2023-06-09 22:48:38 +02:00
|
|
|
from board import Board
|
|
|
|
from square import Square
|
|
|
|
from pawn import Pawn
|
|
|
|
from knight import Knight
|
|
|
|
from bishop import Bishop
|
|
|
|
from rook import Rook
|
|
|
|
from queen import Queen
|
|
|
|
from king import King
|
|
|
|
import random
|
|
|
|
|
|
|
|
class Move:
|
|
|
|
@staticmethod
|
|
|
|
def move_rival(self, from_row, from_column, to_row, to_column):
|
|
|
|
#update
|
|
|
|
self.x = self.board.boardlist[from_row][from_column].piece
|
|
|
|
self.board.boardlist[from_row][from_column].piece = None
|
|
|
|
if (self.board.boardlist[to_row][to_column].has_piece()):
|
|
|
|
if (self.board.boardlist[to_row][to_column].piece.name == 'king'):
|
|
|
|
self.board.boardlist[to_row][to_column].piece = self.x
|
|
|
|
exit(0)
|
|
|
|
self.board.boardlist[to_row][to_column].piece = self.x
|
|
|
|
self.board.boardlist[to_row][to_column].piece.moved = True
|
|
|
|
self.board.boardlist[to_row][to_column].piece.delete_moves()
|
|
|
|
return self.board.boardlist[to_row][to_column].piece.color
|
|
|
|
def move_boot(self, color):
|
|
|
|
self.boot_piece = []
|
|
|
|
self.piece_row_column = []
|
|
|
|
for r in range(0, 8):
|
|
|
|
for c in range(0, 8):
|
|
|
|
if self.board.boardlist[r][c].piece != None:
|
|
|
|
if self.board.boardlist[r][c].piece.color != color:
|
|
|
|
self.boot_piece.append(self.board.boardlist[r][c])
|
|
|
|
|
|
|
|
self.value = random.randrange(0, len(self.boot_piece))
|
|
|
|
self.initial = self.boot_piece[self.value]
|
|
|
|
while len(self.initial.piece.valid_moves) == 0:
|
|
|
|
self.value = random.randrange(0, len(self.boot_piece))
|
|
|
|
self.initial = self.boot_piece[self.value]
|
|
|
|
self.initial_row=self.initial.row
|
|
|
|
self.initial_column = self.initial.column
|
|
|
|
self.value = random.randrange(0, len(self.initial.piece.valid_moves))
|
|
|
|
self.final = self.initial.piece.valid_moves[self.value]
|
|
|
|
self.final_row = self.final[0]
|
|
|
|
self.final_column = self.final[1]
|
|
|
|
self.x = self.board.boardlist[self.initial_row][self.initial_column].piece
|
|
|
|
self.board.boardlist[self.initial_row][self.initial_column].piece = None
|
|
|
|
if (self.board.boardlist[self.final_row][self.final_column].has_piece()):
|
|
|
|
if (self.board.boardlist[self.final_row][self.final_column].piece.name== 'king'):
|
|
|
|
self.board.boardlist[self.final_row][self.final_column].piece = self.x
|
|
|
|
exit(0)
|
|
|
|
self.board.boardlist[self.final_row][self.final_column].piece = self.x
|
|
|
|
#pawn promotion
|
|
|
|
if isinstance(self.x, Pawn):
|
|
|
|
if (self.final_row==0) or (self.final_row==7):
|
|
|
|
self.board.boardlist[self.final_row][self.final_column].piece = Queen(self.x.color)
|
|
|
|
self.board.boardlist[self.final_row][self.final_column].piece.moved = True
|
|
|
|
self.board.boardlist[self.final_row][self.final_column].piece.delete_moves()
|
|
|
|
#zmiana ruchu na litery
|
|
|
|
self.initial_column=Move.numbers_to_letters(self.initial_column)
|
|
|
|
self.final_column=Move.numbers_to_letters(self.final_column)
|
|
|
|
|
|
|
|
self.ruch = str(self.initial_column) + str(self.initial_row) + ' ' + str(self.final_column) + str(self.final_row)
|
|
|
|
return self.ruch
|
|
|
|
|
|
|
|
def numbers_to_letters(number):
|
|
|
|
if number == 0:
|
|
|
|
number = "A"
|
|
|
|
elif number == 1:
|
|
|
|
number = "B"
|
|
|
|
elif number == 2:
|
|
|
|
number = "C"
|
|
|
|
elif number == 3:
|
|
|
|
number = "D"
|
|
|
|
elif number == 4:
|
|
|
|
number = "E"
|
|
|
|
elif number == 5:
|
|
|
|
number = "F"
|
|
|
|
elif number == 6:
|
|
|
|
number = "G"
|
|
|
|
elif number == 7:
|
|
|
|
number = "H"
|
|
|
|
return number
|