import pygame def draw_goal(const, goal): x, y = goal rect = (x * const.GRID_SIZE, y * const.GRID_SIZE, const.GRID_SIZE, const.GRID_SIZE) pygame.draw.rect(const.screen, const.RED, rect) pygame.display.flip() pygame.time.delay(2000) def draw_grid(const): for y in range(0, const.GRID_HEIGHT * const.GRID_SIZE, const.GRID_SIZE): for x in range(0, const.GRID_WIDTH * const.GRID_SIZE, const.GRID_SIZE): rect = pygame.Rect(x, y, const.GRID_SIZE, const.GRID_SIZE) pygame.draw.rect(const.screen, const.BLACK, rect, 1) def draw_house(const): X = 2 Y = 0 image_path = 'images/house.png' image_surface = pygame.image.load(image_path) # Wczytanie obrazka do obiektu Surface scaled_image = pygame.transform.scale(image_surface, (const.GRID_SIZE * 2, const.GRID_SIZE * 2)) const.screen.blit(scaled_image, (X * const.GRID_SIZE, Y * const.GRID_SIZE))