using decisiontree to predict
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app.py
16
app.py
@ -11,11 +11,16 @@ import threading
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import time
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import time
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import random
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import random
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from classes.data.klient import Klient
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from classes.data.klient import Klient
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from classes.data.klient import Klient
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import xml.etree.ElementTree as ET
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from decisiontree import predict_client
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pygame.init()
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pygame.init()
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window = pygame.display.set_mode((prefs.WIDTH, prefs.HEIGHT))
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window = pygame.display.set_mode((prefs.WIDTH, prefs.HEIGHT))
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pygame.display.set_caption("Game Window")
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pygame.display.set_caption("Game Window")
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table_coords = [(4, 4), (4, prefs.GRID_SIZE-5), (prefs.GRID_SIZE-5, 4), (prefs.GRID_SIZE-5, prefs.GRID_SIZE-5)]
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table_coords = [(4, 4), (4, prefs.GRID_SIZE-5), (prefs.GRID_SIZE-5, 4), (prefs.GRID_SIZE-5, prefs.GRID_SIZE-5)]
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from classes.data.data_initializer import clients
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chosen_coords = random.choice(table_coords)
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chosen_coords = random.choice(table_coords)
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chosen_index = random.randint(0, len(table_coords)-1)
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chosen_index = random.randint(0, len(table_coords)-1)
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@ -117,6 +122,7 @@ def watekDlaSciezkiAgenta():
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time.sleep(1)
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time.sleep(1)
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def watekDlaSciezkiKlienta():
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def watekDlaSciezkiKlienta():
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assigned = False
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time.sleep(3)
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time.sleep(3)
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while True:
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while True:
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if len(path2) > 0:
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if len(path2) > 0:
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@ -132,10 +138,18 @@ def watekDlaSciezkiKlienta():
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x, y = element2
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x, y = element2
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klient.moveto(x, y)
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klient.moveto(x, y)
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if klient.current_cell == cells[klientx_target][klienty_target]:
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if not assigned and klient.current_cell == cells[klientx_target][klienty_target]:
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klient.przyStoliku = True
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klient.przyStoliku = True
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klient.stolik = klient.current_cell
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klient.stolik = klient.current_cell
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random_client_data = random.choice(clients)
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prediction = predict_client(random_client_data)
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print("\nClient data:")
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print(random_client_data)
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print("Prediction (Adult):", prediction)
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assigned = True
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if assigned:
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break
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time.sleep(1)
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time.sleep(1)
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@ -290,3 +290,5 @@ class Agent:
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@ -1,9 +1,11 @@
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import xml.etree.ElementTree as ET
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import xml.etree.ElementTree as ET
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from posilek import Posilek
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from classes.data.posilek import Posilek
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from klient import Klient
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from classes.data.klient import KlientCechy
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from kelner import Kelner
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from classes.data.klient import Klient
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from stolik import Stolik
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from classes.data.kelner import Kelner
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from zamowenie import Zamowienie
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from classes.data.stolik import Stolik
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from classes.data.zamowenie import Zamowienie
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with open('database\\meals.xml', 'r') as file:
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with open('database\\meals.xml', 'r') as file:
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xml_data = file.read()
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xml_data = file.read()
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tree = ET.ElementTree(ET.fromstring(xml_data))
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tree = ET.ElementTree(ET.fromstring(xml_data))
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@ -71,15 +73,47 @@ for person in root.findall('person'):
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if favorite_meal in [meal.nazwa for meal in meals]:
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if favorite_meal in [meal.nazwa for meal in meals]:
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favorite_meal = next((meal for meal in meals if meal.nazwa == favorite_meal), None)
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favorite_meal = next((meal for meal in meals if meal.nazwa == favorite_meal), None)
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wrinkles_element = person.find('Wrinkles')
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wrinkles = wrinkles_element.text if wrinkles_element is not None else ''
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balding_element = person.find('Balding')
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balding = balding_element.text if balding_element is not None else ''
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beard_element = person.find('Beard')
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beard = beard_element.text if beard_element is not None else ''
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outfit_element = person.find('Outfit')
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outfit = outfit_element.text if outfit_element is not None else ''
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glasses_element = person.find('Glasses')
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glasses = glasses_element.text if glasses_element is not None else ''
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tattoo_element = person.find('Tattoo')
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tattoo = tattoo_element.text if tattoo_element is not None else ''
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hair_element = person.find('Hair')
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hair = hair_element.text if hair_element is not None else ''
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behaviour_element = person.find('Behaviour')
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behaviour = behaviour_element.text if behaviour_element is not None else ''
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person_data = {
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person_data = {
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'imie': name,
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'imie': name,
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'nazwisko': surname,
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'nazwisko': surname,
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'wiek': age,
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'wiek': age,
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'ulubiony_posilek': favorite_meal,
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'ulubiony_posilek': favorite_meal,
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'restrykcje_dietowe': restrictions
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'restrykcje_dietowe': restrictions,
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'zmarszczki': wrinkles,
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'lysienie': balding,
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'broda': beard,
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'ubior': outfit,
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'okulary': glasses,
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'tatuaz': tattoo,
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'wlosy': hair,
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'zachowanie': behaviour
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}
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}
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clients.append(Klient(**person_data))
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clients.append(KlientCechy(**person_data))
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# Use the person_instance as needed
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# Use the person_instance as needed
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@ -109,9 +143,6 @@ for server in root.findall('server'):
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servers.append(Kelner(**server_data))
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servers.append(Kelner(**server_data))
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# Prezentacja uzycia przykładowego
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# Prezentacja uzycia przykładowego
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import random
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import random
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stoliki = []
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stoliki = []
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@ -143,7 +174,7 @@ for klient in [k for k in clients if k.stolik is not None]:
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print("----------------\n\n")
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print("----------------\n\n")
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import logic_test as logic
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import classes.data.logic_test as logic
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for klient in [k for k in clients if k.stolik is not None]:
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for klient in [k for k in clients if k.stolik is not None]:
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for zamownienie in klient.rachunek.zamowienia:
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for zamownienie in klient.rachunek.zamowienia:
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@ -4,6 +4,8 @@ import prefs
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import random
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import random
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import heapq
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import heapq
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from collections import deque
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from collections import deque
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from classes.data.rachunek import Rachunek
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class Klient:
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class Klient:
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def __init__(self,x,y,cells):
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def __init__(self,x,y,cells):
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@ -12,14 +14,7 @@ class Klient:
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self.current_cell = cells[x][y]
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self.current_cell = cells[x][y]
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self.current_x = x
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self.current_x = x
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self.current_y = y
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self.current_y = y
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# self.imie = imie
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# self.nazwisko = nazwisko
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# self.wiek = wiek
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przyStoliku = False
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przyStoliku = False
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self.stolik = None
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# self.rachunek = Rachunek(random.randint(1,1000))
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# self.ulubiony_posilek = ulubiony_posilek
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# self.restrykcje_dietowe = restrykcje_dietowe
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self.cells = cells
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self.cells = cells
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self.X = x
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self.X = x
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self.Y = y
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self.Y = y
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@ -97,19 +92,6 @@ class Klient:
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print(self.direction)
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print(self.direction)
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def zloz_zamowienie(self,zamowienie,stolik):
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if self.stolik is None:
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self.stolik = stolik
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stolik.przypisz_kelner(stolik.kelner)
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self.rachunek.dodaj_zamowienie(zamowienie)
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print(f"Klinet {self.imie} {self.nazwisko} zlozyl zamowienie przy stoliku {stolik.numer_stolika} i przyjal je kelner {stolik.kelner.numer_pracowniczy}.")
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else:
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print("Klient ma juz przypisany stolik.")
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def __str__(self):
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return f"Klient: {self.imie} {self.nazwisko} {self.wiek}, ulubione Danie: {self.ulubiony_posilek}, restrykcje diet: {self.restrykcje_dietowe}"
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def get_possible_moves(self):
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def get_possible_moves(self):
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possible_moves = []
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possible_moves = []
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@ -199,3 +181,33 @@ class Klient:
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dy = abs(current[1] - target[1])
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dy = abs(current[1] - target[1])
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return dx + dy
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return dx + dy
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class KlientCechy:
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def __init__(self,imie,nazwisko,wiek,ulubiony_posilek,restrykcje_dietowe,zmarszczki, lysienie, broda, ubior, okulary, tatuaz, wlosy, zachowanie):
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self.imie = imie
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self.nazwisko = nazwisko
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self.wiek = wiek
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self.ulubiony_posilek = ulubiony_posilek
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self.restrykcje_dietowe = restrykcje_dietowe
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self.zmarszczki = zmarszczki
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self.lysienie = lysienie
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self.broda = broda
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self.ubior = ubior
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self.okulary = okulary
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self.tatuaz = tatuaz
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self.wlosy = wlosy
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self.zachowanie = zachowanie
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self.stolik = None
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self.rachunek = Rachunek(random.randint(1,1000))
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def zloz_zamowienie(self,zamowienie,stolik):
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if self.stolik is None:
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self.stolik = stolik
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stolik.przypisz_kelner(stolik.kelner)
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self.rachunek.dodaj_zamowienie(zamowienie)
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print(f"Klinet {self.imie} {self.nazwisko} zlozyl zamowienie przy stoliku {stolik.numer_stolika} i przyjal je kelner {stolik.kelner.numer_pracowniczy}.")
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else:
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print("Klient ma juz przypisany stolik.")
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def __str__(self):
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return f"Klient: {self.imie} {self.nazwisko} {self.wiek}, ulubione Danie: {self.ulubiony_posilek}, restrykcje diet: {self.restrykcje_dietowe}. Jego cechy to: zmarszczki: {self.zmarszczki}, lysienie: {self.lysienie}, broda: {self.broda}, ubior: {self.ubior}, okulary: {self.okulary}, tatuaz: {self.tatuaz}, wlosy: {self.wlosy}, zachowanie: {self.zachowanie}"
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@ -1,6 +1,6 @@
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import pygame
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import pygame
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from zamowenie import Zamowienie
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from classes.data.zamowenie import Zamowienie
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class Rachunek:
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class Rachunek:
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def __init__(self,numer_zamowienia):
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def __init__(self,numer_zamowienia):
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self.numer_zamowienia = numer_zamowienia
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self.numer_zamowienia = numer_zamowienia
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import pygame
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import pygame
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from stolik import Stolik
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from classes.data.stolik import Stolik
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from kelner import Kelner
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from classes.data.kelner import Kelner
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from posilek import Posilek
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from classes.data.posilek import Posilek
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class Zamowienie:
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class Zamowienie:
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def __init__(self,numer_zamowienia,posilek):
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def __init__(self,numer_zamowienia,posilek):
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self.numer_zamowienia = numer_zamowienia
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self.numer_zamowienia = numer_zamowienia
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@ -5,6 +5,14 @@
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<age>21</age>
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<age>21</age>
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<favoriteMeal>Tatar</favoriteMeal>
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<favoriteMeal>Tatar</favoriteMeal>
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<restrictions>Meat</restrictions>
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<restrictions>Meat</restrictions>
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<Wrinkles>No</Wrinkles>
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<Balding>Yes</Balding>
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<Beard>Yes</Beard>
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<Outfit>Messy</Outfit>
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<Glasses>No</Glasses>
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<Tattoo>No</Tattoo>
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<Hair>Color</Hair>
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<Behaviour>Energetic</Behaviour>
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</person>
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</person>
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<person>
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<person>
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<name>Kamil</name>
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<name>Kamil</name>
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<age>17</age>
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<age>17</age>
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<favoriteMeal>Pomidorowa z Makaronem</favoriteMeal>
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<favoriteMeal>Pomidorowa z Makaronem</favoriteMeal>
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<restrictions>Vegetarian</restrictions>
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<restrictions>Vegetarian</restrictions>
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<Wrinkles>No</Wrinkles>
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<Balding>No</Balding>
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<Beard>No</Beard>
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<Outfit>Messy</Outfit>
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<Glasses>No</Glasses>
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<Tattoo>No</Tattoo>
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<Hair>Color</Hair>
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<Behaviour>Energetic</Behaviour>
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</person>
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</person>
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<person>
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<person>
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<name>Jon</name>
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<name>Jon</name>
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@ -19,7 +35,14 @@
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<age>23</age>
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<age>23</age>
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<favoriteMeal>Grochówka</favoriteMeal>
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<favoriteMeal>Grochówka</favoriteMeal>
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<restrictions>Vegan</restrictions>
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<restrictions>Vegan</restrictions>
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<Wrinkles>No</Wrinkles>
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<Balding>No</Balding>
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<Beard>No</Beard>
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<Outfit>Messy</Outfit>
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<Glasses>No</Glasses>
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<Tattoo>No</Tattoo>
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<Hair>Color</Hair>
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<Behaviour>Energetic</Behaviour>
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</person>
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</person>
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<person>
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<person>
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<name>Andrzej</name>
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<name>Andrzej</name>
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<age>44</age>
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<age>44</age>
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<favoriteMeal>Spaghetti Bolognese</favoriteMeal>
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<favoriteMeal>Spaghetti Bolognese</favoriteMeal>
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<restrictions>Meat</restrictions>
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<restrictions>Meat</restrictions>
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<Wrinkles>No</Wrinkles>
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<Balding>No</Balding>
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<Beard>No</Beard>
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<Outfit>Messy</Outfit>
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<Glasses>No</Glasses>
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<Tattoo>No</Tattoo>
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<Hair>Color</Hair>
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<Behaviour>Energetic</Behaviour>
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</person>
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</person>
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</people>
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</people>
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@ -38,13 +38,13 @@ clf_en = DecisionTreeClassifier(criterion='entropy', max_depth=3, random_state=0
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clf_en.fit(X_train, y_train)
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clf_en.fit(X_train, y_train)
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y_pred_en = clf_en.predict(X_test)
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y_pred_en = clf_en.predict(X_test)
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print('Model accuracy score with criterion entropy: {0:0.4f}'.format(accuracy_score(y_test, y_pred_en)))
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#print('Model accuracy score with criterion entropy: {0:0.4f}'.format(accuracy_score(y_test, y_pred_en)))
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y_pred_train_en = clf_en.predict(X_train)
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y_pred_train_en = clf_en.predict(X_train)
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print('Training-set accuracy score: {0:0.4f}'.format(accuracy_score(y_train, y_pred_train_en)))
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#print('Training-set accuracy score: {0:0.4f}'.format(accuracy_score(y_train, y_pred_train_en)))
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print('Training set score: {:.4f}'.format(clf_en.score(X_train, y_train)))
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#print('Training set score: {:.4f}'.format(clf_en.score(X_train, y_train)))
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print('Test set score: {:.4f}'.format(clf_en.score(X_test, y_test)))
|
#print('Test set score: {:.4f}'.format(clf_en.score(X_test, y_test)))
|
||||||
|
|
||||||
dot_data = tree.export_graphviz(clf_en, out_file=None,
|
dot_data = tree.export_graphviz(clf_en, out_file=None,
|
||||||
feature_names=X_train.columns,
|
feature_names=X_train.columns,
|
||||||
@ -53,7 +53,7 @@ dot_data = tree.export_graphviz(clf_en, out_file=None,
|
|||||||
special_characters=True)
|
special_characters=True)
|
||||||
|
|
||||||
#nowy klient testowo
|
#nowy klient testowo
|
||||||
new_client = {
|
"""new_client = {
|
||||||
"Wrinkles": random.choice(['Yes', 'No']),
|
"Wrinkles": random.choice(['Yes', 'No']),
|
||||||
"Balding": random.choice(['Yes', 'No']),
|
"Balding": random.choice(['Yes', 'No']),
|
||||||
"Beard": random.choice(['Yes', 'No']),
|
"Beard": random.choice(['Yes', 'No']),
|
||||||
@ -62,15 +62,33 @@ new_client = {
|
|||||||
"Tattoo": random.choice(['Yes', 'No']),
|
"Tattoo": random.choice(['Yes', 'No']),
|
||||||
"Hair": random.choice(['Color', 'Grey', 'Natural']),
|
"Hair": random.choice(['Color', 'Grey', 'Natural']),
|
||||||
"Behaviour": random.choice(['Energetic', 'Stressed', 'Calm'])
|
"Behaviour": random.choice(['Energetic', 'Stressed', 'Calm'])
|
||||||
}
|
} """
|
||||||
|
|
||||||
new_client_df = pd.DataFrame(new_client, index=[0])
|
def predict_client(client_data):
|
||||||
new_client_df_encoded = encoder.transform(new_client_df)
|
new_client = {
|
||||||
prediction = clf_en.predict(new_client_df_encoded)
|
"Wrinkles": client_data.zmarszczki,
|
||||||
|
"Balding": client_data.lysienie,
|
||||||
|
"Beard": client_data.broda,
|
||||||
|
"Outfit": client_data.ubior,
|
||||||
|
"Glasses": client_data.okulary,
|
||||||
|
"Tattoo": client_data.tatuaz,
|
||||||
|
"Hair": client_data.wlosy,
|
||||||
|
"Behaviour": client_data.zachowanie
|
||||||
|
}
|
||||||
|
new_client_df = pd.DataFrame(new_client, index=[0])
|
||||||
|
new_client_df_encoded = encoder.transform(new_client_df)
|
||||||
|
prediction = clf_en.predict(new_client_df_encoded)
|
||||||
|
print('Model accuracy score with criterion entropy: {0:0.4f}'.format(accuracy_score(y_test, y_pred_en)))
|
||||||
|
print('Training-set accuracy score: {0:0.4f}'.format(accuracy_score(y_train, y_pred_train_en)))
|
||||||
|
|
||||||
print("\nNew client:")
|
print('Training set score: {:.4f}'.format(clf_en.score(X_train, y_train)))
|
||||||
print(new_client_df)
|
print('Test set score: {:.4f}'.format(clf_en.score(X_test, y_test)))
|
||||||
print("Prediction:", prediction[0])
|
|
||||||
|
return prediction[0]
|
||||||
|
|
||||||
|
#print("\nNew client:")
|
||||||
|
#print(new_client_df)
|
||||||
|
#print("Prediction:", prediction[0])
|
||||||
|
|
||||||
#graph = graphviz.Source(dot_data)
|
#graph = graphviz.Source(dot_data)
|
||||||
#graph.render("decision_tree", format='png')
|
#graph.render("decision_tree", format='png')
|
||||||
|
Loading…
Reference in New Issue
Block a user