diff --git a/app.py b/app.py index 5f0b000..d8d36c8 100644 --- a/app.py +++ b/app.py @@ -3,7 +3,7 @@ import prefs from classes.beerKeg import BeerKeg from classes.coffeMachine import CoffeMachine from classes.table import Table -from pygame.locals import K_w, K_s, K_a, K_d +from pygame.locals import K_w, K_s, K_a, K_d, K_q, K_e from classes.cell import Cell from classes.agent import Agent from collections import deque @@ -57,7 +57,7 @@ agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells) #Wpisujemy miejsce w ktorym znajduje sie agent i miejsce docelowe do funkcji znajdujacej najkrotsza sciezke start_cell = cells[5][5] -target_cell = cells[9][11] +target_cell = cells[5][5] shortest_path = agent.bfs(start_cell, target_cell, cells) if shortest_path: @@ -96,6 +96,12 @@ while running: agent.move_right() if not any([keys[K_w], keys[K_s], keys[K_a], keys[K_d]]): agent.moved = False + + if keys[K_q]: + agent.rotate_left() + if keys[K_e]: + agent.rotate_right() + if pygame.key.get_pressed()[pygame.K_e]: if agent.current_cell.interactableItem and pygame.time.get_ticks() - agent.last_interact_time > 500: agent.last_interact_time = pygame.time.get_ticks() diff --git a/classes/agent.py b/classes/agent.py index bd644f5..0dc2783 100644 --- a/classes/agent.py +++ b/classes/agent.py @@ -13,6 +13,14 @@ class Agent: self.cells = cells self.score = baseScore self.multiplier = 1 + self.direction = 0 + + self.textures = [ + pygame.image.load("sprites/BartenderNew64.png").convert_alpha(), + pygame.image.load("sprites/AgentLewo.png").convert_alpha(), + pygame.image.load("sprites/AgentTyl.png").convert_alpha(), + pygame.image.load("sprites/AgentPrawo.png").convert_alpha() + ] def move_up(self): if pygame.time.get_ticks()-self.last_move_time > 125 and self.current_cell.Y > 0 and not self.cells[self.current_cell.X][self.current_cell.Y-1].blocking_movement: @@ -126,4 +134,29 @@ class Agent: def sciezkaAgenta(self, agent, path): x,y = self.pop_first_coordinates(path) if x is not None and y is not None: - agent.moveto(x,y) \ No newline at end of file + agent.moveto(x,y) + + + def rotate_left(self): + if pygame.time.get_ticks()-self.last_move_time > 125: + self.direction +=1 + if self.direction==4: + self.direction=0 + self.sprite = self.textures[self.direction] + self.sprite = pygame.transform.scale(self.sprite, (prefs.CELL_SIZE, prefs.CELL_SIZE)) + self.last_move_time=pygame.time.get_ticks() + print(self.direction) + + def rotate_right(self): + if pygame.time.get_ticks()-self.last_move_time > 125: + self.direction-=1 + if self.direction==-1: + self.direction=3 + self.sprite = self.textures[self.direction] + self.sprite = pygame.transform.scale(self.sprite, (prefs.CELL_SIZE, prefs.CELL_SIZE)) + self.last_move_time=pygame.time.get_ticks() + print(self.direction) + + + + diff --git a/sprites/AgentLewo.png b/sprites/AgentLewo.png new file mode 100644 index 0000000..f07c216 Binary files /dev/null and b/sprites/AgentLewo.png differ diff --git a/sprites/AgentPrawo.png b/sprites/AgentPrawo.png new file mode 100644 index 0000000..88a66e3 Binary files /dev/null and b/sprites/AgentPrawo.png differ diff --git a/sprites/AgentTyl.png b/sprites/AgentTyl.png new file mode 100644 index 0000000..cf943f0 Binary files /dev/null and b/sprites/AgentTyl.png differ