Projekt_Si/app.py

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import pygame
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import prefs
from classes.beerKeg import BeerKeg
from classes.coffeMachine import CoffeMachine
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from classes.table import Table
from pygame.locals import K_w, K_s, K_a, K_d, K_q, K_e, K_r, K_b,K_g
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from classes.cell import Cell
from classes.agent import Agent
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from collections import deque
import threading
import time
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import random
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pygame.init()
window = pygame.display.set_mode((prefs.WIDTH, prefs.HEIGHT))
pygame.display.set_caption("Game Window")
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table_coords = [(4, 4), (4, prefs.GRID_SIZE-5), (prefs.GRID_SIZE-5, 4), (prefs.GRID_SIZE-5, prefs.GRID_SIZE-5)]
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def initBoard():
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wall_probability = 0.001
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global cells
cells = []
for i in range(prefs.GRID_SIZE):
row = []
for j in range(prefs.GRID_SIZE):
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waga = random.choices([1, 4, 5], weights=[0.7, 0.1, 0.1], k=1)[0]
cell = Cell(i, j, waga)
if (i, j) not in table_coords:
if waga == 5:
cell.prepareTexture("sprites/plama.png")
if waga == 4:
cell.prepareTexture("sprites/dywan.png")
if random.random() < wall_probability:
cell.prepareTexture("sprites/wall.png")
cell.blocking_movement = True
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# Wybierz kolor dla płytki na podstawie jej położenia
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row.append(cell)
cells.append(row)
# Test
# Na potrzeby prezentacji tworzę sobie prostokątne ściany na które nie da się wejść
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# x1 = 3
# y1 = 6
# for i in range(x1, x1+4):
# for j in range(y1, y1+2):
# cells[i][j].prepareTexture("sprites/wall.png")
# cells[i][j].blocking_movement = True
for i in range(prefs.GRID_SIZE):
for j in range(prefs.GRID_SIZE):
if i == 0 or j==0 or j==prefs.GRID_SIZE-1 or (i == prefs.GRID_SIZE-1 and j != 17):
cells[i][j].prepareTexture("sprites/wall.png")
cells[i][j].blocking_movement = True
cells[6][6].interactableItem = BeerKeg(cells[6][6], "Beer Keg")
cells[4][10].interactableItem = CoffeMachine(cells[4][10], "Coffe Machine")
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cells[4][4].interactableItem = Table(cells[4][4], "Table")
cells[4][prefs.GRID_SIZE-5].interactableItem = Table(cells[4][prefs.GRID_SIZE-5], "Table")
cells[prefs.GRID_SIZE-5][4].interactableItem = Table(cells[prefs.GRID_SIZE-5][4], "Table")
cells[prefs.GRID_SIZE-5][prefs.GRID_SIZE-5].interactableItem = Table(cells[prefs.GRID_SIZE-5][prefs.GRID_SIZE-5], "Table")
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# cells[9][9].waga = 2
# cells[9][8].waga = 10
# cells[8][8].waga = 10
# cells[prefs.SPAWN_POINT[0]+1][prefs.SPAWN_POINT[1]].waga = 100
# cells[prefs.SPAWN_POINT[0]][prefs.SPAWN_POINT[1]-1].waga = 100
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# cells[9][7].waga = 2
# cells[10][6].waga = 2
# cells[7][7].waga = 2
def draw_grid(window, cells, agent):
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for i in range(prefs.GRID_SIZE):
for j in range(prefs.GRID_SIZE):
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cells[i][j].update(window)
if(cells[i][j].interactableItem):
cells[i][j].interactableItem.update(window)
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if(not cells[i][j].blocking_movement):
cells[i][j].blit_text(cells[i][j].waga, i*50+6, j*52+6, 12,window)
font = pygame.font.SysFont('Comic Sans MS', 30)
scoreText = font.render("Score: {}".format(str(round(agent.score,2))), 1, (0, 0, 0))
multiplierText = font.render("Multiplier: {}".format(str(round(agent.multiplier,2))), 1, (0, 0, 0))
window.blit(scoreText, (0, 0))
window.blit(multiplierText, (0, 50))
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initBoard()
agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
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target_x, target_y = 18, 18
def watekDlaSciezkiAgenta():
time.sleep(3)
while True:
if len(path) > 0:
element = path.pop(0)
print(element)
if element == "left":
agent.rotate_left()
if element == "right":
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agent.rotate_right()
if element == "forward":
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agent.move_direction()
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elif isinstance(element, tuple): # Check if it's a tuple indicating movement coordinates
x, y = element
agent.moveto(x, y)
time.sleep(1)
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running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
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keys = pygame.key.get_pressed()
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if keys[K_w] and not agent.moved:
agent.move_up()
if keys[K_s] and not agent.moved:
agent.move_down()
if keys[K_a] and not agent.moved:
agent.move_left()
if keys[K_d] and not agent.moved:
agent.move_right()
if not any([keys[K_w], keys[K_s], keys[K_a], keys[K_d]]):
agent.moved = False
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if keys[K_q]:
agent.rotate_left()
if keys[K_e]:
agent.rotate_right()
if keys[K_r]:
agent.move_direction()
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if keys[K_b]:
path = agent.bfs2(target_x, target_y)
print("Najkrótsza ścieżka:", path)
watek = threading.Thread(target=watekDlaSciezkiAgenta)
watek.daemon = True
watek.start()
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if pygame.key.get_pressed()[pygame.K_e]:
if agent.current_cell.interactableItem and pygame.time.get_ticks() - agent.last_interact_time > 500:
agent.last_interact_time = pygame.time.get_ticks()
agent.current_cell.interactableItem.interact(agent)
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window.fill((255, 0, 0))
draw_grid(window, cells, agent)
agent.update(window)
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pygame.display.update()
time.sleep(0.1)
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pygame.quit()