fix: agent moving astar (still (x,y))
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parent
d130f2360b
commit
713a1e6679
4
app.py
4
app.py
@ -89,6 +89,9 @@ def watekDlaSciezkiAgenta():
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agent.rotate_right()
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agent.rotate_right()
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if element == "forward":
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if element == "forward":
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agent.move_direction()
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agent.move_direction()
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elif isinstance(element, tuple): # Check if it's a tuple indicating movement coordinates
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x, y = element
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agent.moveto(x, y)
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time.sleep(1)
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time.sleep(1)
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running = True
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running = True
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@ -132,7 +135,6 @@ while running:
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watek = threading.Thread(target=watekDlaSciezkiAgenta)
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watek = threading.Thread(target=watekDlaSciezkiAgenta)
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watek.daemon = True
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watek.daemon = True
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watek.start()
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watek.start()
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if pygame.key.get_pressed()[pygame.K_e]:
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if pygame.key.get_pressed()[pygame.K_e]:
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@ -20,6 +20,7 @@ class Agent:
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self.directionPOM = 0
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self.directionPOM = 0
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self.xPOM = 5
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self.xPOM = 5
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self.yPOM = 5
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self.yPOM = 5
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self.g_scores = {}
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self.textures = [
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self.textures = [
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pygame.image.load("sprites/BartenderNew64.png").convert_alpha(),
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pygame.image.load("sprites/BartenderNew64.png").convert_alpha(),
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@ -262,6 +263,15 @@ class Agent:
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return []
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return []
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#Algorytm astar
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#Algorytm astar
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def moveto(self,x,y):
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if pygame.time.get_ticks()-self.last_move_time > 125 and self.current_cell.X < prefs.GRID_SIZE-1 and not self.cells[x][y].blocking_movement:
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self.current_cell = self.cells[x][y]
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self.moved=True
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self.last_move_time=pygame.time.get_ticks()
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print("Agent moved to x,y: ",x,y)
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else:
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print("Agent cannot move to this direction")
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def get_cost(self, cell):
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def get_cost(self, cell):
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x, y = cell[0], cell[1]
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x, y = cell[0], cell[1]
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if x == 0 or x == len(self.cells) - 1 or y == 0 or y == len(self.cells[0]) - 1:
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if x == 0 or x == len(self.cells) - 1 or y == 0 or y == len(self.cells[0]) - 1:
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@ -318,10 +328,14 @@ class Agent:
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heapq.heappush(open_list, (f_score, neighbor_coords))
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heapq.heappush(open_list, (f_score, neighbor_coords))
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return [], float('inf') # If no path found, return an empty path and infinite cost
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return [], float('inf')
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