import pygame def draw_background(const): season_images = { "spring": "images/tłowiosna.jpg", "summer": "images/tło.jpg", "autumn": "images/tłojesień.jpg", "winter": "images/tłozima.jpg" } background_image = pygame.transform.scale(pygame.image.load(season_images[const.season]), const.WINDOW_SIZE) const.screen.blit(background_image, (0, 0))