This commit is contained in:
Konrad Chojnacki 2024-04-18 13:33:38 +02:00
commit 8966fd0e15
21 changed files with 406 additions and 0 deletions

3
ai-wozek/.idea/.gitignore vendored Normal file
View File

@ -0,0 +1,3 @@
# Default ignored files
/shelf/
/workspace.xml

View File

@ -0,0 +1,6 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/wozek.iml" filepath="$PROJECT_DIR$/.idea/wozek.iml" />
</modules>
</component>
</project>

View File

@ -0,0 +1,25 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="wozek" type="PythonConfigurationType" factoryName="Python" nameIsGenerated="true">
<module name="wozek" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="PARENT_ENVS" value="true" />
<envs>
<env name="PYTHONUNBUFFERED" value="1" />
</envs>
<option name="SDK_HOME" value="" />
<option name="SDK_NAME" value="Python 3.10" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="IS_MODULE_SDK" value="false" />
<option name="ADD_CONTENT_ROOTS" value="true" />
<option name="ADD_SOURCE_ROOTS" value="true" />
<EXTENSION ID="PythonCoverageRunConfigurationExtension" runner="coverage.py" />
<option name="SCRIPT_NAME" value="$PROJECT_DIR$/wozek.py" />
<option name="PARAMETERS" value="" />
<option name="SHOW_COMMAND_LINE" value="false" />
<option name="EMULATE_TERMINAL" value="false" />
<option name="MODULE_MODE" value="false" />
<option name="REDIRECT_INPUT" value="false" />
<option name="INPUT_FILE" value="" />
<method v="2" />
</configuration>
</component>

7
ai-wozek/.idea/wozek.iml Normal file
View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

0
ai-wozek/README.md Normal file
View File

BIN
ai-wozek/car_parts.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 582 KiB

View File

@ -0,0 +1,4 @@
[ZoneTransfer]
ZoneId=3
ReferrerUrl=https://cloudconvert.com/
HostUrl=https://eu-central.storage.cloudconvert.com/tasks/89fd002d-da8d-428b-8ab9-f34e46a152d2/car_parts.png?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=cloudconvert-production%2F20240313%2Ffra%2Fs3%2Faws4_request&X-Amz-Date=20240313T125446Z&X-Amz-Expires=86400&X-Amz-Signature=5a6c7c1a4a9ace4b9847c1333519558594ff9acf8eef806f38e598003f86ffca&X-Amz-SignedHeaders=host&response-content-disposition=attachment%3B%20filename%3D%22car_parts.png%22&response-content-type=image%2Fpng&x-id=GetObject

BIN
ai-wozek/clothes.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 794 KiB

View File

@ -0,0 +1,4 @@
[ZoneTransfer]
ZoneId=3
ReferrerUrl=https://cloudconvert.com/
HostUrl=https://eu-central.storage.cloudconvert.com/tasks/bed19f02-21bb-4af5-9a42-7cc3365f2bf4/clothes.png?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=cloudconvert-production%2F20240313%2Ffra%2Fs3%2Faws4_request&X-Amz-Date=20240313T125445Z&X-Amz-Expires=86400&X-Amz-Signature=f4586482e9493741e4b8acf756f10e3f879fc503bf0f4d05c1d4131aee65006a&X-Amz-SignedHeaders=host&response-content-disposition=attachment%3B%20filename%3D%22clothes.png%22&response-content-type=image%2Fpng&x-id=GetObject

BIN
ai-wozek/forklift.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 334 KiB

View File

@ -0,0 +1,4 @@
[ZoneTransfer]
ZoneId=3
ReferrerUrl=https://cloudconvert.com/
HostUrl=https://eu-central.storage.cloudconvert.com/tasks/72d14743-46c1-4131-ad52-b8c020251781/DALL%C2%B7E%202024-03-13%2013.49.29%20-%20A%20cute%2C%20cartoonish%20forklift%20in%20a%20simple%2C%20colorful%20style%2C%20isolated%20on%20a%20white%20background%2C%20suitable%20for%20a%2032x32%20pixels%20square%20format.png?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=cloudconvert-production%2F20240313%2Ffra%2Fs3%2Faws4_request&X-Amz-Date=20240313T125232Z&X-Amz-Expires=86400&X-Amz-Signature=47f29abd7d2833b597df60a061ece32135317b2715f4a5a5bd731d101328378a&X-Amz-SignedHeaders=host&response-content-disposition=attachment%3B%20filename%3D%22DALL%C2%B7E%202024-03-13%2013.49.29%20-%20A%20cute%2C%20cartoonish%20forklift%20in%20a%20simple%2C%20colorful%20style%2C%20isolated%20on%20a%20white%20background%2C%20suitable%20for%20a%2032x32%20pixels%20square%20format.png%22&response-content-type=image%2Fpng&x-id=GetObject

BIN
ai-wozek/forkliftE.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 650 KiB

BIN
ai-wozek/forkliftN.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 663 KiB

BIN
ai-wozek/forkliftS.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 662 KiB

BIN
ai-wozek/forkliftW.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 651 KiB

BIN
ai-wozek/fruit.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 457 KiB

View File

@ -0,0 +1,4 @@
[ZoneTransfer]
ZoneId=3
ReferrerUrl=https://cloudconvert.com/
HostUrl=https://eu-central.storage.cloudconvert.com/tasks/bb36c777-c2d4-47c2-988b-532a79573e35/fruit.png?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=cloudconvert-production%2F20240313%2Ffra%2Fs3%2Faws4_request&X-Amz-Date=20240313T125445Z&X-Amz-Expires=86400&X-Amz-Signature=f19271408b0122b54201104cb6b223d8421964134753883343dec7c677f11f37&X-Amz-SignedHeaders=host&response-content-disposition=attachment%3B%20filename%3D%22fruit.png%22&response-content-type=image%2Fpng&x-id=GetObject

BIN
ai-wozek/nuclear_waste.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 254 KiB

View File

@ -0,0 +1,4 @@
[ZoneTransfer]
ZoneId=3
ReferrerUrl=https://cloudconvert.com/
HostUrl=https://eu-central.storage.cloudconvert.com/tasks/7b680dc5-6ff4-4d66-a9fd-ee8b636e3bf1/nuclear_waste.png?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=cloudconvert-production%2F20240313%2Ffra%2Fs3%2Faws4_request&X-Amz-Date=20240313T125444Z&X-Amz-Expires=86400&X-Amz-Signature=09442679e02fcce160ea1f20fd133696d8b766e1e728a06c853e03fe9b951e05&X-Amz-SignedHeaders=host&response-content-disposition=attachment%3B%20filename%3D%22nuclear_waste.png%22&response-content-type=image%2Fpng&x-id=GetObject

337
ai-wozek/wozek.py Normal file
View File

@ -0,0 +1,337 @@
import pygame
import sys
import random
import os
import time
class Node():
def __init__(self,position,rotation,action,parent):
self.position=position
self.rotation=rotation
self.action=action
self.parent=parent
# Initialize Pygame
pygame.init()
# Constants
TILE_SIZE = 96 # Size of a square tile in pixels
GRID_WIDTH, GRID_HEIGHT = 16,8 # Grid dimensions
SCREEN_WIDTH, SCREEN_HEIGHT = GRID_WIDTH * TILE_SIZE, GRID_HEIGHT * TILE_SIZE
FPS = 60 # Frames per second
# Setup display
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Forklift Game')
# Clock
clock = pygame.time.Clock()
# Function to load and scale images
def load_image(name, scale=None):
"""Loads an image and optionally scales it."""
image = pygame.image.load(name).convert_alpha()
if scale:
image = pygame.transform.scale(image, scale)
return image
# Placeholder for images (will be loaded after video mode set)
forklift_image_full = None
freight_images_full = None
# Game variables
forklift_pos = [7, 0]
rotation='E'# Adjusted starting position of the forklift
carrying_freight = False
carried_freight = None
freight_positions = {} # Dictionary to keep track of freight positions and types
# Load images
def load_images():
global forklift_image_full, freight_images_full
global rotation
if rotation=='E':
forklift_image_full = load_image('forkliftE.png', (TILE_SIZE, TILE_SIZE))
elif rotation=='W':
forklift_image_full = load_image('forkliftW.png', (TILE_SIZE, TILE_SIZE))
elif rotation=='N':
forklift_image_full = load_image('forkliftN.png', (TILE_SIZE, TILE_SIZE))
elif rotation=='S':
forklift_image_full = load_image('forkliftS.png', (TILE_SIZE, TILE_SIZE))
#forklift_image_full = load_image('forklift.png', (TILE_SIZE, TILE_SIZE))
freight_images_full = {
'clothes': load_image('clothes.png', (TILE_SIZE, TILE_SIZE)),
'fruit': load_image('fruit.png', (TILE_SIZE, TILE_SIZE)),
'nuclear_waste': load_image('nuclear_waste.png', (TILE_SIZE, TILE_SIZE)),
'car_parts': load_image('car_parts.png', (TILE_SIZE, TILE_SIZE)),
}
# Initialize or reset game elements
def init_game():
freight_positions.clear()
load_images() # Ensure images are loaded after video mode set
reset_truck_bed_freight()
# Reset freight on the truck bed
def reset_truck_bed_freight():
types = list(freight_images_full.keys())
for x in range(12, 16):
freight_positions[(x, 0)] = random.choice(types)
# Drawing functions
def draw_board():
screen.fill((255, 255, 255))
for x in range(GRID_WIDTH):
for y in range(GRID_HEIGHT):
pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE), 1)
def draw_truck_bed_and_racks():
for x in range(12, 16):
pygame.draw.rect(screen, (0, 0, 255), (x * TILE_SIZE, 0, TILE_SIZE, TILE_SIZE))
for y in range(5, 8):
for x in range(GRID_WIDTH):
pygame.draw.rect(screen, (165, 42, 42), (x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE))
def draw_forklift_and_freight():
x, y = forklift_pos
if carrying_freight:
# Draw smaller images when carrying freight
small_size = (TILE_SIZE // 2, TILE_SIZE // 2)
forklift_small = pygame.transform.scale(forklift_image_full, small_size)
freight_small = pygame.transform.scale(freight_images_full[carried_freight], small_size)
screen.blit(forklift_small, (x * TILE_SIZE, y * TILE_SIZE + TILE_SIZE // 2))
screen.blit(freight_small, (x * TILE_SIZE + TILE_SIZE // 2, y * TILE_SIZE))
else:
screen.blit(forklift_image_full, (x * TILE_SIZE, y * TILE_SIZE))
def draw_freight():
for (x, y), freight_type in freight_positions.items():
screen.blit(freight_images_full[freight_type], (x * TILE_SIZE, y * TILE_SIZE))
# Game mechanics
def move_forklift():
global forklift_pos
if(rotation=='E'):
new_pos=[forklift_pos[0]+1,forklift_pos[1]]
elif(rotation=='W'):
new_pos=[forklift_pos[0]-1,forklift_pos[1]]
elif(rotation=='N'):
new_pos=[forklift_pos[0],forklift_pos[1]+1]
elif (rotation == 'S'):
new_pos = [forklift_pos[0], forklift_pos[1] - 1]
#new_pos = [forklift_pos[0] + dx, forklift_pos[1] + dy]
if 0 <= new_pos[0] < GRID_WIDTH and 0 <= new_pos[1] < GRID_HEIGHT:
forklift_pos = new_pos
def rotate_forklift(x):
global rotation
rot=['N','E','S','W']
rots=rot.index(rotation)
if x=='R':
if rots==0:
x=rot[3]
else:
x=rot[rots-1]
elif x=='L':
if rots==3:
x=rot[0]
else:
x=rot[rots+1]
rotation=x
def handle_freight():
global carrying_freight, carried_freight, freight_positions
pos_tuple = tuple(forklift_pos)
if carrying_freight:
if pos_tuple not in freight_positions:
freight_positions[pos_tuple] = carried_freight
carrying_freight = False
carried_freight = None
else:
if pos_tuple in freight_positions:
carried_freight = freight_positions.pop(pos_tuple)
carrying_freight = True
#searching for successors
def succ(current_node):
current_rotation=current_node.rotation
x=current_node.position[0]
y=current_node.position[1]
successors=[]
if(current_rotation=="N"):
if(y<7):
pos=[]
pos.append(x)
pos.append(y+1)
action='FW'
successor=Node(pos,current_rotation,action,current_node)
successors.append(successor)
if(x>0):
pos = []
pos.append(x)
pos.append(y)
new_rotation='W'
action='L'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
if(x<15):
pos = []
pos.append(x)
pos.append(y)
new_rotation='E'
action='R'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
elif (current_rotation == "S"):
if (y > 0):
pos = []
pos.append(x)
pos.append(y - 1)
action = 'FW'
successor = Node(pos, current_rotation,action,current_node)
successors.append(successor)
if (x > 0):
pos = []
pos.append(x)
pos.append(y)
new_rotation = 'E'
action='L'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
if (x < 15):
pos = []
pos.append(x)
pos.append(y)
new_rotation = 'W'
action = 'R'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
elif (current_rotation == "E"):
if (x <15):
pos = []
pos.append(x+1)
pos.append(y)
action = 'FW'
successor = Node(pos, current_rotation,action,current_node)
successors.append(successor)
if (y <7):
pos = []
pos.append(x)
pos.append(y)
new_rotation = 'N'
action='R'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
if (y >0):
pos = []
pos.append(x)
pos.append(y)
new_rotation = 'S'
action = 'L'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
elif (current_rotation == "W"):
if (x > 0):
pos = []
pos.append(x+1)
pos.append(y)
action = 'FW'
successor = Node(pos, current_rotation,action,current_node)
successors.append(successor)
if (y > 0):
pos = []
pos.append(x)
pos.append(y)
new_rotation = 'S'
action='R'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
if (y < 7):
pos = []
pos.append(x)
pos.append(y)
new_rotation = 'N'
action = 'L'
successor = Node(pos, new_rotation,action,current_node)
successors.append(successor)
return successors
#bfs
def bfs(isstate,final):
fringe=[]
fringe.append(isstate)
path=[]
explored=[]
while(True):
if(len(fringe)==0):
return False
node=fringe.pop(0)
if(node.position[0]==final.position[0] and node.position[1]==final.position[1]):
while(node.parent!=None):
path.append(node)
node=node.parent
return path
explored.append(node)
successors=succ(node)
for successor in successors:
if (successor not in fringe and successor not in explored):
fringe.append(successor)
# Main game loop
def game_loop():
init_game()
current=Node(forklift_pos,rotation,'start',None)
final=Node([10,6],'N','final',None)
path=bfs(current,final)
path.reverse()
for node in path:
print(node.action)
i=0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
rotate_forklift('L')
load_images()
elif event.key == pygame.K_RIGHT:
rotate_forklift('R')
load_images()
elif event.key == pygame.K_UP:
move_forklift()
elif event.key == pygame.K_SPACE:
handle_freight()
elif event.key == pygame.K_r:
reset_truck_bed_freight()
draw_board()
draw_truck_bed_and_racks()
draw_freight()
draw_forklift_and_freight()
pygame.display.flip()
clock.tick(FPS)
if(i<len(path)):
nod=path[i]
if(nod.action=='FW'):
move_forklift()
elif(nod.action=='L'):
rotate_forklift('L')
load_images()
elif(nod.action=='R'):
rotate_forklift('R')
load_images()
i=i+1
pygame.time.wait(500)
pygame.quit()
sys.exit()
game_loop()