import pygame import sys from elephant import Elephant from agent import Agent BLACK = (0, 0, 0) GRID_SIZE = 75 GRID_WIDTH = 20 GRID_HEIGHT = 10 pygame.init() WINDOW_SIZE = (GRID_WIDTH * GRID_SIZE, GRID_HEIGHT * GRID_SIZE) screen = pygame.display.set_mode(WINDOW_SIZE) pygame.display.set_caption("Mini Zoo") background_image = pygame.image.load('tło.jpg') background_image = pygame.transform.scale(background_image, WINDOW_SIZE) exclamation_image = pygame.image.load('exclamation.png') exclamation_image = pygame.transform.scale(exclamation_image, (GRID_SIZE,GRID_SIZE)) an1 = Elephant(10, 2) an2 = Elephant(12, 2) an3 = Elephant(14, 7) old_an1 = Elephant(3, 6, adult=True) Animals = [an1, an2, an3,old_an1] def draw_grid(): for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE): for x in range(0, GRID_WIDTH * GRID_SIZE, GRID_SIZE): rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE) pygame.draw.rect(screen, BLACK, rect, 1) def draw_exclamation(x, y): screen.blit(exclamation_image, (x*GRID_SIZE, y*GRID_SIZE - GRID_SIZE)) def draw_Animals(): for Animal in Animals: Animal.draw(screen, GRID_SIZE) if Animal.feed() == 'True': draw_exclamation(Animal.x, Animal.y) def main(): agent = Agent(0, 0, 'avatar.png', GRID_SIZE) clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals) screen.blit(background_image,(0,0)) draw_grid() draw_Animals() agent.draw(screen) pygame.display.flip() clock.tick(10) if __name__ == "__main__": main()