from board import Board import random class Game: def __init__(self): self.board = Board() def printBoard(self): self.b = [] for row in range(8): if row==0: self.b.append('0') if row == 1: self.b.append('1') if row==2: self.b.append('2') if row == 3: self.b.append('3') if row==4: self.b.append('4') if row == 5: self.b.append('5') if row==6: self.b.append('6') if row == 7: self.b.append('7') for column in range(8): if self.board.boardlist[row][column].has_piece(): self.piece = self.board.boardlist[row][column].piece.name self.color=self.board.boardlist[row][column].piece.color if self.piece == 'rook': if self.color=='white': self.b.append('r') else: self.b.append('R') elif self.piece == 'pawn': if self.color=='white': self.b.append('p') else: self.b.append('P') elif self.piece == 'knight': if self.color=='white': self.b.append('h') else: self.b.append('H') elif self.piece == 'bishop': if self.color=='white': self.b.append('b') else: self.b.append('B') elif self.piece == 'queen': if self.color=='white': self.b.append('q') else: self.b.append('Q') elif self.piece == 'king': if self.color=='white': self.b.append('k') else: self.b.append('K') else: self.b.append(' ') print(self.b) self.b = [] self.b.append(' ') self.b.append('A') self.b.append('B') self.b.append('C') self.b.append('D') self.b.append('E') self.b.append('F') self.b.append('G') self.b.append('H') print(self.b) print('') def currently_available_moves(self): for row in range(8): for column in range(8): if self.board.boardlist[row][column].has_piece(): self.piece = self.board.boardlist[row][column].piece self.board.calc_moves(self.board.boardlist[row][column].piece, row, column) def nextMove(self, ruch): self.currently_available_moves() if ruch == None: return Board.move_boot(self, 'black') else: self.from_column = ruch[0] self.from_row = int(ruch[1]) self.to_column = ruch[3] self.to_row = int(ruch[4]) if self.from_column == 'A': self.from_column = 0 elif self.from_column == 'B': self.from_column = 1 elif self.from_column == 'C': self.from_column = 2 elif self.from_column == 'D': self.from_column = 3 elif self.from_column == 'E': self.from_column = 4 elif self.from_column == 'F': self.from_column = 5 elif self.from_column == 'G': self.from_column = 6 elif self.from_column == 'H': self.from_column = 7 if self.to_column == 'A': self.to_column = 0 elif self.to_column == 'B': self.to_column = 1 elif self.to_column == 'C': self.to_column = 2 elif self.to_column == 'D': self.to_column = 3 elif self.to_column == 'E': self.to_column = 4 elif self.to_column == 'F': self.to_column = 5 elif self.to_column == 'G': self.to_column = 6 elif self.to_column == 'H': self.to_column = 7 self.color = Board.move_rival(self, self.from_row, self.from_column, self.to_row, self.to_column) return Board.move_boot(self, self.color)