Szach
This commit is contained in:
parent
60b15d7996
commit
5c9d3fd678
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
7
board.py
7
board.py
@ -19,6 +19,11 @@ class Board:
|
||||
else:
|
||||
self.pawn_row = 1
|
||||
self.other_row = 0
|
||||
|
||||
self.boardlist[0][0] = Square(0, 0, Piece("king", 'black'))
|
||||
self.boardlist[2][2] = Square(2, 2, Piece("queen", 'white'))
|
||||
self.boardlist[2][2] = Square(2, 2, Piece("king", 'white'))
|
||||
"""
|
||||
#pawns
|
||||
for column in range(8):
|
||||
self.boardlist[self.pawn_row][column] = Square(self.pawn_row, column, Piece("pawn", color))
|
||||
@ -35,4 +40,4 @@ class Board:
|
||||
self.boardlist[self.other_row][3] = Square(self.other_row, 3, Piece("queen", color))
|
||||
#king
|
||||
self.boardlist[self.other_row][4] = Square(self.other_row, 4, Piece("king", color))
|
||||
|
||||
"""
|
||||
|
1
game.py
1
game.py
@ -78,5 +78,6 @@ class Game:
|
||||
return Move.move_boot(self, 'black')
|
||||
else:
|
||||
self.color = Move.move_rival(self, ruch)
|
||||
self.currently_available_moves()
|
||||
return Move.move_boot(self, self.color)
|
||||
|
||||
|
1
king.py
1
king.py
@ -2,6 +2,7 @@ from piece import Piece
|
||||
from board import Board
|
||||
from square import Square
|
||||
class King(Piece):
|
||||
@staticmethod
|
||||
def king_moves(self, piece, row, column):
|
||||
self.direction = [
|
||||
(0, 1),
|
||||
|
12
main.py
12
main.py
@ -1,11 +1,15 @@
|
||||
from game import Game
|
||||
import time
|
||||
game = Game()
|
||||
game2 = Game()
|
||||
#game.printBoard()
|
||||
game.printBoard()
|
||||
#game2.printBoard()
|
||||
ruch=None
|
||||
|
||||
|
||||
while True:
|
||||
ruch = game.nextMove(ruch)
|
||||
print("gra bialy")
|
||||
time.sleep(2)
|
||||
ruch=input("Podaj:c")
|
||||
game.nextMove(ruch)
|
||||
game.printBoard()
|
||||
ruch = game2.nextMove(ruch)
|
||||
game2.printBoard()
|
100
move.py
100
move.py
@ -9,8 +9,6 @@ from king import King
|
||||
import random
|
||||
|
||||
class Move:
|
||||
def szach(self):
|
||||
pass
|
||||
def move_rival(self, ruch):
|
||||
self.from_column = Move.letters_to__numbers(ruch[0])
|
||||
self.from_row = int(ruch[1])
|
||||
@ -20,27 +18,27 @@ class Move:
|
||||
#update board
|
||||
self.x = self.board.boardlist[self.from_row][self.from_column].piece
|
||||
self.board.boardlist[self.from_row][self.from_column].piece = None
|
||||
Move.mat(self, self.x, self.to_row, self.to_column)
|
||||
#Move.mat(self, self.x, self.to_row, self.to_column)
|
||||
self.board.boardlist[self.to_row][self.to_column].piece = self.x
|
||||
Move.pawn_promotion(self, self.x, self.to_row, self.to_column)
|
||||
Move.pawn_promotion(self, self.x, self.to_row)
|
||||
self.board.boardlist[self.to_row][self.to_column].piece.moved = True
|
||||
self.board.boardlist[self.to_row][self.to_column].piece.delete_moves()
|
||||
return self.board.boardlist[self.to_row][self.to_column].piece.color
|
||||
|
||||
def move_boot(self, color):
|
||||
#move.szach(self, color)
|
||||
def move_boot(self, color): #kolor przeciwnika
|
||||
self.x, self.initial_row, self.initial_column, self.final_row, self.final_column = Move.random_valid_move(self, color)
|
||||
self.board.boardlist[self.initial_row][self.initial_column].piece = None
|
||||
Move.mat(self, self.x, self.final_row, self.final_column)
|
||||
self.board.boardlist[self.final_row][self.final_column].piece = self.x
|
||||
Move.pawn_promotion(self, self.x, self.final_row, self.final_column)
|
||||
#update piece
|
||||
|
||||
Move.pawn_promotion(self, self.x, self.final_row)
|
||||
# update piece
|
||||
self.board.boardlist[self.final_row][self.final_column].piece.moved = True
|
||||
self.board.boardlist[self.final_row][self.final_column].piece.delete_moves()
|
||||
|
||||
self.initial_column=Move.numbers_to_letters(self.initial_column)
|
||||
self.final_column=Move.numbers_to_letters(self.final_column)
|
||||
self.ruch = str(self.initial_column) + str(self.initial_row) + ' ' + str(self.final_column) + str(self.final_row)
|
||||
self.initial_column = Move.numbers_to_letters(self.initial_column)
|
||||
self.final_column = Move.numbers_to_letters(self.final_column)
|
||||
self.ruch = str(self.initial_column) + str(self.initial_row) + ' ' + str(self.final_column) + str(
|
||||
self.final_row)
|
||||
return self.ruch
|
||||
|
||||
def random_valid_move(self, color):
|
||||
@ -48,20 +46,33 @@ class Move:
|
||||
self.piece_row_column = []
|
||||
for r in range(0, 8):
|
||||
for c in range(0, 8):
|
||||
if self.board.boardlist[r][c].piece != None:
|
||||
if self.board.boardlist[r][c].has_piece():
|
||||
if self.board.boardlist[r][c].piece.color != color:
|
||||
self.boot_piece.append(self.board.boardlist[r][c])
|
||||
#random piece with valid_moves>0
|
||||
self.kopia = []
|
||||
for move in self.board.boardlist[r][c].piece.valid_moves:
|
||||
if Move.check_szach(self, color, r, c, move[0], move[1]) is False:
|
||||
self.kopia.append(move)
|
||||
self.board.boardlist[r][c].piece.valid_moves=self.kopia
|
||||
for xddr in range(8):
|
||||
for xddc in range(8):
|
||||
if self.board.boardlist[xddr][xddc].has_piece() and self.board.boardlist[xddr][xddc].piece.color!=color:
|
||||
if (len(self.board.boardlist[xddr][xddc].piece.valid_moves)>0):
|
||||
self.boot_piece.append(self.board.boardlist[xddr][xddc])
|
||||
if (len(self.boot_piece)==0):
|
||||
print("MAT")
|
||||
exit(0)
|
||||
self.value = random.randrange(0, len(self.boot_piece))
|
||||
self.initial_piece = self.boot_piece[self.value]
|
||||
while len(self.initial_piece.piece.valid_moves) == 0:
|
||||
self.value = random.randrange(0, len(self.boot_piece))
|
||||
self.initial_piece = self.boot_piece[self.value]
|
||||
print(self.initial_piece.row, self.initial_piece.column)
|
||||
self.move_initial_row = self.initial_piece.row
|
||||
self.move_initial_column = self.initial_piece.column
|
||||
#random move for piece
|
||||
self.value = random.randrange(0, len(self.initial_piece.piece.valid_moves))
|
||||
self.move_final = self.initial_piece.piece.valid_moves[self.value]
|
||||
|
||||
self.move_final_row = self.move_final[0]
|
||||
self.move_final_column = self.move_final[1]
|
||||
self.x = self.board.boardlist[self.move_initial_row][self.move_initial_column].piece
|
||||
@ -69,8 +80,8 @@ class Move:
|
||||
return self.x, self.move_initial_row, self.move_initial_column, self. move_final_row, self.move_final_column
|
||||
|
||||
def calc_moves(self, piece, row, column):
|
||||
piece.delete_moves()
|
||||
#piece.valid_moves=[]
|
||||
#piece.delete_moves()
|
||||
piece.valid_moves=[]
|
||||
if piece.name == 'rook':
|
||||
Rook.straightline_moves(self, piece, row, column,True)
|
||||
pass
|
||||
@ -90,16 +101,63 @@ class Move:
|
||||
King.king_moves(self, piece, row, column)
|
||||
pass
|
||||
|
||||
def pawn_promotion(self, x, final_row, final_column):
|
||||
def pawn_promotion(self, x, final_row):
|
||||
if x.name == "pawn":
|
||||
if (final_row==0) or (final_row==7):
|
||||
if (final_row == 0) or (final_row == 7):
|
||||
x.name == "queen"
|
||||
def mat(self, x, final_row, final_column):
|
||||
if self.board.boardlist[final_row][final_column].has_piece():
|
||||
if self.board.boardlist[final_row][final_column].piece.name == 'king':
|
||||
|
||||
print("MAT")
|
||||
exit(0)
|
||||
#def szach(self,color):
|
||||
# for
|
||||
pass
|
||||
|
||||
def check_szach(self, color, initial_row, initial_column, final_row, final_column):#kolor przeciwnika
|
||||
|
||||
self.piece = self.board.boardlist[initial_row][initial_column].piece
|
||||
self.previous_piece = self.board.boardlist[final_row][final_column].piece
|
||||
self.board.boardlist[initial_row][initial_column].piece = None
|
||||
self.board.boardlist[final_row][final_column].piece = self.piece
|
||||
for rowxd in range(8):
|
||||
for columnxd in range(8):
|
||||
if self.board.boardlist[rowxd][columnxd].has_piece():
|
||||
if self.board.boardlist[rowxd][columnxd].piece.color == color:
|
||||
Move.calc_moves(self, self.board.boardlist[rowxd][columnxd].piece, rowxd, columnxd)
|
||||
for r1 in range(8):
|
||||
for c1 in range(8):
|
||||
if self.board.boardlist[r1][c1].has_piece():
|
||||
if self.board.boardlist[r1][c1].piece.name=='king' and self.board.boardlist[r1][c1].piece.color != color:
|
||||
self.king_position= (r1,c1)
|
||||
#tu skonczylas
|
||||
for r2 in range(8):
|
||||
for c2 in range(8):
|
||||
if self.board.boardlist[r2][c2].has_piece():
|
||||
if self.board.boardlist[r2][c2].piece.color == color:
|
||||
if self.king_position in self.board.boardlist[r2][c2].piece.valid_moves:
|
||||
self.board.boardlist[final_row][final_column].piece=self.previous_piece
|
||||
self.board.boardlist[initial_row][initial_column].piece= self.piece
|
||||
#print("XXXXXXXXXXXXXXXXXXX")
|
||||
for rowxd2 in range(8):
|
||||
for columnxd2 in range(8):
|
||||
if self.board.boardlist[rowxd2][columnxd2].has_piece():
|
||||
if self.board.boardlist[rowxd2][columnxd2].piece.color == color:
|
||||
Move.calc_moves(self, self.board.boardlist[rowxd2][columnxd2].piece, rowxd2,columnxd2)
|
||||
#print("valid moves przeciwnika")
|
||||
#print(self.board.boardlist[r2][c2].piece.valid_moves)
|
||||
return True
|
||||
|
||||
self.board.boardlist[final_row][final_column].piece = self.previous_piece
|
||||
self.board.boardlist[initial_row][initial_column].piece = self.piece
|
||||
for rowxd in range(8):
|
||||
for columnxd in range(8):
|
||||
if self.board.boardlist[rowxd][columnxd].has_piece():
|
||||
if self.board.boardlist[rowxd][columnxd].has_piece():
|
||||
if self.board.boardlist[rowxd][columnxd].piece.color == color:
|
||||
Move.calc_moves(self, self.board.boardlist[rowxd][columnxd].piece, rowxd, columnxd)
|
||||
return False
|
||||
|
||||
|
||||
|
||||
@staticmethod
|
||||
def numbers_to_letters(number):
|
||||
|
9
piece.py
9
piece.py
@ -5,14 +5,19 @@ class Piece:
|
||||
self.valid_moves = []
|
||||
self.moved = False
|
||||
if color == 'white':
|
||||
if (self.name=='king'):
|
||||
self.where_king=(3,7)
|
||||
self.pawn_direction = -1
|
||||
else:
|
||||
self.pawn_direction = 1
|
||||
if (self.name=='king'):
|
||||
self.where_king=(3,7)
|
||||
def add_moves(self, move):
|
||||
self.valid_moves.append(move)
|
||||
|
||||
def delete_moves(self):
|
||||
self.valid_moves = []
|
||||
def change_where_king(self, move):
|
||||
self.where_king = move
|
||||
|
||||
|
||||
#def czy_szachuje(self, row, column, color):
|
||||
# self.ruch=[]
|
||||
|
Loading…
Reference in New Issue
Block a user