80 lines
3.3 KiB
Python
80 lines
3.3 KiB
Python
import pygame
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class Enclosure:
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def __init__(self, x1, y1, x2, y2, gate, type, imageH, imageV, imageGate):
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self.x1 = x1 - 1
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self.y1 = y1 - 1
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#(x1,y1) - wierzchołek przekątnej
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self.x2 = x2 - 1
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self.y2 = y2 - 1
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#(x2,y2) - 2 wierzchołek przekątnej
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self.gate = gate
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self.type = type
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self.imageH = imageH
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self.imageV = imageV
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self.imageGate = imageGate
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def gatebuild(self, screen, grid_size):
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self.imageGate = pygame.transform.scale(self.imageGate, (grid_size, grid_size))
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gate_x, gate_y = self.gate
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gate_x-=1
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gate_y-=1
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rect = pygame.Rect(gate_x * grid_size, gate_y * grid_size, grid_size, grid_size)
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pygame.draw.rect(screen, (0, 0, 0), rect) # Fill the area with
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screen.blit(self.imageGate, (gate_x * grid_size, gate_y * grid_size))
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def gateopen(self, blocked):
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gate_x, gate_y = self.gate
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gate_x -= 1
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gate_y -= 1
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if (gate_x, gate_y) in blocked:
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blocked.remove((gate_x, gate_y))
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def draw(self,screen, grid_size , blocked_fields):
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self.imageH = pygame.transform.scale(self.imageH, (grid_size, grid_size))
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self.imageV = pygame.transform.scale(self.imageV, (grid_size, grid_size))
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if self.x1 < self.x2:
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for i in range(self.x1, self.x2+1):
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screen.blit(self.imageH, (i * grid_size, self.y1 * grid_size))
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blocked_fields.add((i, self.y1))
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screen.blit(self.imageH, (i * grid_size, self.y2 * grid_size))
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blocked_fields.add((i, self.y2))
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if self.y1 < self.y2:
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for j in range(self.y1, self.y2+1):
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screen.blit(self.imageH, (self.x1 * grid_size, j * grid_size))
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blocked_fields.add((self.x1, j))
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screen.blit(self.imageH, (self.x2 * grid_size, j * grid_size))
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blocked_fields.add((self.x2, j))
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if self.y1 > self.y2:
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for j in range(self.y2, self.y1+1):
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screen.blit(self.imageH, (self.x1 * grid_size, j * grid_size))
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blocked_fields.add((self.x1, j))
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screen.blit(self.imageH, (self.x2 * grid_size, j * grid_size))
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blocked_fields.add((self.x2, j))
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if self.x1 > self.x2:
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for i in range(self.x2, self.x1+1):
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screen.blit(self.imageH, (i * grid_size, self.y1 * grid_size))
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blocked_fields.add((i, self.y1))
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screen.blit(self.imageH, (i * grid_size, self.y2 * grid_size))
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blocked_fields.add((i, self.y2))
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if self.y1 < self.y2:
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for j in range(self.y1, self.y2+1):
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screen.blit(self.imageH, (self.x1 * grid_size, j * grid_size))
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blocked_fields.add((self.x1, j))
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screen.blit(self.imageH, (self.x2 * grid_size, j * grid_size))
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blocked_fields.add((self.x2, j))
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if self.y1 > self.y2:
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for j in range(self.y2, self.y1+1):
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screen.blit(self.imageH, (self.x1 * grid_size, j * grid_size))
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blocked_fields.add((self.x1, j))
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screen.blit(self.imageH, (self.x2 * grid_size, j * grid_size))
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blocked_fields.add((self.x2, j))
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