Moving to beerKeg or coffeeMachine and back
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parent
1be5d0fe09
commit
dd2d0616f3
42
app.py
42
app.py
@ -104,6 +104,9 @@ target_x, target_y = klientx_target-1, klienty_target
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def watekDlaSciezkiAgenta():
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assigned = False
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has_visited_beer_keg = False
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has_visited_coffee = False
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adult = False
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time.sleep(3)
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while True:
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if len(path) > 0:
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@ -119,9 +122,11 @@ def watekDlaSciezkiAgenta():
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x, y = element
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agent.moveto(x, y)
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neighbors = agent.get_neighbors(agent.current_cell, agent.cells)
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for neighbor in neighbors:
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if neighbor == klient.current_cell:
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if not assigned:
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neighbors = agent.get_neighbors(agent.current_cell, agent.cells)
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for neighbor in neighbors:
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if neighbor == klient.current_cell:
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if not assigned:
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random_client_data = random.choice(clients)
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glasses = predict_image(random_client_data.zdjecie)
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@ -130,10 +135,33 @@ def watekDlaSciezkiAgenta():
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print(random_client_data)
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print("Prediction (Adult):", prediction)
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assigned = True
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break
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if assigned:
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break
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if prediction == "Yes":
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path_beer = agent.bfs2(6,6)
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if path_beer:
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path.extend(path_beer)
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elif prediction == "No":
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path_coffee = agent.bfs2(4,10)
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if path_coffee:
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path.extend(path_coffee)
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if assigned:
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if prediction == "Yes":
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if not has_visited_beer_keg:
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if agent.current_cell == cells[6][6]:
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has_visited_beer_keg = True
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move_back = agent.bfs2(target_x,target_y)
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if move_back:
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path.extend(move_back)
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elif prediction == "No":
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if not has_visited_coffee:
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if agent.current_cell == cells[4][10]:
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has_visited_coffee = True
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move_back = agent.bfs2(target_x,target_y)
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if move_back:
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path.extend(move_back)
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time.sleep(1)
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@ -9,6 +9,8 @@ class Agent:
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self.sprite = pygame.image.load("sprites/BartenderNew64.png").convert_alpha()
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self.sprite = pygame.transform.scale(self.sprite, (prefs.CELL_SIZE, prefs.CELL_SIZE))
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self.current_cell = cells[x][y]
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self_current_x = x
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self_current_y = y
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self.moved=False
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self.last_move_time = pygame.time.get_ticks()
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self.last_interact_time = pygame.time.get_ticks()
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