Projekt_Si/app.py

161 lines
5.3 KiB
Python

import pygame
import prefs
from classes.beerKeg import BeerKeg
from classes.coffeMachine import CoffeMachine
from classes.table import Table
from pygame.locals import K_w, K_s, K_a, K_d, K_q, K_e, K_r, K_b,K_g
from classes.cell import Cell
from classes.agent import Agent
from collections import deque
import threading
import time
pygame.init()
window = pygame.display.set_mode((prefs.WIDTH, prefs.HEIGHT))
pygame.display.set_caption("Game Window")
def initBoard():
global cells
cells = []
for i in range(prefs.GRID_SIZE):
row = []
for j in range(prefs.GRID_SIZE):
cell = Cell(i, j, 1)
# Wybierz kolor dla płytki na podstawie jej położenia
if i == 0 or i == prefs.GRID_SIZE - 1 or j == 0 or j == prefs.GRID_SIZE - 1:
color = (100, 20, 20)
elif i == 1 or i == prefs.GRID_SIZE - 2 or j == 1 or j == prefs.GRID_SIZE - 2:
color = (20, 100, 20)
elif i == 2 or i == prefs.GRID_SIZE - 3 or j == 2 or j == prefs.GRID_SIZE - 3:
color = (20, 20, 100)
else:
color = (150, 200, 200)
cell.color = color
row.append(cell)
cells.append(row)
# Test
# Na potrzeby prezentacji tworzę sobie prostokątne ściany na które nie da się wejść
x1 = 3
y1 = 6
for i in range(x1, x1+4):
for j in range(y1, y1+2):
cells[i][j].prepareTexture("sprites/wall.png")
cells[i][j].blocking_movement = True
cells[6][4].interactableItem = BeerKeg(cells[6][4], "Beer Keg")
cells[4][10].interactableItem = CoffeMachine(cells[4][10], "Coffe Machine")
cells[9][10].interactableItem = Table(cells[9][10], "Table")
cells[8][2].interactableItem = Table(cells[8][2], "Table")
cells[6][2].interactableItem = Table(cells[6][2], "Table")
cells[4][2].interactableItem = Table(cells[4][2], "Table")
for cell in cells:
for cel in cell:
cel.waga = Agent.get_cost((cel.X, cel.Y), cells)
cells[9][9].waga = 2
cells[9][8].waga = 10
cells[8][8].waga = 10
cells[prefs.SPAWN_POINT[0]+1][prefs.SPAWN_POINT[1]].waga = 100
cells[prefs.SPAWN_POINT[0]][prefs.SPAWN_POINT[1]-1].waga = 100
cells[9][7].waga = 2
cells[10][6].waga = 2
cells[7][7].waga = 2
def draw_grid(window, cells, agent):
for i in range(prefs.GRID_SIZE):
for j in range(prefs.GRID_SIZE):
cell = cells[i][j]
color = cell.color
pygame.draw.rect(window, cell.color, (i*prefs.CELL_SIZE, j*prefs.CELL_SIZE, prefs.CELL_SIZE, prefs.CELL_SIZE))
if(cells[i][j].interactableItem):
cells[i][j].interactableItem.update(window)
if(not cells[i][j].blocking_movement):
cells[i][j].blit_text(cells[i][j].waga, i*50+6, j*52+6, 12,window)
font = pygame.font.SysFont('Comic Sans MS', 30)
scoreText = font.render("Score: {}".format(str(round(agent.score,2))), 1, (0, 0, 0))
multiplierText = font.render("Multiplier: {}".format(str(round(agent.multiplier,2))), 1, (0, 0, 0))
window.blit(scoreText, (0, 0))
window.blit(multiplierText, (0, 50))
initBoard()
agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
target_x, target_y = 9, 11
def watekDlaSciezkiAgenta():
time.sleep(3)
while True:
if len(path) > 0:
element = path.pop(0)
print(element)
if element == "left":
agent.rotate_left()
if element == "right":
agent.rotate_right()
if element == "forward":
agent.move_direction()
elif isinstance(element, tuple): # Check if it's a tuple indicating movement coordinates
x, y = element
agent.moveto(x, y)
time.sleep(1)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[K_w] and not agent.moved:
agent.move_up()
if keys[K_s] and not agent.moved:
agent.move_down()
if keys[K_a] and not agent.moved:
agent.move_left()
if keys[K_d] and not agent.moved:
agent.move_right()
if not any([keys[K_w], keys[K_s], keys[K_a], keys[K_d]]):
agent.moved = False
if keys[K_q]:
agent.rotate_left()
if keys[K_e]:
agent.rotate_right()
if keys[K_r]:
agent.move_direction()
if keys[K_b]:
path = agent.bfs2(target_x, target_y)
print("Najkrótsza ścieżka:", path)
watek = threading.Thread(target=watekDlaSciezkiAgenta)
watek.daemon = True
watek.start()
if keys[K_g]:
path, cost = agent.astar((target_x, target_y), start_cost=0)
print("Shortest path:", path)
print("Total cost:", cost)
watek = threading.Thread(target=watekDlaSciezkiAgenta)
watek.daemon = True
watek.start()
if pygame.key.get_pressed()[pygame.K_e]:
if agent.current_cell.interactableItem and pygame.time.get_ticks() - agent.last_interact_time > 500:
agent.last_interact_time = pygame.time.get_ticks()
agent.current_cell.interactableItem.interact(agent)
window.fill((255, 0, 0))
draw_grid(window, cells, agent)
agent.update(window)
pygame.display.update()
time.sleep(0.1)
pygame.quit()