feat: cells have weight, you can see it
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parent
b7f186562b
commit
91a4e02c18
15
app.py
15
app.py
@ -19,7 +19,7 @@ def initBoard():
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for i in range(prefs.GRID_SIZE):
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for i in range(prefs.GRID_SIZE):
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row = []
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row = []
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for j in range(prefs.GRID_SIZE):
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for j in range(prefs.GRID_SIZE):
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cell = Cell(i, j)
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cell = Cell(i, j, 1)
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row.append(cell)
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row.append(cell)
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cells.append(row)
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cells.append(row)
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@ -39,12 +39,21 @@ def initBoard():
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cells[6][2].interactableItem = Table(cells[6][2], "Table")
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cells[6][2].interactableItem = Table(cells[6][2], "Table")
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cells[4][2].interactableItem = Table(cells[4][2], "Table")
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cells[4][2].interactableItem = Table(cells[4][2], "Table")
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cells[9][9].waga = 2
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cells[9][8].waga = 2
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cells[9][7].waga = 2
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cells[10][6].waga = 2
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cells[7][7].waga = 2
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def draw_grid(window, cells, agent):
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def draw_grid(window, cells, agent):
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for i in range(prefs.GRID_SIZE):
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for i in range(prefs.GRID_SIZE):
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for j in range(prefs.GRID_SIZE):
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for j in range(prefs.GRID_SIZE):
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cells[i][j].update(window)
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cells[i][j].update(window)
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if(cells[i][j].interactableItem):
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if(cells[i][j].interactableItem):
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cells[i][j].interactableItem.update(window)
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cells[i][j].interactableItem.update(window)
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cells[i][j].blit_text(cells[i][j].waga, i*50+6, j*52+6, 12,window)
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font = pygame.font.SysFont('Comic Sans MS', 30)
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font = pygame.font.SysFont('Comic Sans MS', 30)
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scoreText = font.render("Score: {}".format(str(round(agent.score,2))), 1, (0, 0, 0))
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scoreText = font.render("Score: {}".format(str(round(agent.score,2))), 1, (0, 0, 0))
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multiplierText = font.render("Multiplier: {}".format(str(round(agent.multiplier,2))), 1, (0, 0, 0))
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multiplierText = font.render("Multiplier: {}".format(str(round(agent.multiplier,2))), 1, (0, 0, 0))
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@ -81,9 +90,9 @@ agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
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#target_x, target_y = 5,2
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#target_x, target_y = 5,2
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#target_x, target_y = 7,2
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#target_x, target_y = 7,2
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#target_x, target_y = 8,2
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#target_x, target_y = 8,2
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target_x, target_y = 4,8
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#target_x, target_y = 4,8
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#target_x, target_y = 0,9
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#target_x, target_y = 0,9
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#target_x, target_y = 9,11
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target_x, target_y = 9,11
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#target_x, target_y = 4,11
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#target_x, target_y = 4,11
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#target_x, target_y = 6,3
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#target_x, target_y = 6,3
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#target_x, target_y = 11,11
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#target_x, target_y = 11,11
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@ -1,9 +1,11 @@
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import pygame
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import pygame
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import prefs
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import prefs
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class Cell:
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class Cell:
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def __init__(self, x, y, blocking_movement=False, interactableItem=False, texture=None):
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def __init__(self, x, y,waga, blocking_movement=False, interactableItem=False, texture=None):
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self.X = x
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self.X = x
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self.Y = y
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self.Y = y
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self.waga = waga
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self.rect = pygame.Rect(x * prefs.CELL_SIZE, y * prefs.CELL_SIZE, prefs.CELL_SIZE, prefs.CELL_SIZE)
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self.rect = pygame.Rect(x * prefs.CELL_SIZE, y * prefs.CELL_SIZE, prefs.CELL_SIZE, prefs.CELL_SIZE)
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self.blocking_movement = blocking_movement
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self.blocking_movement = blocking_movement
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self.interactableItem = interactableItem
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self.interactableItem = interactableItem
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@ -11,6 +13,13 @@ class Cell:
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self.prepareTexture(texture)
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self.prepareTexture(texture)
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else:
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else:
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self.texture = texture
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self.texture = texture
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def blit_text(self,tekst, x, y, rozmiar_czcionki,window):
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font = pygame.font.Font('freesansbold.ttf', rozmiar_czcionki)
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text = font.render(str(tekst), True, (0, 255, 0), (0, 0, 128))
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textRect = text.get_rect()
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textRect.center = (x,y)
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window.blit(text, textRect)
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def prepareTexture(self, texture):
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def prepareTexture(self, texture):
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preparedTexture = pygame.image.load(texture).convert_alpha()
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preparedTexture = pygame.image.load(texture).convert_alpha()
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4
prefs.py
4
prefs.py
@ -3,5 +3,7 @@ HEIGHT = WIDTH
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GRID_SIZE = 12
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GRID_SIZE = 12
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CELL_SIZE = WIDTH // GRID_SIZE
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CELL_SIZE = WIDTH // GRID_SIZE
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SPAWN_POINT = (5, 5)
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SPAWN_POINT = (5, 5)
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COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255), (0, 255, 255), (128, 0, 128), (255, 165, 0), (0, 128, 128), (128, 128, 0)]
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COLORS = [(130, 200, 200)]
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