Male_zoo_Projekt_SI/main.py

117 lines
3.0 KiB
Python

import pygame
import sys
from elephant import Elephant
from giraffe import Giraffe
from penguin import Penguin
from parrot import Parrot
from bear import Bear
from agent import Agent
from enclosure import Enclosure
from spawner import Spawner
BLACK = (0, 0, 0)
GRID_SIZE = 50
GRID_WIDTH = 30
GRID_HEIGHT = 15
pygame.init()
WINDOW_SIZE = (GRID_WIDTH * GRID_SIZE, GRID_HEIGHT * GRID_SIZE)
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Mini Zoo")
background_image = pygame.image.load('images/tło.jpg')
background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
fenceH = pygame.image.load('images/fenceHor.png')
fenceV = pygame.image.load('images/fenceVer.png')
gate = pygame.image.load('images/gate.png')
fences = set()
an1 = Parrot(16, 2)
an2 = Penguin(8, 6)
an3 = Bear(14, 9)
old_an2 = Giraffe(18,4, adult=True)
old_an1 = Elephant(4, 7, adult=True)
an4 = Elephant(4,3)
Animals = [an1, an2, an3, an4, old_an1, old_an2]
en1 = Enclosure(1,5,9,11,(9,6),"medium", fenceH, fenceV, gate)
en2 = Enclosure(29,3, 13,1,(16,3), 'medium', fenceH, fenceV, gate)
en3 = Enclosure(11,5, 16,11, (12,5),'cold', fenceH, fenceV, gate)
en4 = Enclosure(19,11, 30,5, (25,5),'hot', fenceH, fenceV, gate)
en5 = Enclosure(4,13, 28,15, (16,13),'cold', fenceH, fenceV, gate)
Enclosures = [en1, en2, en3, en4, en5]
def draw_grid():
for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
for x in range(0, GRID_WIDTH * GRID_SIZE, GRID_SIZE):
rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
pygame.draw.rect(screen, BLACK, rect, 1)
def draw_enclosures():
for enclosure in Enclosures:
enclosure.draw(screen, GRID_SIZE, fences)
def draw_gates():
for enclosure in Enclosures:
enclosure.gatebuild(screen, GRID_SIZE)
def opengates():
for enclosure in Enclosures:
enclosure.gateopen(fences)
def draw_Animals():
for Animal in Animals:
Animal.draw(screen, GRID_SIZE)
if Animal.feed() == 'True':
Animal.draw_exclamation(screen, GRID_SIZE, Animal.x, Animal.y)
else:
Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
def spawn_all_animals():
for Animal in Animals:
spawner1 = Spawner(Animal, Enclosures)
spawner1.spawn_animal(fences)
def main():
agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE)
clock = pygame.time.Clock()
spawned = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
agent.handle_event(event, GRID_HEIGHT, GRID_WIDTH, Animals, fences)
screen.blit(background_image,(0,0))
draw_grid()
draw_enclosures()
draw_gates()
if not spawned:
spawn_all_animals()
spawned = True
draw_Animals()
opengates()
agent.draw(screen)
pygame.display.flip()
clock.tick(10)
if __name__ == "__main__":
main()