function random_valid_move

This commit is contained in:
Agata Halik 2023-06-10 10:01:34 +02:00
parent c50e466595
commit bf069ba0fe
2 changed files with 31 additions and 38 deletions

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69
move.py
View File

@ -27,6 +27,21 @@ class Move:
return self.board.boardlist[self.to_row][self.to_column].piece.color
def move_boot(self, color):
self.x, self.initial_row, self.initial_column, self.final_row, self.final_column = Move.random_valid_move(self, color)
self.board.boardlist[self.initial_row][self.initial_column].piece = None
Move.mat(self, self.x, self.final_row, self.final_column)
self.board.boardlist[self.final_row][self.final_column].piece = self.x
Move.pawn_promotion(self, self.x, self.final_row, self.final_column)
#update piece
self.board.boardlist[self.final_row][self.final_column].piece.moved = True
self.board.boardlist[self.final_row][self.final_column].piece.delete_moves()
self.initial_column=Move.numbers_to_letters(self.initial_column)
self.final_column=Move.numbers_to_letters(self.final_column)
self.ruch = str(self.initial_column) + str(self.initial_row) + ' ' + str(self.final_column) + str(self.final_row)
return self.ruch
def random_valid_move(self, color):
self.boot_piece = []
self.piece_row_column = []
for r in range(0, 8):
@ -34,56 +49,34 @@ class Move:
if self.board.boardlist[r][c].piece != None:
if self.board.boardlist[r][c].piece.color != color:
self.boot_piece.append(self.board.boardlist[r][c])
#random piece with valid_moves>0
self.value = random.randrange(0, len(self.boot_piece))
self.initial = self.boot_piece[self.value]
while len(self.initial.piece.valid_moves) == 0:
self.initial_piece = self.boot_piece[self.value]
while len(self.initial_piece.piece.valid_moves) == 0:
self.value = random.randrange(0, len(self.boot_piece))
self.initial = self.boot_piece[self.value]
self.initial_row=self.initial.row
self.initial_column = self.initial.column
self.value = random.randrange(0, len(self.initial.piece.valid_moves))
self.final = self.initial.piece.valid_moves[self.value]
self.final_row = self.final[0]
self.final_column = self.final[1]
self.x = self.board.boardlist[self.initial_row][self.initial_column].piece
self.board.boardlist[self.initial_row][self.initial_column].piece = None
#mat
Move.mat(self, self.x, self.final_row, self.final_column)
self.board.boardlist[self.final_row][self.final_column].piece = self.x
self.initial_piece = self.boot_piece[self.value]
self.move_initial_row = self.initial_piece.row
self.move_initial_column = self.initial_piece.column
#random move for piece
self.value = random.randrange(0, len(self.initial_piece.piece.valid_moves))
self.move_final = self.initial_piece.piece.valid_moves[self.value]
self.move_final_row = self.move_final[0]
self.move_final_column = self.move_final[1]
self.x = self.board.boardlist[self.move_initial_row][self.move_initial_column].piece
#pawn promotion
Move.pawn_promotion(self, self.x, self.final_row, self.final_column)
return self.x, self.move_initial_row, self.move_initial_column, self. move_final_row, self.move_final_column
self.board.boardlist[self.final_row][self.final_column].piece.moved = True
self.board.boardlist[self.final_row][self.final_column].piece.delete_moves()
#zmiana ruchu na litery
self.initial_column=Move.numbers_to_letters(self.initial_column)
self.final_column=Move.numbers_to_letters(self.final_column)
self.ruch = str(self.initial_column) + str(self.initial_row) + ' ' + str(self.final_column) + str(self.final_row)
return self.ruch
def pawn_promotion(self, x, final_row, final_column):
if isinstance(x, Pawn):
if (final_row==0) or (final_row==7):
self.board.boardlist[final_row][final_column].piece = Queen(x.color)
print("promotion")
print("promotion")
print("promotion")
print("promotion")
print("promotion")
print(final_column, final_row)
print("promotion")
print("promotion")
print("promotion")
print("promotion")
print("promotion")
def mat(self, x, final_row, final_column):
if self.board.boardlist[final_row][final_column].has_piece():
if self.board.boardlist[final_row][final_column].piece.name == 'king':
print(final_column, final_row)
print(x)
#print(final_column, final_row)
#print(x)
#self.board.boardlist[final_row][final_column].piece = x
exit(0)
@staticmethod
@ -111,7 +104,7 @@ class Move:
if letter == 'A':
letter = 0
elif letter == 'B':
letter=1
letter = 1
elif letter == 'C':
letter = 2
elif letter == 'D':