Szachy/game.py
2023-06-08 23:13:34 +02:00

109 lines
4.4 KiB
Python

from board import Board
from move import Move
import random
class Game:
def __init__(self):
self.board = Board()
def printBoard(self):
self.b = []
for row in range(8):
if row==0: self.b.append('0')
if row == 1: self.b.append('1')
if row==2: self.b.append('2')
if row == 3: self.b.append('3')
if row==4: self.b.append('4')
if row == 5: self.b.append('5')
if row==6: self.b.append('6')
if row == 7: self.b.append('7')
for column in range(8):
if self.board.boardlist[row][column].has_piece():
self.piece = self.board.boardlist[row][column].piece.name
self.color=self.board.boardlist[row][column].piece.color
if self.piece == 'rook':
if self.color=='white':
self.b.append('r')
else: self.b.append('R')
Move.calc_moves(self, self.board.boardlist[row][column].piece, row, column)
elif self.piece == 'pawn':
if self.color=='white':
self.b.append('p')
else:
self.b.append('P')
Move.calc_moves(self, self.board.boardlist[row][column].piece, row, column)
elif self.piece == 'knight':
if self.color=='white':
self.b.append('h')
else:
self.b.append('H')
Move.calc_moves(self, self.board.boardlist[row][column].piece, row, column)
elif self.piece == 'bishop':
if self.color=='white':
self.b.append('b')
else:
self.b.append('B')
Move.calc_moves(self, self.board.boardlist[row][column].piece, row, column)
elif self.piece == 'queen':
if self.color=='white':
self.b.append('q')
else:
self.b.append('Q')
Move.calc_moves(self, self.board.boardlist[row][column].piece, row, column)
elif self.piece == 'king':
if self.color=='white':
self.b.append('k')
else:
self.b.append('K')
Move.calc_moves(self, self.board.boardlist[row][column].piece, row, column)
else:
# wyswietla puste miejsca
self.b.append(' ')
print(self.b)
self.b = []
self.b.append(' ')
self.b.append('0')
self.b.append('1')
self.b.append('2')
self.b.append('3')
self.b.append('4')
self.b.append('5')
self.b.append('6')
self.b.append('7')
print(self.b)
# sprawdzenie
# H
# self.board.calc_moves(self.board.boardlist[7][6].piece, 7, 6)
# print(self.board.boardlist[7][6].piece.valid_moves)
# P
# print(self.board.boardlist[6][0].piece.valid_moves)
# R
#print(self.board.boardlist[5][1].piece.color)
#print(self.board.boardlist[5][1].piece.valid_moves)
def nextMove(self, ruch):
if ruch == 'noone':
return Board.move_boot(self, 'white')
else:
self.from_row = int(ruch[0])
self.from_column=int(ruch[1])
self.to_row=int(ruch[3])
self.to_column=int(ruch[4])
self.color = Board.move_rival(self, self.from_row, self.from_column, self.to_row, self.to_column)
return Board.move_boot(self, self.color)
"""
def make_move_rival(self):
self.przeciwnik = input(str('Podaj ruch: '))
self.from_row = int(self.przeciwnik[0])
self.from_column = int(self.przeciwnik[1])
self.to_row = int(self.przeciwnik[3])
self.to_column = int(self.przeciwnik[4])
return Board.move_rival(self, self.from_row, self.from_column, self.to_row, self.to_column)
def make_move_boot(self, color):
return Board.move_boot(self, color)
"""