spring 5 1.35366 6.95688 33.37058 1
178 False False True autumn 11 7.61014 11.10761 41.58039 2
179 False True True summer 2 6.86814 37.72905 14.64706 3
180 True False False winter 1 8.12812 22.55081 9.43532 2
181 True True True winter 10 4.18282 27.82423 30.42216 1
182 False False False summer 7 2.52646 3.74242 10.61286 1
183 False False True spring 13 3.15065 19.01632 34.56097 2
184 True True False summer 3 0.18108 46.67684 46.76693 1
185 True True True spring 0 1.50217 5.27541 16.18378 1
186 False True True summer 5 3.71758 11.15496 12.57224 3
187 False True False summer 6 9.92613 8.59078 21.32207 3
188 True False False winter 11 0.1261 2.42716 17.23296 1
189 True False True summer 14 6.90049 10.76539 3.92394 3
190 False True True autumn 15 1.76164 35.60051 2.5168 2
191 False False True spring 11 2.39225 36.14198 9.13906 3
192 True True False summer 2 4.04026 0.00000 12.47216 1
193 True True False spring 13 3.32803 7.59913 1.89442 3
194 True False True spring 1 5.15927 44.02139 4.03454 1
195 True True True autumn 13 5.52565 7.75133 38.62709 3
196 True True False spring 3 8.44216 30.01593 12.45777 3
197 False False True summer 13 2.88557 5.18905 5.87065 3
198 True True True spring 11 2.45261 7.22671 49.68806 3
199 True True True winter 4 8.55814 3.29899 32.82852 2
200 False False True summer 4 9.85169 47.62867 17.3155 3
201 False False True winter 2 5.30151 26.50068 48.79306 2
202 False False False autumn 9 7.59806 0.00000 36.92142 2
203 False True True autumn 1 9.28424 17.58014 28.42461 2
204 True False True summer 14 7.82306 35.29264 46.36975 3
205 False False True winter 2 1.10909 46.37088 40.88245 1
206 True True False summer 1 7.71442 43.2301 27.42849 3
207 False True True summer 6 1.21255 3.7357 4.31858 1
208 True True True winter 8 9.53076 12.54774 17.63524 2
209 True True True autumn 3 8.47955 19.04656 3.62988 2
210 True False True winter 3 2.58264 28.29242 0.00000 1
211 True False False autumn 5 6.83145 0.00000 15.88102 1
212 True False False summer 10 3.24742 16.50963 26.24036 1
213 False False False summer 8 8.66174 49.55046 33.2433 2
214 True False True winter 7 1.40722 4.06585 2.57929 1
215 False True False winter 12 4.483 2.42211 20.55941 2
216 False False True spring 12 2.98512 30.55243 5.53733 3
217 False False True autumn 6 0.84086 33.57311 32.42908 1
218 False True True winter 12 1.07916 8.27438 7.9284 1
219 False False True spring 12 3.17402 46.59657 14.21739 3
220 False True True winter 11 7.09559 14.18261 43.41709 2
221 False False True autumn 3 0.53006 21.37664 17.14295 1
222 False False False autumn 14 4.67143 4.11788 0.04226 1
223 True False True winter 12 3.48493 35.24303 0.00000 1
224 True True True spring 9 5.1789 0.97673 8.31413 2
225 False False False spring 5 1.50319 28.57762 27.80054 1
226 True True True autumn 10 9.23444 43.51842 19.90954 2
227 False False False autumn 9 3.84582 40.34953 9.01663 1
228 True True False winter 5 3.90587 32.97826 0.67046 1
229 True True True autumn 2 9.19994 0.00000 34.36662 3
230 False True True summer 6 5.614 29.08038 0.00000 2
231 True True True autumn 2 2.15339 6.36751 6.45082 1
232 True False True spring 1 9.19416 32.05433 8.27667 2
233 True False True autumn 0 8.12282 48.68677 8.38304 2
234 False True True spring 12 3.26729 29.61584 1.69993 2
235 True False True summer 8 1.99886 31.26437 3.51834 1
236 False False True summer 7 7.41314 44.88982 34.46453 2
237 True False True summer 0 7.24464 8.85289 34.29828 3
238 False True False summer 8 2.38628 21.76861 47.20283 3
239 True True True autumn 3 7.12112 12.08359 41.06062 3
240 True False False winter 5 6.74504 47.09367 1.97357 2
241 False False False summer 8 1.23539 35.47945 7.67276 1
242 True False False spring 11 7.91742 34.52557 30.96412 3
243 False True True winter 14 5.91181 7.53226 16.37669 3
244 False True True spring 13 6.07261 47.43572 15.83885 2
245 True True True autumn 2 9.22518 31.25996 28.06488 3
246 False True True summer 3 8.47609 0.23934 31.25786 3
247 False True False autumn 6 0.97126 13.65648 25.59887 1
248 True False False spring 14 9.29029 46.83676 12.58912 2
249 False False False winter 14 0.14092 4.6673 20.3859 1
250 True False True autumn 2 3.52708 37.61372 32.83573 1
251 True True True winter 1 4.37134 43.19138 22.04785 1
252 True False True summer 9 1.1614 10.9739 42.3009 1
253 False False False winter 9 7.27324 29.74731 47.17759 2
254 False True True winter 9 3.17153 35.14715 21.37868 2
255 False True False autumn 0 2.37863 20.35733 46.96943 1
256 False False True autumn 4 0.70656 8.70201 5.26527 1
257 True True True winter 1 8.23562 36.01552 25.03969 2
258 True True False winter 3 6.65062 6.75622 24.91086 3
259 False False False spring 10 2.30179 19.62758 25.57147 1
260 True True False autumn 10 6.60812 6.61336 12.39931 3
261 False False True summer 3 8.9948 47.39225 18.11157 2
262 True False True autumn 5 6.69302 42.62701 13.01677 2
263 False False False spring 14 8.53868 33.42545 2.43572 2
264 False True True autumn 10 4.46205 10.37542 39.58137 3
265 True True False spring 14 5.34262 15.45545 21.48404 3
266 True False False winter 9 7.02885 4.88308 27.56619 3
267 False False False autumn 13 3.55279 0.17091 5.43831 1
268 True True True autumn 1 9.98637 27.57982 15.82173 2
269 False True True summer 9 8.25408 13.10493 27.07596 3
270 False False False spring 15 1.9089 33.25115 44.57492 1
271 True False False autumn 12 6.65534 38.00972 20.31047 2
272 False True True autumn 1 0.01592 6.24929 15.51308 1
273 False True True winter 13 1.24017 36.88006 16.50894 1
274 False True True winter 13 6.1878 15.18876 9.02381 2
275 True True True winter 5 5.45157 13.27868 39.39805 2
276 True False True spring 5 2.82881 28.62319 24.03077 1
277 False False True spring 2 4.8246 41.45269 48.89539 2
278 True False False spring 8 9.3343 39.02018 45.01066 3
279 True True True autumn 4 1.8456 2.94366 37.44996 1
280 False True True summer 14 0.95333 4.57964 26.37633 1
281 False False True autumn 13 9.84087 24.03819 41.72097 2
282 True False False autumn 9 3.70617 32.70115 1.69105 1
283 True True True spring 12 6.77783 6.67976 20.46179 3
284 False False True summer 15 7.15829 31.24546 10.37666 3
285 False True True summer 1 2.28393 18.13299 34.38756 3
286 True False True autumn 7 3.96302 39.84093 47.0172 1
287 True False False summer 1 0.65085 20.20581 14.96995 1
288 True False False winter 2 9.24331 26.34543 30.5147 2
289 True False False summer 3 2.86309 15.56342 1.04324 1
290 True True True autumn 8 5.71809 24.41045 48.78273 2
291 True True True autumn 8 5.71809 24.41045 48.78273 2
292 True True True winter 8 5.71809 0.99999 48.78273 3
293 True True True winter 8 5.71809 1.98675 48.79993 3
294 True True False winter 8 7.71809 1.02345 38.78273 3
295 True False False summer 1 4.03947 33.84073 6.48891 1
296 True False False winter 4 2.46471 24.07929 17.77792 1
297 False False False winter 9 3.66415 23.68306 24.43865 1
298 True True True autumn 8 5.71809 24.41045 48.78273 2
299 False True True spring 3 5.3009 34.83862 6.75862 2
300 True False True winter 8 6.23275 8.1183 19.6922 3
301 False True True autumn 2 4.21016 11.24334 34.98395 3
302 True True False autumn 0 2.79424 13.25106 5.69617 1
303 True True False winter 15 2.43843 14.61703 49.57393 2
304 True True True summer 8 2.28654 20.9895 5.64007 1
305 False False False autumn 1 2.5607 26.85209 47.10784 1
306 True True True winter 14 1.56638 18.02703 7.05011 1
307 False False False winter 13 3.86632 28.9884 20.1928 1
308 True False False summer 13 6.37654 34.3833 34.53892 3
309 True False False summer 13 6.37654 34.3833 34.53892 3
310 True False False spring 11 8.35634 0.00000 34.53892 3
311 True False True summer 13 9.37654 34.3833 0.00000 2
312 True False False winter 13 7.77754 34.3833 0.00000 2
313 True True True summer 5 8.10422 7.6617 23.41017 3

48
decision_tree.py Normal file
View File

@ -0,0 +1,48 @@
import pandas as pd
from sklearn.tree import DecisionTreeClassifier, plot_tree
from sklearn.model_selection import train_test_split
from sklearn.metrics import accuracy_score
import matplotlib.pyplot as plt
headers = ['adult','active_time','ill','season','guests','hunger','wet_food','dry_food']
# Wczytanie danych
data = pd.read_csv('dane.csv', header=0)
X = data[headers]
Y = data['decision']
X = pd.get_dummies(data=X, columns=['season'])
clf = DecisionTreeClassifier(max_depth=6)
X1, X2, Y1, Y2 = train_test_split(X, Y, train_size=0.8)
clf = clf.fit(X1, Y1)
pred = clf.predict(X2)
accuracy = accuracy_score(Y2, pred)
print("Dokładność:", accuracy)
#zapisanie drzewa do pliku
plt.figure(figsize=(50,30))
plot_tree(clf, filled=True, feature_names=X.columns.tolist(), class_names=['nie karmi', 'karmi mokrą karmą', 'karmi suchą karmą'])
plt.savefig('tree.png')
# dane do decyzji
def feed_decision(adult,active_time,ill,season,guests,hunger,dry_food,wet_food):
X_new = pd.DataFrame({
'adult': [adult],
'active_time': [active_time],
'ill': [ill],
'season': [season],
'guests':[guests],
'hunger': [hunger],
'wet_food': [wet_food],
'dry_food': [dry_food]
})
X_new = pd.get_dummies(X_new)
missing_columns = set(X.columns) - set(X_new)
for col in missing_columns:
X_new[col] = False
X_new = X_new.reindex(columns=X.columns, fill_value=0)
print("Atrybuty zwierzęcia:", adult,active_time,ill,season,guests,hunger,wet_food,dry_food)
return (clf.predict(X_new))

View File

@ -12,3 +12,11 @@ def draw_grid(const):
for x in range(0, const.GRID_WIDTH * const.GRID_SIZE, const.GRID_SIZE): for x in range(0, const.GRID_WIDTH * const.GRID_SIZE, const.GRID_SIZE):
rect = pygame.Rect(x, y, const.GRID_SIZE, const.GRID_SIZE) rect = pygame.Rect(x, y, const.GRID_SIZE, const.GRID_SIZE)
pygame.draw.rect(const.screen, const.BLACK, rect, 1) pygame.draw.rect(const.screen, const.BLACK, rect, 1)
def draw_house(const):
X = 2
Y = 0
image_path = 'images/house.png'
image_surface = pygame.image.load(image_path) # Wczytanie obrazka do obiektu Surface
scaled_image = pygame.transform.scale(image_surface, (const.GRID_SIZE * 2, const.GRID_SIZE * 2))
const.screen.blit(scaled_image, (X * const.GRID_SIZE, Y * const.GRID_SIZE))

View File

@ -1,6 +1,5 @@
import pygame import pygame
class Enclosure: class Enclosure:
def __init__(self, x1, y1, x2, y2, gate1, gate2, type, imageH, imageV, imageGate): def __init__(self, x1, y1, x2, y2, gate1, gate2, type, imageH, imageV, imageGate):
self.x1 = x1 - 1 self.x1 = x1 - 1
@ -15,6 +14,7 @@ class Enclosure:
self.imageH = imageH self.imageH = imageH
self.imageV = imageV self.imageV = imageV
self.imageGate = imageGate self.imageGate = imageGate
self.animals = set()
def gatebuild(self, screen, grid_size): def gatebuild(self, screen, grid_size):
self.imageGate = pygame.transform.scale(self.imageGate, (grid_size, grid_size)) self.imageGate = pygame.transform.scale(self.imageGate, (grid_size, grid_size))
@ -56,10 +56,10 @@ def create_enclosures():
gate = pygame.image.load('images/gate.png') gate = pygame.image.load('images/gate.png')
en1 = Enclosure(0, 5, 9, 11, (9, 6), (4, 11), "hot", fenceH, fenceV, gate) # Lewa klatka en1 = Enclosure(0, 5, 9, 11, (9, 6), (4, 11), "hot", fenceH, fenceV, gate) # Lewa klatka
en2 = Enclosure(13, 0, 29, 3, (16, 3), (27, 3), 'medium', fenceH, fenceV, gate) # Górna klatka en2 = Enclosure(4, 13, 28, 16, (12, 13), (20, 13), 'cold', fenceH, fenceV, gate) # Dolna klatka
en3 = Enclosure(11, 5, 16, 11, (12, 5), (16, 8), 'cold', fenceH, fenceV, gate) # Środkowa klatka en3 = Enclosure(19, 5, 31, 11, (23, 5), (25, 11), 'hot', fenceH, fenceV, gate) # Prawa klatka
en4 = Enclosure(19, 5, 31, 11, (23, 5), (25, 11), 'hot', fenceH, fenceV, gate) # Prawa klatka en4 = Enclosure(11, 5, 16, 11, (12, 5), (16, 8), 'cold', fenceH, fenceV, gate) # Środkowa klatka
en5 = Enclosure(4, 13, 28, 16, (12, 13), (20, 13), 'cold', fenceH, fenceV, gate) # Dolna klatka en5 = Enclosure(13, 0, 29, 3, (16, 3), (27, 3), 'medium', fenceH, fenceV, gate) # Górna klatka
Enclosures = [en1, en2, en3, en4, en5] Enclosures = [en1, en2, en3, en4, en5]

148
genetics.py Normal file
View File

@ -0,0 +1,148 @@
from state_space_search import graphsearch, generate_cost_map
import random
# Parametry algorytmu genetycznego
POPULATION_SIZE = 700
MUTATION_RATE = 0.01
NUM_GENERATIONS = 600
# Generowanie początkowej populacji
def generate_individual(animals):
return random.sample(animals, len(animals))
def generate_population(animals, size):
return [generate_individual(animals) for _ in range(size)]
# Obliczanie odległości między zwierzetami
def calculate_distance(animal1, animal2):
x1, y1 = animal1
x2, y2 = animal2
return abs(x1 - x2) + abs(y1 - y2) # Odległość Manhattana
def calculate_total_distance(animals):
total_distance = 0
for i in range(len(animals) - 1):
total_distance += calculate_distance(animals[i], animals[i+1])
total_distance += calculate_distance(animals[-1], animals[0]) # Zamknięcie cyklu
return total_distance
# Selekcja rodziców za pomocą metody ruletki
def select_parents(population, num_parents):
fitness_scores = [1 / calculate_total_distance(individual) for individual in population]
total_fitness = sum(fitness_scores)
selection_probs = [fitness / total_fitness for fitness in fitness_scores]
parents = random.choices(population, weights=selection_probs, k=num_parents)
return parents
# Krzyżowanie rodziców (OX,Davis)
def crossover(parent1, parent2):
child1 = [None] * len(parent1)
child2 = [None] * len(parent1)
start_index = random.randint(0, len(parent1) - 1)
end_index = random.randint(start_index, len(parent1) - 1)
child1[start_index:end_index+1] = parent1[start_index:end_index+1]
child2[start_index:end_index+1] = parent2[start_index:end_index+1]
# Uzupełnienie brakujących zwierząt z drugiego rodzica
for i in range(len(parent1)):
if parent2[i] not in child1:
for j in range(len(parent2)):
if child1[j] is None:
child1[j] = parent2[i]
break
for i in range(len(parent1)):
if parent1[i] not in child2:
for j in range(len(parent1)):
if child2[j] is None:
child2[j] = parent1[i]
break
return child1, child2
# Mutacja: zamiana dwóch losowych zwierząt z prawdopodobieństwem MUTATION_RATE
def mutate(individual):
if random.random() < MUTATION_RATE:
index1, index2 = random.sample(range(len(individual)), 2)
individual[index1], individual[index2] = individual[index2], individual[index1]
# Algorytm genetyczny
def genetic_algorithm(animals):
population = generate_population(animals, POPULATION_SIZE)
for generation in range(NUM_GENERATIONS):
# Selekcja rodziców
parents = select_parents(population, POPULATION_SIZE // 2)
# Krzyżowanie i tworzenie nowej populacji
next_generation = []
for i in range(0, len(parents), 2):
parent1 = parents[i]
if i + 1 < len(parents):
parent2 = parents[i + 1]
else:
parent2 = parents[0]
child1, child2 = crossover(parent1, parent2)
next_generation.extend([child1, child2])
# Mutacja nowej populacji
for individual in next_generation:
mutate(individual)
# Zastąpienie starej populacji nową
population = next_generation
# Znalezienie najlepszego osobnika
best_individual = min(population, key=calculate_total_distance)
return best_individual
# def calculate_distance(start, goal, max_x, max_y, obstacles, cost_map):
# istate = (start[0], start[1], 'N') # Zakładamy, że zaczynamy od kierunku północnego
# actions, cost = graphsearch(istate, goal, max_x, max_y, obstacles, cost_map)
# return cost
# def calculate_total_distance(animals, max_x, max_y, obstacles, cost_map):
# total_distance = 0
# for i in range(len(animals) - 1):
# total_distance += calculate_distance(animals[i], animals[i+1], max_x, max_y, obstacles, cost_map)
# total_distance += calculate_distance(animals[-1], animals[0], max_x, max_y, obstacles, cost_map) # Zamknięcie cyklu
# return total_distance
# # Selekcja rodziców za pomocą metody ruletki
# def select_parents(population, num_parents, max_x, max_y, obstacles, cost_map):
# fitness_scores = [1 / calculate_total_distance(individual, max_x, max_y, obstacles, cost_map) for individual in population]
# total_fitness = sum(fitness_scores)
# selection_probs = [fitness / total_fitness for fitness in fitness_scores]
# parents = random.choices(population, weights=selection_probs, k=num_parents)
# return parents
# def genetic_algorithm(animals, max_x, max_y, obstacles, cost_map):
# population = generate_population(animals, POPULATION_SIZE)
# for generation in range(NUM_GENERATIONS):
# # Selekcja rodziców
# parents = select_parents(population, POPULATION_SIZE // 2, max_x, max_y, obstacles, cost_map)
# # Krzyżowanie i tworzenie nowej populacji
# next_generation = []
# for i in range(0, len(parents), 2):
# parent1 = parents[i]
# parent2 = parents[i + 1]
# child1, child2 = crossover(parent1, parent2)
# next_generation.extend([child1, child2])
# # Mutacja nowej populacji
# for individual in next_generation:
# mutate(individual)
# # Zastąpienie starej populacji nową
# population = next_generation
# # Znalezienie najlepszego osobnika
# best_individual = min(population, key=lambda individual: calculate_total_distance(individual, max_x, max_y, obstacles, cost_map))
# return best_individual

BIN
images/almost_empty.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

BIN
images/bat.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 458 KiB

BIN
images/bat2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 438 KiB

BIN
images/bear2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 366 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 642 KiB

After

Width:  |  Height:  |  Size: 373 KiB

BIN
images/elephant2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 294 KiB

BIN
images/empty_bowl.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

BIN
images/full_bowl.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 444 KiB

After

Width:  |  Height:  |  Size: 161 KiB

BIN
images/giraffe2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 MiB

BIN
images/half_bowl.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 80 KiB

BIN
images/house.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

BIN
images/ill.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

BIN
images/owl.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 178 KiB

BIN
images/owl2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 MiB

BIN
images/parrot2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 268 KiB

BIN
images/penguin2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

BIN
images/tłojesień.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 222 KiB

BIN
images/tłowiosna.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 229 KiB

BIN
images/tłozima.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

64
main.py
View File

@ -1,7 +1,7 @@
import random import random
import pygame import pygame
import sys import sys
import sys
sys.path.append('./Animals') sys.path.append('./Animals')
from animals import create_animals, draw_Animals from animals import create_animals, draw_Animals
from agent import Agent from agent import Agent
@ -10,7 +10,10 @@ from spawner import Spawner
from state_space_search import graphsearch, generate_cost_map from state_space_search import graphsearch, generate_cost_map
from terrain_obstacle import create_obstacles, draw_Terrain_Obstacles from terrain_obstacle import create_obstacles, draw_Terrain_Obstacles
from constants import Constants, init_pygame from constants import Constants, init_pygame
from draw import draw_goal, draw_grid from draw import draw_goal, draw_grid, draw_house
from season import draw_background
from night import change_time
from genetics import genetic_algorithm
const = Constants() const = Constants()
init_pygame(const) init_pygame(const)
@ -75,42 +78,81 @@ def main():
actions = [] actions = []
clock = pygame.time.Clock() clock = pygame.time.Clock()
spawned = False spawned = False
route = False
# # Lista zawierająca klatki do odwiedzenia
# enclosures_to_visit = Enclosures.copy()
# current_enclosure_index = -1 # Indeks bieżącej klatki
# actions_to_compare_list = [] # Lista zawierająca ścieżki do porównania
# goals_to_compare_list = list() # Lista zawierająca cele do porównania
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
pygame.quit() pygame.quit()
sys.exit() sys.exit()
agent.handle_event(event, const.GRID_WIDTH, const.GRID_HEIGHT, Animals, obstacles) agent.handle_event(event, const.GRID_WIDTH, const.GRID_HEIGHT, Animals, obstacles,const)
const.screen.blit(const.background_image, (0, 0)) change_time(const)
draw_grid(const) draw_background(const)
draw_enclosures(Enclosures, const) draw_enclosures(Enclosures, const)
draw_gates(Enclosures, const) draw_gates(Enclosures, const)
draw_house(const)
if not spawned: if not spawned:
spawn_all_animals() spawn_all_animals()
spawn_obstacles() spawn_obstacles()
cost_map = generate_cost_map(Animals, Terrain_Obstacles) cost_map = generate_cost_map(Animals, Terrain_Obstacles)
for animal in Animals: for animal in Animals:
animal._feed = 2 # Ustawienie, aby zwierzę było głodne # animal._feed = 0
animal._feed = random.randint(0, 10)
spawned = True spawned = True
if not route:
animals = [(animal.x, animal.y) for animal in Animals]
best_route = genetic_algorithm(animals)
route = True
draw_Animals(Animals, const) draw_Animals(Animals, const)
draw_Terrain_Obstacles(Terrain_Obstacles, const) draw_Terrain_Obstacles(Terrain_Obstacles, const)
agent.draw(const.screen, const.GRID_SIZE) agent.draw(const)
pygame.display.flip() pygame.display.flip()
clock.tick(10) clock.tick(10)
if actions: if actions:
action = actions.pop(0) action = actions.pop(0)
agent.move(action, const.GRID_WIDTH, const.GRID_HEIGHT, obstacles, Animals, goal) agent.move(action, const.GRID_WIDTH, const.GRID_HEIGHT, obstacles, Animals, goal,const)
pygame.time.wait(200) pygame.time.wait(200)
else: else:
animal = random.choice(Animals) if agent._dryfood > 1 and agent._wetfood > 1 :
goal = (animal.x, animal.y) # if not goals_to_compare_list:
# current_enclosure_index = (current_enclosure_index + 1) % len(enclosures_to_visit)
# current_enclosure = enclosures_to_visit[current_enclosure_index]
# for animal in current_enclosure.animals:
# goal = (animal.x, animal.y)
# goals_to_compare_list.append(goal)
# actions_to_compare = graphsearch(agent.istate, goal, const.GRID_WIDTH, const.GRID_HEIGHT, obstacles, cost_map)
# actions_to_compare_list.append((actions_to_compare, goal))
# chosen_path_and_goal = min(actions_to_compare_list, key=lambda x: len(x[0]))
# goal = chosen_path_and_goal[1]
# draw_goal(const, goal)
# # Usuń wybrany element z listy
# actions_to_compare_list.remove(chosen_path_and_goal)
# goals_to_compare_list.remove(goal)
goal = best_route.pop(0)
best_route.append(goal)
draw_goal(const, goal) draw_goal(const, goal)
actions = graphsearch(agent.istate, goal, const.GRID_WIDTH, const.GRID_HEIGHT, obstacles, cost_map)
actions, cost = graphsearch(agent.istate, goal, const.GRID_WIDTH, const.GRID_HEIGHT, obstacles, cost_map)
else:
goal = (3,1)
draw_goal(const, goal)
actions, cost = graphsearch(agent.istate, goal, const.GRID_WIDTH, const.GRID_HEIGHT, obstacles, cost_map)
if __name__ == "__main__": if __name__ == "__main__":
main() main()

BIN
model/best_model.pth Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 173 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 107 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 53 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 173 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 158 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 126 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

129
model/model.py Normal file
View File

@ -0,0 +1,129 @@
import torch
import torch.nn as nn
import torch.optim as optim
import torchvision.datasets
from torchvision import datasets, transforms, models
from torch.utils.data import DataLoader
def set_device():
if torch.cuda.is_available():
device = 'cuda'
else:
device = 'cpu'
return torch.device(device)
train_dataset_path = './data/train'
test_dataset_path = './data/val'
number_of_classes = 7
SIZE = 224
mean = [0.5164, 0.5147, 0.4746]
std = [0.2180, 0.2126, 0.2172]
train_transforms = transforms.Compose([
transforms.Resize((SIZE, SIZE)),
transforms.RandomHorizontalFlip(),
transforms.RandomRotation(10),
transforms.ToTensor(),
transforms.Normalize(torch.Tensor(mean), torch.Tensor(std))
])
test_transforms = transforms.Compose([
transforms.Resize((SIZE, SIZE)),
transforms.ToTensor(),
transforms.Normalize(torch.Tensor(mean), torch.Tensor(std))
])
train_dataset = torchvision.datasets.ImageFolder(root=train_dataset_path, transform=train_transforms)
test_dataset = torchvision.datasets.ImageFolder(root=test_dataset_path, transform=test_transforms)
train_loader = torch.utils.data.DataLoader(train_dataset, batch_size=64, shuffle=True)
test_loader = torch.utils.data.DataLoader(test_dataset, batch_size=64, shuffle=False)
resnet18_model = models.resnet18(weights=None)
num_ftrs = resnet18_model.fc.in_features
resnet18_model.fc = nn.Linear(num_ftrs, number_of_classes)
device = set_device()
resnet18_model = resnet18_model.to(device)
loss_fn = nn.CrossEntropyLoss()
optimizer = optim.SGD(resnet18_model.parameters(), lr=0.001, momentum=0.9, weight_decay=0.003)
def save_checkpoint(model, epoch, optimizer, best_acc):
state = {
'epoch': epoch + 1,
'model': model.state_dict(),
'best accuracy': best_acc,
'optimizer': optimizer.state_dict()
}
torch.save(state, 'model_best_checkpoint.pth.tar')
def train_nn(model, train_loader, test_loader, criterion, optimizer, n_epochs):
device = set_device()
best_acc = 0
for epoch in range(n_epochs):
print("Epoch number %d " % (epoch + 1))
model.train()
running_loss = 0.0
running_correct = 0.0
total = 0
for data in train_loader:
images, labels = data
images = images.to(device)
labels = labels.to(device)
total += labels.size(0)
optimizer.zero_grad()
outputs = model(images)
_, predicted = torch.max(outputs.data, 1)
loss = criterion(outputs, labels)
loss.backward()
optimizer.step()
running_loss += loss.item()
running_correct += (labels == predicted).sum().item()
epoch_loss = running_loss/len(train_loader)
epoch_acc = 100 * running_correct / total
print(f"Training dataset. Got {running_correct} out of {total} images correctly ({epoch_acc}). Epoch loss: {epoch_loss}")
test_data_acc = evaluate_model_on_test_set(model, test_loader)
if test_data_acc > best_acc:
best_acc = test_data_acc
save_checkpoint(model, epoch, optimizer, best_acc)
print("Finished")
return model
def evaluate_model_on_test_set(model, test_loader):
model.eval()
predicted_correctly_on_epoch = 0
total = 0
device = set_device()
with torch.no_grad():
for data in test_loader:
images, labels = data
images = images.to(device)
labels = labels.to(device)
total += labels.size(0)
outputs = model(images)
_, predicted = torch.max(outputs.data, 1)
predicted_correctly_on_epoch += (predicted == labels).sum().item()
epoch_acc = 100 * predicted_correctly_on_epoch / total
print(f"Testing dataset. Got {predicted_correctly_on_epoch} out of {total} images correctly ({epoch_acc})")
return epoch_acc
train_nn(resnet18_model, train_loader, test_loader, loss_fn, optimizer, n_epochs=30)
checkpoint = torch.load('model_best_checkpoint.pth.tar')
resnet18_model.load_state_dict(checkpoint['model'])
torch.save(resnet18_model, 'best_model.pth')

Binary file not shown.

19
night.py Normal file
View File

@ -0,0 +1,19 @@
import time
import pygame
DAY_LENGTH = 90 # Długość dnia w sekundach
def draw_night(const):
overlay = pygame.Surface(const.WINDOW_SIZE)
overlay.fill((0, 0, 0))
overlay.set_alpha(128) # Ustawienie przezroczystości (0 - całkowicie przeźroczyste, 255 - nieprzeźroczyste)
const.screen.blit(overlay, (0, 0))
def change_time(const):
current_time = time.time()
# Sprawdzamy, czy nadszedł czas zmiany pory dnia
if current_time >= const.TIME_CHANGE:
# Zmieniamy porę dnia
const.IS_NIGHT = not const.IS_NIGHT # Jeśli było dzień, teraz będzie noc, i odwrotnie
const.TIME_CHANGE = current_time + DAY_LENGTH

11
season.py Normal file
View File

@ -0,0 +1,11 @@
import pygame
def draw_background(const):
season_images = {
"spring": "images/tłowiosna.jpg",
"summer": "images/tło.jpg",
"autumn": "images/tłojesień.jpg",
"winter": "images/tłozima.jpg"
}
background_image = pygame.transform.scale(pygame.image.load(season_images[const.season]), const.WINDOW_SIZE)
const.screen.blit(background_image, (0, 0))

View File

@ -9,6 +9,8 @@ class Spawner:
# Wyrażenie listowe filtrujące tylko te wybiegi, które pasują do środowiska zwierzęcia # Wyrażenie listowe filtrujące tylko te wybiegi, które pasują do środowiska zwierzęcia
enclosure = random.choice(self.enclosures) enclosure = random.choice(self.enclosures)
enclosure.animals.add(self.entity) # Przydzielenie zwierzęcia do wybiegu
while True: while True:
if self.entity.adult: if self.entity.adult:
self.entity.x = random.randint(enclosure.x1+1, enclosure.x2-2) self.entity.x = random.randint(enclosure.x1+1, enclosure.x2-2)
@ -21,7 +23,7 @@ class Spawner:
break break
def spawn_terrain_obstacles(self, blocked1, blocked2, taken, grid_width, grid_height): def spawn_terrain_obstacles(self, blocked1, blocked2, taken, grid_width, grid_height):
blocked1 = blocked1 | {(8,5),(3,10),(15,2),(26,2),(11,4),(15,7),(22,4),(24,10),(11,12),(19,12)} blocked1 = blocked1 | {(2,0),(3,0),(2,1),(3,1),(8,5),(3,10),(15,2),(26,2),(11,4),(15,7),(22,4),(24,10),(11,12),(19,12)}
while True: while True:
self.entity.x = random.randint(0, grid_width - 1) self.entity.x = random.randint(0, grid_width - 1)
self.entity.y = random.randint(0, grid_height - 1) self.entity.y = random.randint(0, grid_height - 1)

View File

@ -40,7 +40,7 @@ def graphsearch(istate, goal, max_x, max_y, obstacles, cost_map):
state, _, _ = node state, _, _ = node
if goaltest(state, goal): if goaltest(state, goal):
return build_action_sequence(node) return build_action_sequence(node), current_cost(node, cost_map)
explored.add(state) explored.add(state)
@ -61,7 +61,7 @@ def graphsearch(istate, goal, max_x, max_y, obstacles, cost_map):
else: else:
break break
return False return False, float('inf')
def is_state_in_queue(state, queue): def is_state_in_queue(state, queue):
for _, (s, _, _) in queue.queue: for _, (s, _, _) in queue.queue:
@ -111,9 +111,9 @@ def generate_cost_map(Animals, Terrain_Obstacles, cost_map={}):
for animal in Animals: for animal in Animals:
if animal.adult: if animal.adult:
cost_map[(animal.x + 1, animal.y + 1)] = adult_animal_cost # cost_map[(animal.x + 1, animal.y + 1)] = adult_animal_cost
cost_map[(animal.x + 1, animal.y)] = adult_animal_cost # cost_map[(animal.x + 1, animal.y)] = adult_animal_cost
cost_map[(animal.x, animal.y + 1)] = adult_animal_cost # cost_map[(animal.x, animal.y + 1)] = adult_animal_cost
cost_map[(animal.x, animal.y)] = adult_animal_cost cost_map[(animal.x, animal.y)] = adult_animal_cost
else: else:
cost_map[(animal.x, animal.y)] = baby_animal_cost cost_map[(animal.x, animal.y)] = baby_animal_cost
@ -125,3 +125,4 @@ def generate_cost_map(Animals, Terrain_Obstacles, cost_map={}):
cost_map[(terrain_obstacle.x , terrain_obstacle.y )] = bush_cost cost_map[(terrain_obstacle.x , terrain_obstacle.y )] = bush_cost
return cost_map return cost_map

BIN
tree.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 616 KiB