Szachy/game.py

79 lines
3.3 KiB
Python

from board import Board
from move import Move
class Game:
def __init__(self):
self.board = Board()
def printBoard(self):
self.b = []
for row in range(8):
if row == 0: self.b.append('0')
if row == 1: self.b.append('1')
if row == 2: self.b.append('2')
if row == 3: self.b.append('3')
if row == 4: self.b.append('4')
if row == 5: self.b.append('5')
if row == 6: self.b.append('6')
if row == 7: self.b.append('7')
for column in range(8):
if self.board.boardlist[row][column].has_piece():
self.piece = self.board.boardlist[row][column].piece.name
self.color=self.board.boardlist[row][column].piece.color
if self.piece == 'rook':
if self.color =='white':
self.b.append('r')
else: self.b.append('R')
elif self.piece == 'pawn':
if self.color =='white':
self.b.append('p')
else:
self.b.append('P')
elif self.piece == 'knight':
if self.color =='white':
self.b.append('h')
else:
self.b.append('H')
elif self.piece == 'bishop':
if self.color =='white':
self.b.append('b')
else:
self.b.append('B')
elif self.piece == 'queen':
if self.color =='white':
self.b.append('q')
else:
self.b.append('Q')
elif self.piece == 'king':
if self.color =='white':
self.b.append('k')
else:
self.b.append('K')
else:
self.b.append(' ')
print(self.b)
self.b = []
self.b.append(' ')
self.b.append('A')
self.b.append('B')
self.b.append('C')
self.b.append('D')
self.b.append('E')
self.b.append('F')
self.b.append('G')
self.b.append('H')
print(self.b)
print('')
def currently_available_moves(self): #obliczenie dostępnych ruchów dla wszystkich figur
for row in range(8):
for column in range(8):
if self.board.boardlist[row][column].has_piece():
self.piece = self.board.boardlist[row][column].piece
Move.calc_moves(self, self.piece, row, column)
def nextMove(self, ruch):
#sprawdzenie ruchu przeciwnika
if ruch == None:
self.currently_available_moves()
return Move.move_boot(self, 'black') #wykonanie naszego ruchu i zwrócenie go
else:
self.color = Move.move_rival(self, ruch) #wykonanie ruchu rywala, funkcja zwaraca kolor rywala
self.currently_available_moves()
return Move.move_boot(self, self.color) #wykonanie naszego ruchu i zwrócenie go