86 lines
2.6 KiB
Python
86 lines
2.6 KiB
Python
import pygame
|
|
import prefs
|
|
from classes.beerKeg import BeerKeg
|
|
from classes.coffeMachine import CoffeMachine
|
|
from pygame.locals import K_w, K_s, K_a, K_d
|
|
from classes.cell import Cell
|
|
from classes.agent import Agent
|
|
pygame.init()
|
|
window = pygame.display.set_mode((prefs.WIDTH, prefs.HEIGHT))
|
|
pygame.display.set_caption("Game Window")
|
|
|
|
def initBoard():
|
|
global cells
|
|
cells = []
|
|
for i in range(prefs.GRID_SIZE):
|
|
row = []
|
|
for j in range(prefs.GRID_SIZE):
|
|
cell = Cell(i, j)
|
|
row.append(cell)
|
|
cells.append(row)
|
|
|
|
#test
|
|
# Na potrzeby prezentacji tworzę sobie prostokatne sciany na które nie da się wejść
|
|
x1 = 3
|
|
y1 = 6
|
|
for i in range(x1, x1+4):
|
|
for j in range(y1, y1+2):
|
|
cells[i][j].prepareTexture("sprites/wall.png")
|
|
cells[i][j].blocking_movement = True
|
|
|
|
cells[6][4].interactableItem = BeerKeg(cells[6][4], "Beer Keg")
|
|
cells[4][10].interactableItem = CoffeMachine(cells[4][10], "Coffe Machine")
|
|
|
|
def draw_grid(window, cells, agent):
|
|
for i in range(prefs.GRID_SIZE):
|
|
for j in range(prefs.GRID_SIZE):
|
|
cells[i][j].update(window)
|
|
if(cells[i][j].interactableItem):
|
|
cells[i][j].interactableItem.update(window)
|
|
font = pygame.font.SysFont('Comic Sans MS', 30)
|
|
scoreText = font.render("Score: {}".format(str(round(agent.score,2))), 1, (0, 0, 0))
|
|
multiplierText = font.render("Multiplier: {}".format(str(round(agent.multiplier,2))), 1, (0, 0, 0))
|
|
|
|
window.blit(scoreText, (0, 0))
|
|
window.blit(multiplierText, (0, 50))
|
|
|
|
initBoard()
|
|
agent = Agent(prefs.SPAWN_POINT[0], prefs.SPAWN_POINT[1], cells)
|
|
running = True
|
|
while running:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
|
|
# takie głupie kontrolki do usunięcia potem, tylko do preznetacji
|
|
|
|
keys = pygame.key.get_pressed()
|
|
if keys[K_w] and not agent.moved:
|
|
agent.move_up()
|
|
if keys[K_s] and not agent.moved:
|
|
agent.move_down()
|
|
if keys[K_a] and not agent.moved:
|
|
agent.move_left()
|
|
if keys[K_d] and not agent.moved:
|
|
agent.move_right()
|
|
if not any([keys[K_w], keys[K_s], keys[K_a], keys[K_d]]):
|
|
agent.moved = False
|
|
if pygame.key.get_pressed()[pygame.K_e]:
|
|
if agent.current_cell.interactableItem and pygame.time.get_ticks() - agent.last_interact_time > 500:
|
|
agent.last_interact_time = pygame.time.get_ticks()
|
|
agent.current_cell.interactableItem.interact(agent)
|
|
|
|
|
|
window.fill((255, 0, 0))
|
|
draw_grid(window, cells, agent)
|
|
agent.update(window)
|
|
pygame.display.update()
|
|
|
|
pygame.quit()
|
|
|
|
|
|
|
|
|
|
|
|
|