diff --git a/src/tile.py b/src/tile.py index 93079f9a..28498ff8 100644 --- a/src/tile.py +++ b/src/tile.py @@ -22,13 +22,15 @@ class Tile(pygame.sprite.Sprite): print('tile type set as', tile_type) if self.type == 'water': self.stage = 'no_plant' + self.prediction = 'water' self.water_level = 100 elif self.type == 'grass': self.stage = 'no_plant' + self.prediction = 'grass' self.water_level = random.randint(1, 5) * 10 else: - self.stage = 'planted' self.stage = 'planted' # wczesniej to była self.faza = 'posadzono' ale stwierdzilem ze lepiej po angielsku??? + self.water_level = random.randint(1, 5) * 10 classes = [ "bób", "brokuł", "brukselka", "burak", "cebula",