From 5baf1c3a3d8814370c009b235e96f26665751a09 Mon Sep 17 00:00:00 2001 From: Wojciech Kubicki Date: Mon, 25 Mar 2024 12:36:01 +0100 Subject: [PATCH] refactor(tractor): use icons to print statements in console log --- src/tractor.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/tractor.py b/src/tractor.py index 5dd26c72..1de6f5e4 100644 --- a/src/tractor.py +++ b/src/tractor.py @@ -40,10 +40,11 @@ class Tractor(pygame.sprite.Sprite): curent_tile = self.get_current_tile() water_needed = ile_podlac(curent_tile.type, curent_tile.faza)[0]['Woda'] if self.water >= water_needed: - print(f"watered {curent_tile.type} with {water_needed} liters\n") + print(f"💦 watered {curent_tile.type} with {water_needed} liters\n") self.water -= water_needed else: - print(f"{water_needed - self.water} more litres of water needed to water {curent_tile.type}\n") + print(f"❗ {water_needed - self.water} more litres of water needed to water {curent_tile.type}\n") + def update(self): keys = pygame.key.get_pressed() @@ -64,7 +65,7 @@ class Tractor(pygame.sprite.Sprite): x = self.rect.x // TILE_SIZE y = self.rect.y // TILE_SIZE tile_type = self.field.tiles.sprites()[y * 16 + x].type - print(f"The tractor is on a {tile_type} tile.") + print(f"🧭 the tractor is on a {tile_type} tile") def get_current_tile(self):