Implement direction movement
This commit is contained in:
parent
e5269af7bb
commit
d0d7376ad8
BIN
images/robot1.bmp
Normal file
BIN
images/robot1.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
8
main.py
8
main.py
@ -79,13 +79,13 @@ class Game:
|
||||
if event.key == pg.K_ESCAPE:
|
||||
self.quit()
|
||||
if event.key == pg.K_LEFT:
|
||||
self.player.move(dx=-1)
|
||||
self.player.move(dx=-1, direction='Left')
|
||||
if event.key == pg.K_RIGHT:
|
||||
self.player.move(dx=1)
|
||||
self.player.move(dx=1, direction='Right')
|
||||
if event.key == pg.K_UP:
|
||||
self.player.move(dy=-1)
|
||||
self.player.move(dy=-1, direction='Up')
|
||||
if event.key == pg.K_DOWN:
|
||||
self.player.move(dy=1)
|
||||
self.player.move(dy=1, direction='Down')
|
||||
|
||||
def show_start_screen(self):
|
||||
pass
|
||||
|
44
sprites.py
44
sprites.py
@ -1,28 +1,64 @@
|
||||
import pygame as pg
|
||||
import enum
|
||||
from settings import *
|
||||
|
||||
class Player(pg.sprite.Sprite):
|
||||
def __init__(self, game, x, y):
|
||||
def __init__(self, game, x, y, direction = 'Right'):
|
||||
self.groups = game.all_sprites
|
||||
pg.sprite.Sprite.__init__(self, self.groups)
|
||||
self.game = game
|
||||
#self.image = pg.Surface((TILESIZE, TILESIZE))
|
||||
self.image = pg.image.load('images/robot.bmp')
|
||||
self.baseImage = pg.image.load('images/robot.bmp')
|
||||
#self.image.fill(YELLOW)
|
||||
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
|
||||
self.baseImage = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
|
||||
self.rect = self.image.get_rect()
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.direction = direction
|
||||
|
||||
def move(self, dx=0, dy=0):
|
||||
self.x += dx
|
||||
self.y += dy
|
||||
def move(self, dx=0, dy=0, direction = ''):
|
||||
if direction == self.direction:
|
||||
if self.direction == Direction.Right.name:
|
||||
if dx > 0:
|
||||
self.x += dx
|
||||
|
||||
if self.direction == Direction.Up.name:
|
||||
if dy < 0:
|
||||
self.y += dy
|
||||
|
||||
if self.direction == Direction.Down.name:
|
||||
if dy > 0:
|
||||
self.y += dy
|
||||
|
||||
if self.direction == Direction.Left.name:
|
||||
if dx < 0:
|
||||
self.x += dx
|
||||
|
||||
elif direction != self.direction:
|
||||
self.direction = direction
|
||||
print(self.direction)
|
||||
"""if self.direction == Direction.Up.name:
|
||||
self.image = pg.transform.rotate(self.baseImage, 90)
|
||||
if self.direction == Direction.Right.name:
|
||||
self.image == pg.transform.rotate(self.baseImage, 360)
|
||||
if self.direction == Direction.Down.name:
|
||||
self.image == pg.transform.rotate(self.baseImage, -90)
|
||||
if self.direction == Direction.Left.name:
|
||||
self.image == pg.transform.rotate(self.baseImage, -180)"""
|
||||
|
||||
|
||||
def update(self):
|
||||
self.rect.x = self.x * TILESIZE
|
||||
self.rect.y = self.y * TILESIZE
|
||||
|
||||
|
||||
class Direction(enum.Enum):
|
||||
Up = 1;
|
||||
Left = 2;
|
||||
Down = 3;
|
||||
Right = 4;
|
||||
|
||||
|
||||
class Mine(pg.sprite.Sprite):
|
||||
|
Loading…
Reference in New Issue
Block a user