import pygame class Enclosure: def __init__(self, x1, y1, x2, y2, gate1, gate2, type, imageH, imageV, imageGate): self.x1 = x1 - 1 self.y1 = y1 - 1 # (x1,y1) - wierzchołek przekątnej self.x2 = x2 - 1 self.y2 = y2 - 1 # (x2,y2) - 2 wierzchołek przekątnej self.gate1 = gate1 self.gate2 = gate2 self.type = type self.imageH = imageH self.imageV = imageV self.imageGate = imageGate self.animals = set() def gatebuild(self, screen, grid_size): self.imageGate = pygame.transform.scale(self.imageGate, (grid_size, grid_size)) gate_x1, gate_y1 = self.gate1 gate_x2, gate_y2 = self.gate2 gate_x1 -= 1 gate_y1 -= 1 gate_x2 -= 1 gate_y2 -= 1 rect1 = pygame.Rect(gate_x1 * grid_size, gate_y1 * grid_size, grid_size, grid_size) rect2 = pygame.Rect(gate_x2 * grid_size, gate_y2 * grid_size, grid_size, grid_size) screen.blit(self.imageGate, (gate_x1 * grid_size, gate_y1 * grid_size)) screen.blit(self.imageGate, (gate_x2 * grid_size, gate_y2 * grid_size)) def draw(self, screen, grid_size): self.imageH = pygame.transform.scale(self.imageH, (grid_size, grid_size)) self.imageV = pygame.transform.scale(self.imageV, (grid_size, grid_size)) gate_x1, gate_y1 = self.gate1 gate_x2, gate_y2 = self.gate2 gate_x1 -= 1 gate_y1 -= 1 gate_x2 -= 1 gate_y2 -= 1 if self.x1 < self.x2: for i in range(self.x1, self.x2 + 1): if (i, self.y1) != (gate_x1, gate_y1) and (i, self.y1) != (gate_x2, gate_y2): screen.blit(self.imageH, (i * grid_size, self.y1 * grid_size)) if (i, self.y2) != (gate_x1, gate_y1) and (i, self.y2) != (gate_x2, gate_y2): screen.blit(self.imageH, (i * grid_size, self.y2 * grid_size)) for j in range(self.y1, self.y2 + 1): if (self.x1, j) != (gate_x1, gate_y1) and (self.x1, j) != (gate_x2, gate_y2): screen.blit(self.imageV, (self.x1 * grid_size, j * grid_size)) if (self.x2, j) != (gate_x1, gate_y1) and (self.x2, j) != (gate_x2, gate_y2): screen.blit(self.imageV, (self.x2 * grid_size, j * grid_size)) def create_enclosures(): fenceH = pygame.image.load('images/fenceHor.png') fenceV = pygame.image.load('images/fenceVer.png') gate = pygame.image.load('images/gate.png') en1 = Enclosure(0, 5, 9, 11, (9, 6), (4, 11), "hot", fenceH, fenceV, gate) # Lewa klatka en2 = Enclosure(4, 13, 28, 16, (12, 13), (20, 13), 'cold', fenceH, fenceV, gate) # Dolna klatka en3 = Enclosure(19, 5, 31, 11, (23, 5), (25, 11), 'hot', fenceH, fenceV, gate) # Prawa klatka en4 = Enclosure(11, 5, 16, 11, (12, 5), (16, 8), 'cold', fenceH, fenceV, gate) # Środkowa klatka en5 = Enclosure(13, 0, 29, 3, (16, 3), (27, 3), 'medium', fenceH, fenceV, gate) # Górna klatka Enclosures = [en1, en2, en3, en4, en5] return Enclosures def draw_enclosures(Enclosures, const): for enclosure in Enclosures: enclosure.draw(const.screen, const.GRID_SIZE) def draw_gates(Enclosures, const): for enclosure in Enclosures: enclosure.gatebuild(const.screen, const.GRID_SIZE)