feat: Added genetic algo
This commit is contained in:
parent
cf186c2ef1
commit
07190773ac
118
app.py
118
app.py
@ -19,12 +19,13 @@ from classes.Jimmy_Neuron.predict_image import predict_image
|
|||||||
pygame.init()
|
pygame.init()
|
||||||
window = pygame.display.set_mode((prefs.WIDTH, prefs.HEIGHT))
|
window = pygame.display.set_mode((prefs.WIDTH, prefs.HEIGHT))
|
||||||
pygame.display.set_caption("Game Window")
|
pygame.display.set_caption("Game Window")
|
||||||
table_coords = [(4, 4), (4, prefs.GRID_SIZE-5), (prefs.GRID_SIZE-5, 4), (prefs.GRID_SIZE-5, prefs.GRID_SIZE-5)]
|
table_coords = [(12, 2), (16, 11), (4, 4), (15, 4), (2, 9), (15, 15), (12, 12), (7, 8), (4, 15)]
|
||||||
|
table_ordered = [(4, 4), (12, 2), (15, 4), (16, 11), (15, 15), (12, 12), (7, 8), (4, 15), (2, 9)]
|
||||||
from classes.data.data_initializer import clients
|
from classes.data.data_initializer import clients
|
||||||
|
|
||||||
chosen_coords = random.choice(table_coords)
|
orders = []
|
||||||
chosen_index = random.randint(0, len(table_coords)-1)
|
chosen_index = 0
|
||||||
chosen_coords = table_coords[chosen_index]
|
chosen_coords = table_ordered[chosen_index]
|
||||||
klientx_target = chosen_coords[0] + 1
|
klientx_target = chosen_coords[0] + 1
|
||||||
klienty_target = chosen_coords[1] + 1
|
klienty_target = chosen_coords[1] + 1
|
||||||
# klientx_target = 16
|
# klientx_target = 16
|
||||||
@ -65,11 +66,8 @@ def initBoard():
|
|||||||
cells[6][6].interactableItem = BeerKeg(cells[6][6], "Beer Keg")
|
cells[6][6].interactableItem = BeerKeg(cells[6][6], "Beer Keg")
|
||||||
cells[4][10].interactableItem = CoffeMachine(cells[4][10], "Coffe Machine")
|
cells[4][10].interactableItem = CoffeMachine(cells[4][10], "Coffe Machine")
|
||||||
|
|
||||||
cells[4][4].interactableItem = Table(cells[4][4], "Table")
|
for cell in table_ordered:
|
||||||
cells[4][prefs.GRID_SIZE-5].interactableItem = Table(cells[4][prefs.GRID_SIZE-5], "Table")
|
cells[cell[0]][cell[1]].interactableItem = Table(cells[cell[0]][cell[1]], "Table")
|
||||||
cells[prefs.GRID_SIZE-5][4].interactableItem = Table(cells[prefs.GRID_SIZE-5][4], "Table")
|
|
||||||
cells[prefs.GRID_SIZE-5][prefs.GRID_SIZE-5].interactableItem = Table(cells[prefs.GRID_SIZE-5][prefs.GRID_SIZE-5], "Table")
|
|
||||||
|
|
||||||
|
|
||||||
# cells[9][9].waga = 2
|
# cells[9][9].waga = 2
|
||||||
# cells[9][8].waga = 10
|
# cells[9][8].waga = 10
|
||||||
@ -99,17 +97,17 @@ def draw_grid(window, cells, agent):
|
|||||||
|
|
||||||
initBoard()
|
initBoard()
|
||||||
agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
|
agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
|
||||||
klient = Klient(prefs.GRID_SIZE-1, 17,cells)
|
klients = [ Klient(table_ordered[i][0]+ 1, table_ordered[i][1]+ 1, cells) for i in range(len(table_ordered)) ]
|
||||||
target_x, target_y = klientx_target-1, klienty_target
|
target_x, target_y = klientx_target-1, klienty_target
|
||||||
|
|
||||||
def watekDlaSciezkiAgenta():
|
def watekDlaSciezkiAgenta():
|
||||||
assigned = False
|
assigned = False
|
||||||
has_visited_beer_keg = False
|
global chosen_index
|
||||||
has_visited_coffee = False
|
|
||||||
adult = False
|
|
||||||
time.sleep(1.5)
|
time.sleep(1.5)
|
||||||
while True:
|
while True:
|
||||||
if len(path) > 0:
|
if len(path) > 0:
|
||||||
|
print(path)
|
||||||
element = path.pop(0)
|
element = path.pop(0)
|
||||||
if element == "left":
|
if element == "left":
|
||||||
agent.rotate_left()
|
agent.rotate_left()
|
||||||
@ -125,7 +123,7 @@ def watekDlaSciezkiAgenta():
|
|||||||
if not assigned:
|
if not assigned:
|
||||||
neighbors = agent.get_neighbors(agent.current_cell, agent.cells)
|
neighbors = agent.get_neighbors(agent.current_cell, agent.cells)
|
||||||
for neighbor in neighbors:
|
for neighbor in neighbors:
|
||||||
if neighbor == klient.current_cell:
|
if neighbor == klients[chosen_index].current_cell and len(path) == 0:
|
||||||
if not assigned:
|
if not assigned:
|
||||||
random_client_data = random.choice(clients)
|
random_client_data = random.choice(clients)
|
||||||
glasses = predict_image(random_client_data.zdjecie)
|
glasses = predict_image(random_client_data.zdjecie)
|
||||||
@ -135,65 +133,52 @@ def watekDlaSciezkiAgenta():
|
|||||||
print(random_client_data)
|
print(random_client_data)
|
||||||
print("Prediction (Glasses):", glasses)
|
print("Prediction (Glasses):", glasses)
|
||||||
print("Prediction (Adult):", prediction)
|
print("Prediction (Adult):", prediction)
|
||||||
|
print("Prediction: ", prediction)
|
||||||
|
orders.append(prediction)
|
||||||
assigned = True
|
assigned = True
|
||||||
|
|
||||||
if prediction == "Yes":
|
|
||||||
path_beer = agent.bfs2(6,6)
|
|
||||||
if path_beer:
|
|
||||||
path.extend(path_beer)
|
|
||||||
elif prediction == "No":
|
|
||||||
path_coffee = agent.bfs2(4,10)
|
|
||||||
if path_coffee:
|
|
||||||
path.extend(path_coffee)
|
|
||||||
|
|
||||||
|
|
||||||
if assigned:
|
if assigned:
|
||||||
if prediction == "Yes":
|
if(chosen_index < len(klients) - 1):
|
||||||
if not has_visited_beer_keg:
|
chosen_index += 1
|
||||||
if agent.current_cell == cells[6][6]:
|
target_x, target_y = table_ordered[chosen_index][0], table_ordered[chosen_index][1]+1
|
||||||
has_visited_beer_keg = True
|
move_back = agent.bfs2(target_x,target_y)
|
||||||
move_back = agent.bfs2(target_x,target_y)
|
if move_back:
|
||||||
if move_back:
|
path.extend(move_back)
|
||||||
path.extend(move_back)
|
assigned = False
|
||||||
|
else:
|
||||||
elif prediction == "No":
|
print("Orders: ", orders)
|
||||||
if not has_visited_coffee:
|
return
|
||||||
if agent.current_cell == cells[4][10]:
|
time.sleep(0.3)
|
||||||
has_visited_coffee = True
|
|
||||||
move_back = agent.bfs2(target_x,target_y)
|
|
||||||
if move_back:
|
|
||||||
path.extend(move_back)
|
|
||||||
|
|
||||||
time.sleep(0.5)
|
# def watekDlaSciezkiKlienta():
|
||||||
|
# time.sleep(1)
|
||||||
|
# while True:
|
||||||
|
# if len(path2) > 0:
|
||||||
|
# element2 = path2.pop(0)
|
||||||
|
# print(element2)
|
||||||
|
# if element2 == "left":
|
||||||
|
# klient.rotate_left()
|
||||||
|
# if element2 == "right":
|
||||||
|
# klient.rotate_right()
|
||||||
|
# if element2 == "forward":
|
||||||
|
# klient.move_direction()
|
||||||
|
# elif isinstance(element2, tuple): # Check if it's a tuple indicating movement coordinates
|
||||||
|
# x, y = element2
|
||||||
|
# klient.moveto(x, y)
|
||||||
|
|
||||||
def watekDlaSciezkiKlienta():
|
# if klient.current_cell == cells[klientx_target][klienty_target]:
|
||||||
time.sleep(1)
|
# klient.przyStoliku = True
|
||||||
while True:
|
# klient.stolik = klient.current_cell
|
||||||
if len(path2) > 0:
|
|
||||||
element2 = path2.pop(0)
|
|
||||||
print(element2)
|
|
||||||
if element2 == "left":
|
|
||||||
klient.rotate_left()
|
|
||||||
if element2 == "right":
|
|
||||||
klient.rotate_right()
|
|
||||||
if element2 == "forward":
|
|
||||||
klient.move_direction()
|
|
||||||
elif isinstance(element2, tuple): # Check if it's a tuple indicating movement coordinates
|
|
||||||
x, y = element2
|
|
||||||
klient.moveto(x, y)
|
|
||||||
|
|
||||||
if klient.current_cell == cells[klientx_target][klienty_target]:
|
# time.sleep(0.5)
|
||||||
klient.przyStoliku = True
|
|
||||||
klient.stolik = klient.current_cell
|
|
||||||
|
|
||||||
time.sleep(0.5)
|
|
||||||
|
|
||||||
|
|
||||||
path2 = klient.bfs2(klientx_target, klienty_target)
|
# path2 = klient.bfs2(klientx_target, klienty_target)
|
||||||
print("Najkrótsza ścieżka:", path2)
|
# print("Najkrótsza ścieżka:", path2)
|
||||||
watek = threading.Thread(target=watekDlaSciezkiKlienta)
|
# watek = threading.Thread(target=watekDlaSciezkiKlienta)
|
||||||
watek.daemon = True
|
# watek.daemon = True
|
||||||
watek.start()
|
# watek.start()
|
||||||
|
|
||||||
path = agent.bfs2(target_x, target_y)
|
path = agent.bfs2(target_x, target_y)
|
||||||
print("Najkrótsza ścieżka:", path)
|
print("Najkrótsza ścieżka:", path)
|
||||||
@ -246,7 +231,8 @@ while running:
|
|||||||
window.fill((255, 0, 0))
|
window.fill((255, 0, 0))
|
||||||
draw_grid(window, cells, agent)
|
draw_grid(window, cells, agent)
|
||||||
agent.update(window)
|
agent.update(window)
|
||||||
klient.update(window)
|
for klient in klients:
|
||||||
|
klient.update(window)
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
time.sleep(0.05)
|
time.sleep(0.05)
|
||||||
|
|
||||||
|
71
classes/Genetyk/genetyk.py
Normal file
71
classes/Genetyk/genetyk.py
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
import random
|
||||||
|
|
||||||
|
table_coords = [(12, 2), (16, 11), (4, 4), (15, 4), (2, 9), (15, 15), (12, 12), (7, 8), (4, 15)]
|
||||||
|
|
||||||
|
def krzyzowanie(rodzic1, rodzic2, pnkt):
|
||||||
|
dzieciak1 = rodzic1[:]
|
||||||
|
for i in range(pnkt):
|
||||||
|
tempInd = dzieciak1.index(rodzic2[i])
|
||||||
|
dzieciak1[tempInd] = dzieciak1[i]
|
||||||
|
dzieciak1[i] = rodzic2[i]
|
||||||
|
|
||||||
|
dzieciak2 = rodzic2[:]
|
||||||
|
for i in range(pnkt):
|
||||||
|
tempInd = dzieciak2.index(rodzic1[i])
|
||||||
|
dzieciak2[tempInd] = dzieciak2[i]
|
||||||
|
dzieciak2[i] = rodzic1[i]
|
||||||
|
|
||||||
|
return dzieciak1, dzieciak2
|
||||||
|
|
||||||
|
def stworzOsobnika():
|
||||||
|
return random.sample(table_coords, len(table_coords))
|
||||||
|
|
||||||
|
def rankuj(populacja):
|
||||||
|
return sorted(populacja, key=lambda x: funkcjaCelu(x))
|
||||||
|
def funkcjaCelu(osobnik):
|
||||||
|
sum = 0
|
||||||
|
for i in range(len(osobnik)):
|
||||||
|
j = i + 1
|
||||||
|
if i == len(osobnik) - 1:
|
||||||
|
j = 0
|
||||||
|
sum += abs(osobnik[i][0] - osobnik[j][0]) + abs(osobnik[i][1] - osobnik[j][1])
|
||||||
|
|
||||||
|
sum += abs(5 - osobnik[0][0]) + abs(5 - osobnik[0][1]) #dodawanie odległości od punktu (5,5), spawn agenta
|
||||||
|
return sum
|
||||||
|
|
||||||
|
def mutacja(osobnik):
|
||||||
|
|
||||||
|
if random.random() < 0.01:
|
||||||
|
ind1 = random.randint(0, len(osobnik)-1)
|
||||||
|
ind2 = random.randint(0, len(osobnik)-1)
|
||||||
|
osobnik[ind1], osobnik[ind2] = osobnik[ind2], osobnik[ind1]
|
||||||
|
return osobnik
|
||||||
|
|
||||||
|
def genetyk(liczebnosc, iteracje):
|
||||||
|
populacja = [stworzOsobnika() for _ in range(liczebnosc)]
|
||||||
|
|
||||||
|
for i in range(iteracje):
|
||||||
|
rankingowaPopulacja = rankuj(populacja)
|
||||||
|
populacja = rankingowaPopulacja[:liczebnosc]
|
||||||
|
nowePokolenie = []
|
||||||
|
|
||||||
|
for j in range(0, liczebnosc, 2):
|
||||||
|
rodzic1 = rankingowaPopulacja[j]
|
||||||
|
rodzic2 = rankingowaPopulacja[j+1]
|
||||||
|
punktKrzyzowania = random.randint(0, 7)
|
||||||
|
|
||||||
|
dzeciak1, dzieciak2 = krzyzowanie(rodzic1, rodzic2, punktKrzyzowania)
|
||||||
|
|
||||||
|
dzeciak1 = mutacja(dzeciak1)
|
||||||
|
dzieciak2 = mutacja(dzieciak2)
|
||||||
|
|
||||||
|
nowePokolenie.extend([dzeciak1, dzieciak2])
|
||||||
|
|
||||||
|
populacja.extend(nowePokolenie)
|
||||||
|
|
||||||
|
najlepszy = rankuj(populacja)[0]
|
||||||
|
return najlepszy
|
||||||
|
|
||||||
|
data = genetyk(50, 30)
|
||||||
|
print(funkcjaCelu(data))
|
||||||
|
print(data)
|
@ -149,41 +149,42 @@ for server in root.findall('server'):
|
|||||||
|
|
||||||
|
|
||||||
# Prezentacja uzycia przykładowego
|
# Prezentacja uzycia przykładowego
|
||||||
import random
|
# import random
|
||||||
stoliki = []
|
# stoliki = []
|
||||||
for i in range(3):
|
# for i in range(3):
|
||||||
stolik = Stolik(i+1)
|
# stolik = Stolik(i+1)
|
||||||
stoliki.append(stolik)
|
# stoliki.append(stolik)
|
||||||
stolik.przypisz_kelner(servers[i%len(servers)])
|
# stolik.przypisz_kelner(servers[i%len(servers)])
|
||||||
|
|
||||||
|
|
||||||
zamowienia = []
|
# zamowienia = []
|
||||||
for i in range(6):
|
# for i in range(6):
|
||||||
zamowienie = []
|
# zamowienie = []
|
||||||
for j in range(random.randint(1, 5)):
|
# for j in range(random.randint(1, 5)):
|
||||||
zamowienie.append(meals[random.randint(0, len(meals)-1)])
|
# zamowienie.append(meals[random.randint(0, len(meals)-1)])
|
||||||
zamowienia.append(Zamowienie(i+1, zamowienie))
|
# zamowienia.append(Zamowienie(i+1, zamowienie))
|
||||||
|
|
||||||
i=0
|
# i=0
|
||||||
for stolik in stoliki:
|
# for stolik in stoliki:
|
||||||
klient = clients[i%len(clients)]
|
# klient = clients[i%len(clients)]
|
||||||
i=i+1
|
# i=i+1
|
||||||
klient.zloz_zamowienie(zamowienia[random.randint(0, len(zamowienia)-1)], stolik)
|
# klient.zloz_zamowienie(zamowienia[random.randint(0, len(zamowienia)-1)], stolik)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for klient in [k for k in clients if k.stolik is not None]:
|
# for klient in [k for k in clients if k.stolik is not None]:
|
||||||
print(f"Klient {klient.imie} {klient.nazwisko} ma następujące Zamowienia:")
|
# print(f"Klient {klient.imie} {klient.nazwisko} ma następujące Zamowienia:")
|
||||||
print(f"\t{klient.rachunek} i sumą {klient.rachunek.suma()}")
|
# print(f"\t{klient.rachunek} i sumą {klient.rachunek.suma()}")
|
||||||
|
|
||||||
print("----------------\n\n")
|
# print("----------------\n\n")
|
||||||
|
|
||||||
import classes.data.logic_test as logic
|
# import classes.data.logic_test as logic
|
||||||
|
|
||||||
|
# for klient in [k for k in clients if k.stolik is not None]:
|
||||||
|
# for zamownienie in klient.rachunek.zamowienia:
|
||||||
|
# print(logic.diet_restriction(zamowienie, klient))
|
||||||
|
|
||||||
for klient in [k for k in clients if k.stolik is not None]:
|
|
||||||
for zamownienie in klient.rachunek.zamowienia:
|
|
||||||
print(logic.diet_restriction(zamowienie, klient))
|
|
||||||
# for meal in meals:
|
# for meal in meals:
|
||||||
# print(meal)
|
# print(meal)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user