fix: Minor fixes to names and debug logging
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parent
1f8798b98c
commit
735867d51f
12
app.py
12
app.py
@ -22,21 +22,21 @@ def initBoard():
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# Na potrzeby prezentacji tworzę sobie prostokatne sciany na które nie da się wejść
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# Na potrzeby prezentacji tworzę sobie prostokatne sciany na które nie da się wejść
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x1 = 3
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x1 = 3
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y1 = 2
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y1 = 6
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for i in range(x1, x1+4):
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for i in range(x1, x1+4):
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for j in range(y1, y1+2):
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for j in range(y1, y1+2):
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cells[i][j].prepareTexture("sprites/wall.png")
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cells[i][j].prepareTexture("sprites/wall.png")
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cells[i][j].blocking_movement = True
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cells[i][j].blocking_movement = True
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cells[6][6].interactableItem = BeerKeg(cells[6][6], "Beer Keg")
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cells[6][4].interactableItem = BeerKeg(cells[6][4], "Beer Keg")
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cells[10][10].interactableItem = CoffeMachine(cells[10][10], "Coffe Machine")
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cells[4][10].interactableItem = CoffeMachine(cells[4][10], "Coffe Machine")
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def draw_grid(window, cells):
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def draw_grid(window, cells):
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for i in range(prefs.GRID_SIZE):
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for i in range(prefs.GRID_SIZE):
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for j in range(prefs.GRID_SIZE):
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for j in range(prefs.GRID_SIZE):
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cells[i][j].draw(window)
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cells[i][j].update(window)
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if(cells[i][j].interactableItem):
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if(cells[i][j].interactableItem):
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cells[i][j].interactableItem.draw(window)
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cells[i][j].interactableItem.update(window)
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initBoard()
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initBoard()
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agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
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agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
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@ -67,7 +67,7 @@ while running:
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window.fill((255, 0, 0))
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window.fill((255, 0, 0))
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draw_grid(window, cells)
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draw_grid(window, cells)
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agent.draw(window)
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agent.update(window)
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pygame.display.update()
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pygame.display.update()
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pygame.quit()
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pygame.quit()
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@ -8,7 +8,7 @@ class Agent:
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self.moved=False
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self.moved=False
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self.last_move_time = pygame.time.get_ticks()
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self.last_move_time = pygame.time.get_ticks()
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self.last_interact_time = pygame.time.get_ticks()
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self.last_interact_time = pygame.time.get_ticks()
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self.last_draw_time = pygame.time.get_ticks()
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self.last_update_time = pygame.time.get_ticks()
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self.cells = cells
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self.cells = cells
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self.score = baseScore
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self.score = baseScore
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self.multiplier = 1
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self.multiplier = 1
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@ -37,20 +37,18 @@ class Agent:
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self.moved=True
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self.moved=True
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self.last_move_time=pygame.time.get_ticks()
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self.last_move_time=pygame.time.get_ticks()
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def draw(self, surface):
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def update(self, surface):
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surface.blit(self.sprite, (self.current_cell.X * prefs.CELL_SIZE,
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surface.blit(self.sprite, (self.current_cell.X * prefs.CELL_SIZE,
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self.current_cell.Y * prefs.CELL_SIZE))
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self.current_cell.Y * prefs.CELL_SIZE))
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# TO nie powinno być tu ale trudno
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current_draw_time = pygame.time.get_ticks()
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current_update_time = pygame.time.get_ticks()
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# różnca czasu między wyoływaniami, używa do uniezależnienia od ilości wywołań funkcji
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# różnca czasu między wyoływaniami, używa do uniezależnienia od ilości wywołań funkcji
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delta_time = ((current_draw_time - self.last_draw_time)/1000)
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delta_time = ((current_update_time - self.last_update_time)/1000)
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if self.multiplier > 1:
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self.increase_multiplier(-(1 / 16) * delta_time)
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self.multiplier = self.multiplier - (1 / 16) * delta_time
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if self.multiplier < 1:
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self.multiplier = 1
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self.last_draw_time = current_draw_time
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self.last_update_time = current_update_time
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def increase_score(self, amount):
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def increase_score(self, amount):
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self.score += amount * round(self.multiplier,2)
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self.score += amount * round(self.multiplier,2)
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@ -58,5 +56,9 @@ class Agent:
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def increase_multiplier(self, amount):
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def increase_multiplier(self, amount):
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self.multiplier += amount
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self.multiplier += amount
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if self.multiplier > 0 : self.multiplier = 2
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if self.multiplier > 2:
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print("Agent score changed from {} to {}".format(self.multiplier - amount, self.multiplier))
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self.multiplier = 2
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print("Agent score changed from {} to {}".format(self.multiplier , self.multiplier + amount if self.multiplier + amount <= 2 else 2))
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return
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if self.multiplier < 1:
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self.multiplier = 1
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@ -16,7 +16,7 @@ class Cell:
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preparedTexture = pygame.image.load(texture).convert_alpha()
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preparedTexture = pygame.image.load(texture).convert_alpha()
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preparedTexture = pygame.transform.scale(preparedTexture, (prefs.CELL_SIZE, prefs.CELL_SIZE))
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preparedTexture = pygame.transform.scale(preparedTexture, (prefs.CELL_SIZE, prefs.CELL_SIZE))
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self.texture = preparedTexture
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self.texture = preparedTexture
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def draw(self,window):
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def update(self,window):
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if(self.texture):
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if(self.texture):
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window.blit(self.texture, self.rect)
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window.blit(self.texture, self.rect)
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else:
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else:
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@ -7,6 +7,6 @@ class Interactable:
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"""Ta metoda powinna być przysłonięta przez klasę dziedziczącą."""
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"""Ta metoda powinna być przysłonięta przez klasę dziedziczącą."""
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raise NotImplementedError
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raise NotImplementedError
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def draw(self, surface):
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def update(self, surface):
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surface.blit(self.sprite, (self.cell.X * prefs.CELL_SIZE,
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surface.blit(self.sprite, (self.cell.X * prefs.CELL_SIZE,
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self.cell.Y * prefs.CELL_SIZE))
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self.cell.Y * prefs.CELL_SIZE))
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