From 976de19d18fe6683160d806e075dbfb3c9e2750a Mon Sep 17 00:00:00 2001 From: Jager72 <49473040+Jager72@users.noreply.github.com> Date: Mon, 15 Apr 2024 22:39:31 +0200 Subject: [PATCH] feat: Made it so tables block movement --- app.py | 2 +- classes/table.py | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/app.py b/app.py index d02e988..b02984f 100644 --- a/app.py +++ b/app.py @@ -89,7 +89,7 @@ def get_neighbors(cell, cells): #Wpisujemy miejsce w ktorym znajduje sie agent i miejsce docelowe do funkcji znajdujacej najkrotsza sciezke start_cell = cells[5][5] -target_cell = cells[11][7] +target_cell = cells[9][11] shortest_path = bfs(start_cell, target_cell, cells) diff --git a/classes/table.py b/classes/table.py index 9c2de27..17d9a17 100644 --- a/classes/table.py +++ b/classes/table.py @@ -8,6 +8,7 @@ class Table(Interactable): super().__init__(cell, sprite) self.sprite = pygame.image.load(sprite).convert_alpha() self.sprite = pygame.transform.scale(self.sprite, (prefs.CELL_SIZE, prefs.CELL_SIZE)) + cell.blocking_movement = True self.name = name def interact(self,agent):