import pygame from state_space_search import is_border, is_obstacle class Agent: def __init__(self, istate, image_path, grid_size): self.istate = istate self.x, self.y, self.direction = istate self.grid_size = grid_size self.image= pygame.image.load(image_path) self.image = pygame.transform.scale(self.image, (grid_size, grid_size)) def draw(self, screen, grid_size): # Obróć obrazek zgodnie z kierunkiem if self.direction == 'E': self.image= pygame.image.load('images/agent4.png') elif self.direction == 'S': self.image= pygame.image.load('images/agent1.png') elif self.direction == 'W': self.image= pygame.image.load('images/agent3.png') else: # direction == 'N' self.image= pygame.image.load('images/agent2.png') self.image = pygame.transform.scale(self.image, (grid_size, grid_size)) screen.blit(self.image, (self.x * self.grid_size, self.y * self.grid_size)) def handle_event(self, event, max_x, max_y, animals, obstacles): if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: self.move('Go Forward', max_x, max_y, obstacles, animals) elif event.key == pygame.K_LEFT: self.move('Turn Left', max_x, max_y, obstacles, animals) elif event.key == pygame.K_RIGHT: self.move('Turn Right', max_x, max_y, obstacles, animals) feed_animal(self, animals) def move(self, action, max_x, max_y, obstacles, animals): if action == 'Go Forward': new_x, new_y = self.x, self.y if self.direction == 'N': new_y -= 1 elif self.direction == 'E': new_x += 1 elif self.direction == 'S': new_y += 1 elif self.direction == 'W': new_x -= 1 # Sprawdź, czy nowe położenie mieści się w granicach kraty i nie jest przeszkodą if is_border(new_x, new_y, max_x, max_y) and not(is_obstacle(new_x, new_y, obstacles)): self.x, self.y = new_x, new_y elif action == 'Turn Left': self.direction = {'N': 'W', 'W': 'S', 'S': 'E', 'E': 'N'}[self.direction] elif action == 'Turn Right': self.direction = {'N': 'E', 'E': 'S', 'S': 'W', 'W': 'N'}[self.direction] feed_animal(self, animals) def feed_animal(self, animals): for animal in animals: if self.x == animal.x and self.y == animal.y: if animal.feed() == 'True': animal._feed = 0 print(animal.name, "fed with", animal.food)