Projekt_Si/classes/agent.py

39 lines
2.0 KiB
Python

import pygame
import prefs
class Agent:
def __init__(self, x, y, cells):
self.sprite = pygame.image.load("Chef64new.png").convert_alpha()
self.sprite = pygame.transform.scale(self.sprite, (prefs.CELL_SIZE, prefs.CELL_SIZE))
self.current_cell = cells[x][y]
self.moved=False
self.last_move_time=pygame.time.get_ticks()
self.cells = cells
def move_up(self):
if pygame.time.get_ticks()-self.last_move_time > 125 and self.current_cell.Y > 0 and not self.cells[self.current_cell.X][self.current_cell.Y-1].blocking_movement:
self.current_cell = self.cells[self.current_cell.X][self.current_cell.Y-1]
self.moved=True
self.last_move_time=pygame.time.get_ticks()
def move_down(self):
if pygame.time.get_ticks()-self.last_move_time > 125 and self.current_cell.Y < prefs.GRID_SIZE-1 and not self.cells[self.current_cell.X][self.current_cell.Y+1].blocking_movement:
self.current_cell = self.cells[self.current_cell.X][self.current_cell.Y+1]
self.moved=True
self.last_move_time=pygame.time.get_ticks()
def move_left(self):
if pygame.time.get_ticks()-self.last_move_time > 125 and self.current_cell.X > 0 and not self.cells[self.current_cell.X-1][self.current_cell.Y].blocking_movement:
self.current_cell = self.cells[self.current_cell.X-1][self.current_cell.Y]
self.moved=True
self.last_move_time=pygame.time.get_ticks()
def move_right(self):
if pygame.time.get_ticks()-self.last_move_time > 125 and self.current_cell.X < prefs.GRID_SIZE-1 and not self.cells[self.current_cell.X+1][self.current_cell.Y].blocking_movement:
self.current_cell = self.cells[self.current_cell.X+1][self.current_cell.Y]
self.moved=True
self.last_move_time=pygame.time.get_ticks()
def draw(self, surface):
surface.blit(self.sprite, (self.current_cell.X * prefs.CELL_SIZE,
self.current_cell.Y * prefs.CELL_SIZE))