import pygame import sys import random import os import time from classes import * class Node(): def __init__(self,position,rotation,action,parent): self.position=position self.rotation=rotation self.action=action self.parent=parent # Initialize Pygame pygame.init() # Constants TILE_SIZE = 96 # Size of a square tile in pixels GRID_WIDTH, GRID_HEIGHT = 16,8 # Grid dimensions SCREEN_WIDTH, SCREEN_HEIGHT = GRID_WIDTH * TILE_SIZE, GRID_HEIGHT * TILE_SIZE FPS = 60 # Frames per second # Setup display screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('Forklift Game') # Clock clock = pygame.time.Clock() # Function to load and scale images def load_image(name, scale=None): """Loads an image and optionally scales it.""" image = pygame.image.load(name).convert_alpha() if scale: image = pygame.transform.scale(image, scale) return image # Placeholder for images (will be loaded after video mode set) forklift_image_full = None freight_images_full = None # Game variables forklift_pos = [7, 0] rotation='E'# Adjusted starting position of the forklift carrying_freight = False carried_freight = None freight_positions = {} # Dictionary to keep track of freight positions and types # Load images def load_images(): global forklift_image_full, freight_images_full global rotation if rotation=='E': forklift_image_full = load_image('forkliftE.png', (TILE_SIZE, TILE_SIZE)) elif rotation=='W': forklift_image_full = load_image('forkliftW.png', (TILE_SIZE, TILE_SIZE)) elif rotation=='N': forklift_image_full = load_image('forkliftN.png', (TILE_SIZE, TILE_SIZE)) elif rotation=='S': forklift_image_full = load_image('forkliftS.png', (TILE_SIZE, TILE_SIZE)) #forklift_image_full = load_image('forklift.png', (TILE_SIZE, TILE_SIZE)) freight_images_full = { 'clothes': load_image('clothes.png', (TILE_SIZE, TILE_SIZE)), 'fruit': load_image('fruit.png', (TILE_SIZE, TILE_SIZE)), 'nuclear_waste': load_image('nuclear_waste.png', (TILE_SIZE, TILE_SIZE)), 'car_parts': load_image('car_parts.png', (TILE_SIZE, TILE_SIZE)), } # Initialize or reset game elements def init_game(): freight_positions.clear() load_images() # Ensure images are loaded after video mode set reset_truck_bed_freight() # Reset freight on the truck bed def reset_truck_bed_freight(): types = list(freight_images_full.keys()) for x in range(12, 16): freight_positions[(x, 0)] = random.choice(types) # Drawing functions def draw_board(): screen.fill((255, 255, 255)) for x in range(GRID_WIDTH): for y in range(GRID_HEIGHT): pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE), 1) def draw_truck_bed_and_racks(): for x in range(12, 16): pygame.draw.rect(screen, (0, 0, 255), (x * TILE_SIZE, 0, TILE_SIZE, TILE_SIZE)) for y in range(5, 8): for x in range(GRID_WIDTH): pygame.draw.rect(screen, (165, 42, 42), (x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE)) def draw_forklift_and_freight(): x, y = forklift_pos if carrying_freight: # Draw smaller images when carrying freight small_size = (TILE_SIZE // 2, TILE_SIZE // 2) forklift_small = pygame.transform.scale(forklift_image_full, small_size) freight_small = pygame.transform.scale(freight_images_full[carried_freight], small_size) screen.blit(forklift_small, (x * TILE_SIZE, y * TILE_SIZE + TILE_SIZE // 2)) screen.blit(freight_small, (x * TILE_SIZE + TILE_SIZE // 2, y * TILE_SIZE)) else: screen.blit(forklift_image_full, (x * TILE_SIZE, y * TILE_SIZE)) def draw_freight(): for (x, y), freight_type in freight_positions.items(): screen.blit(freight_images_full[freight_type], (x * TILE_SIZE, y * TILE_SIZE)) # Game mechanics def move_forklift(): global forklift_pos if(rotation=='E'): new_pos=[forklift_pos[0]+1,forklift_pos[1]] elif(rotation=='W'): new_pos=[forklift_pos[0]-1,forklift_pos[1]] elif(rotation=='N'): new_pos=[forklift_pos[0],forklift_pos[1]+1] elif (rotation == 'S'): new_pos = [forklift_pos[0], forklift_pos[1] - 1] #new_pos = [forklift_pos[0] + dx, forklift_pos[1] + dy] if 0 <= new_pos[0] < GRID_WIDTH and 0 <= new_pos[1] < GRID_HEIGHT: forklift_pos = new_pos def rotate_forklift(x): global rotation rot=['N','E','S','W'] rots=rot.index(rotation) if x=='R': if rots==0: x=rot[3] else: x=rot[rots-1] elif x=='L': if rots==3: x=rot[0] else: x=rot[rots+1] rotation=x def handle_freight(): global carrying_freight, carried_freight, freight_positions pos_tuple = tuple(forklift_pos) if carrying_freight: if pos_tuple not in freight_positions: freight_positions[pos_tuple] = carried_freight carrying_freight = False carried_freight = None else: if pos_tuple in freight_positions: carried_freight = freight_positions.pop(pos_tuple) carrying_freight = True #searching for successors def succ(current_node): current_rotation=current_node.rotation x=current_node.position[0] y=current_node.position[1] successors=[] if(current_rotation=="N"): if(y<7): pos=[] pos.append(x) pos.append(y+1) action='FW' successor=Node(pos,current_rotation,action,current_node) successors.append(successor) if(x>0): pos = [] pos.append(x) pos.append(y) new_rotation='W' action='L' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) if(x<15): pos = [] pos.append(x) pos.append(y) new_rotation='E' action='R' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) elif (current_rotation == "S"): if (y > 0): pos = [] pos.append(x) pos.append(y - 1) action = 'FW' successor = Node(pos, current_rotation,action,current_node) successors.append(successor) if (x > 0): pos = [] pos.append(x) pos.append(y) new_rotation = 'E' action='L' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) if (x < 15): pos = [] pos.append(x) pos.append(y) new_rotation = 'W' action = 'R' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) elif (current_rotation == "E"): if (x <15): pos = [] pos.append(x+1) pos.append(y) action = 'FW' successor = Node(pos, current_rotation,action,current_node) successors.append(successor) if (y <7): pos = [] pos.append(x) pos.append(y) new_rotation = 'N' action='R' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) if (y >0): pos = [] pos.append(x) pos.append(y) new_rotation = 'S' action = 'L' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) elif (current_rotation == "W"): if (x > 0): pos = [] pos.append(x+1) pos.append(y) action = 'FW' successor = Node(pos, current_rotation,action,current_node) successors.append(successor) if (y > 0): pos = [] pos.append(x) pos.append(y) new_rotation = 'S' action='R' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) if (y < 7): pos = [] pos.append(x) pos.append(y) new_rotation = 'N' action = 'L' successor = Node(pos, new_rotation,action,current_node) successors.append(successor) return successors #bfs def bfs(isstate,final): fringe=[] fringe.append(isstate) path=[] explored=[] while(True): if(len(fringe)==0): return False node=fringe.pop(0) if(node.position[0]==final.position[0] and node.position[1]==final.position[1]): while(node.parent!=None): path.append(node) node=node.parent return path explored.append(node) successors=succ(node) for successor in successors: if (successor not in fringe and successor not in explored): fringe.append(successor) # Main game loop def game_loop(): init_game() current=Node(forklift_pos,rotation,'start',None) final=Node([10,6],'N','final',None) path=bfs(current,final) path.reverse() for node in path: print(node.action) i=0 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: rotate_forklift('L') load_images() elif event.key == pygame.K_RIGHT: rotate_forklift('R') load_images() elif event.key == pygame.K_UP: move_forklift() elif event.key == pygame.K_SPACE: handle_freight() elif event.key == pygame.K_r: reset_truck_bed_freight() draw_board() draw_truck_bed_and_racks() draw_freight() draw_forklift_and_freight() pygame.display.flip() clock.tick(FPS) if(i