This commit is contained in:
Agata Halik 2023-06-20 16:04:46 +02:00
parent c4b4c7392f
commit b8d8a2a1ec
5 changed files with 24 additions and 23 deletions

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12
main.py
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@ -1,14 +1,14 @@
from game import Game
import time
#import time
game = Game()
game2 = Game()
game.printBoard()
game2.printBoard()
ruch=None
ruch = None
while True:
time.sleep(1)
ruch=game.nextMove(ruch)
#time.sleep(1)
ruch = game.nextMove(ruch)
game.printBoard()
time.sleep(1)
ruch=game2.nextMove(ruch)
#time.sleep(1)
ruch = game2.nextMove(ruch)
game2.printBoard()

33
move.py
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@ -40,23 +40,27 @@ class Move:
#usuwanie ruchów z valid_moves, które mogłyby doprowadzić do szachowania króla
self.boot_piece = []
self.piece_row_column = []
self.number_of_pieces = 0
for r in range(0, 8):
for c in range(0, 8):
if self.board.boardlist[r][c].has_piece():
self.number_of_pieces = self.number_of_pieces +1
if self.board.boardlist[r][c].piece.color != color:
self.kopia = []
for move in self.board.boardlist[r][c].piece.valid_moves:
if Move.check_szach(self, color, r, c, move[0], move[1]) is False:
self.kopia.append(move)
self.board.boardlist[r][c].piece.valid_moves=self.kopia
if self.number_of_pieces == 2:
exit(0)
#spis pól z figurami, które mają możliwość ruchu
for r in range(8):
for c in range(8):
if self.board.boardlist[r][c].has_piece() and self.board.boardlist[r][c].piece.color != color:
if (len(self.board.boardlist[r][c].piece.valid_moves)>0):
if len(self.board.boardlist[r][c].piece.valid_moves) > 0:
self.boot_piece.append(self.board.boardlist[r][c])
if (len(self.boot_piece)==0):
print("MAT")
#pat
if len(self.boot_piece) == 0:
exit(0)
#losowanie figury
self.value = random.randrange(0, len(self.boot_piece))
@ -70,8 +74,7 @@ class Move:
self.move_final_column = self.move_final_square[1]
return self.move_initial_row, self.move_initial_column, self. move_final_row, self.move_final_column #, self.x
def calc_moves(self, piece, row, column):
#piece.delete_moves()
piece.valid_moves=[]
piece.delete_moves()
if piece.name == 'rook':
Rook.rook_moves(self, piece, row, column)
pass
@ -110,29 +113,29 @@ class Move:
if self.board.boardlist[r][c].has_piece():
if self.board.boardlist[r][c].piece.color == color:
Move.calc_moves(self, self.board.boardlist[r][c].piece, r, c)
elif self.board.boardlist[r][c].piece.name=='king':
elif self.board.boardlist[r][c].piece.name == 'king':
self.king_position = (r, c)
for r2 in range(8):
for c2 in range(8):
if self.board.boardlist[r2][c2].has_piece():
if self.board.boardlist[r2][c2].piece.color == color:
if self.king_position in self.board.boardlist[r2][c2].piece.valid_moves:
self.board.boardlist[final_row][final_column].piece=self.previous_piece
self.board.boardlist[initial_row][initial_column].piece= self.piece
self.board.boardlist[final_row][final_column].piece = self.previous_piece
self.board.boardlist[initial_row][initial_column].piece = self.piece
for rowxd2 in range(8):
for columnxd2 in range(8):
if self.board.boardlist[rowxd2][columnxd2].has_piece():
if self.board.boardlist[rowxd2][columnxd2].piece.color == color:
Move.calc_moves(self, self.board.boardlist[rowxd2][columnxd2].piece, rowxd2,columnxd2)
Move.calc_moves(self, self.board.boardlist[rowxd2][columnxd2].piece, rowxd2, columnxd2)
return True
self.board.boardlist[final_row][final_column].piece = self.previous_piece
self.board.boardlist[initial_row][initial_column].piece = self.piece
for rowxd in range(8):
for columnxd in range(8):
if self.board.boardlist[rowxd][columnxd].has_piece():
if self.board.boardlist[rowxd][columnxd].has_piece():
if self.board.boardlist[rowxd][columnxd].piece.color == color:
Move.calc_moves(self, self.board.boardlist[rowxd][columnxd].piece, rowxd, columnxd)
for r3 in range(8):
for c3 in range(8):
if self.board.boardlist[r3][c3].has_piece():
if self.board.boardlist[r3][c3].has_piece():
if self.board.boardlist[r3][c3].piece.color == color:
Move.calc_moves(self, self.board.boardlist[r3][c3].piece, r3, c3)
return False
@staticmethod
def numbers_to_letters(number):

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@ -12,7 +12,5 @@ class Piece:
self.valid_moves.append(move)
def delete_moves(self):
self.valid_moves = []
def change_where_king(self, move):
self.where_king = move