second commit

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Ignacy Cieszacy 2024-03-14 11:02:43 +01:00
parent 4cc7f48477
commit 6d0021d8f1
16 changed files with 194 additions and 0 deletions

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# Default ignored files
/shelf/
/workspace.xml

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<version value="1.0" />
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<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
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</module>

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import pygame
import sys
import random
import os
# Initialize Pygame
pygame.init()
# Constants
TILE_SIZE = 96 # Size of a square tile in pixels
GRID_WIDTH, GRID_HEIGHT = 16, 8 # Grid dimensions
SCREEN_WIDTH, SCREEN_HEIGHT = GRID_WIDTH * TILE_SIZE, GRID_HEIGHT * TILE_SIZE
FPS = 60 # Frames per second
# Setup display
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Forklift Game')
# Clock
clock = pygame.time.Clock()
# Function to load and scale images
def load_image(name, scale=None):
"""Loads an image and optionally scales it."""
image = pygame.image.load(name).convert_alpha()
if scale:
image = pygame.transform.scale(image, scale)
return image
# Placeholder for images (will be loaded after video mode set)
forklift_image_full = None
freight_images_full = None
# Game variables
forklift_pos = [7, 3] # Adjusted starting position of the forklift
carrying_freight = False
carried_freight = None
freight_positions = {} # Dictionary to keep track of freight positions and types
# Load images
def load_images():
global forklift_image_full, freight_images_full
forklift_image_full = load_image('forklift.png', (TILE_SIZE, TILE_SIZE))
freight_images_full = {
'clothes': load_image('clothes.png', (TILE_SIZE, TILE_SIZE)),
'fruit': load_image('fruit.png', (TILE_SIZE, TILE_SIZE)),
'nuclear_waste': load_image('nuclear_waste.png', (TILE_SIZE, TILE_SIZE)),
'car_parts': load_image('car_parts.png', (TILE_SIZE, TILE_SIZE)),
}
# Initialize or reset game elements
def init_game():
freight_positions.clear()
load_images() # Ensure images are loaded after video mode set
reset_truck_bed_freight()
# Reset freight on the truck bed
def reset_truck_bed_freight():
types = list(freight_images_full.keys())
for x in range(12, 16):
freight_positions[(x, 0)] = random.choice(types)
# Drawing functions
def draw_board():
screen.fill((255, 255, 255))
for x in range(GRID_WIDTH):
for y in range(GRID_HEIGHT):
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE), 1)
def draw_truck_bed_and_racks():
for x in range(12, 16):
pygame.draw.rect(screen, (0, 0, 255), (x * TILE_SIZE, 0, TILE_SIZE, TILE_SIZE))
for y in range(5, 8):
for x in range(GRID_WIDTH):
pygame.draw.rect(screen, (165, 42, 42), (x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE))
def draw_forklift_and_freight():
x, y = forklift_pos
if carrying_freight:
# Draw smaller images when carrying freight
small_size = (TILE_SIZE // 2, TILE_SIZE // 2)
forklift_small = pygame.transform.scale(forklift_image_full, small_size)
freight_small = pygame.transform.scale(freight_images_full[carried_freight], small_size)
screen.blit(forklift_small, (x * TILE_SIZE, y * TILE_SIZE + TILE_SIZE // 2))
screen.blit(freight_small, (x * TILE_SIZE + TILE_SIZE // 2, y * TILE_SIZE))
else:
screen.blit(forklift_image_full, (x * TILE_SIZE, y * TILE_SIZE))
def draw_freight():
for (x, y), freight_type in freight_positions.items():
screen.blit(freight_images_full[freight_type], (x * TILE_SIZE, y * TILE_SIZE))
# Game mechanics
def move_forklift(dx, dy):
global forklift_pos
new_pos = [forklift_pos[0] + dx, forklift_pos[1] + dy]
if 0 <= new_pos[0] < GRID_WIDTH and 0 <= new_pos[1] < GRID_HEIGHT:
forklift_pos = new_pos
def handle_freight():
global carrying_freight, carried_freight, freight_positions
pos_tuple = tuple(forklift_pos)
if carrying_freight:
if pos_tuple not in freight_positions:
freight_positions[pos_tuple] = carried_freight
carrying_freight = False
carried_freight = None
else:
if pos_tuple in freight_positions:
carried_freight = freight_positions.pop(pos_tuple)
carrying_freight = True
# Main game loop
def game_loop():
init_game()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move_forklift(-1, 0)
elif event.key == pygame.K_RIGHT:
move_forklift(1, 0)
elif event.key == pygame.K_UP:
move_forklift(0, -1)
elif event.key == pygame.K_DOWN:
move_forklift(0, 1)
elif event.key == pygame.K_SPACE:
handle_freight()
elif event.key == pygame.K_r:
reset_truck_bed_freight()
draw_board()
draw_truck_bed_and_racks()
draw_freight()
draw_forklift_and_freight()
pygame.display.flip()
clock.tick(FPS)
pygame.quit()
sys.exit()
game_loop()