symbole L i F sa gdzies zajete zmiana na K i P

This commit is contained in:
pawlaczyk 2021-04-11 21:23:40 +02:00
parent 0dddd2ed5e
commit 385aebdd15
4 changed files with 706 additions and 11672 deletions

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@ -0,0 +1,10 @@
#axiom
lP
#rules
# l -> #stochastic
# p=3 lL
# p=1 [+rl]rl
# p=1 [-rl]rl
# p=1 R
#stochastic end
#rules end

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@ -0,0 +1,7 @@
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@ -14,15 +14,16 @@ public class Turtle3D : TurtleLSystem {
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
var path = "Assets/Models/{0}.fbx";
// obiekty takie jak L, R, l, r symbolizujące kwiaty i liście
// wilekie L - liśc
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
// wielkie R - kwiat
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
//male l, r odgałęzienia
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
var flower = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "Flower"), typeof(GameObject));
var leaf = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "leaf"), typeof(GameObject));
//turtleInterpretation
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
@ -34,7 +35,7 @@ public class Turtle3D : TurtleLSystem {
// & - obrót do góry względem osi X o kąt $\delta$ - args[0] zaiwera infiormacje o kącie powinny być w zmiennej Unity angle
// x, y, z
turtleInterpretation.Add("$", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
// ^ obrót o kąt -1*delta w osi X
turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0))));
// \ backslash obrót w prawo roll - obrót względem osi Y o kąt -delata
@ -42,6 +43,14 @@ public class Turtle3D : TurtleLSystem {
// / slash forward slash obrót w lewo - kąt -1*delta w osi Y
turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0))));
// gdzies walniete sa symbole L i F
//dodanie obiektu kwiata z modeli Unity
//kwiat K-kwiat, F gdzieś już jest zarezerwowane i pokazuje sie tylko łodyka dla wielkiego F
turtleInterpretation.Add("K", (float[] args) => new Tuple<GameObject, Matrix4x4>(flower, Matrix4x4.Translate(new Vector3(0, 0, 0)) * Matrix4x4.Scale(new Vector3 (0.1f, 0.1f, 0.1f))));
// L symbol liśc nie działa - proporcje trzeba zwiekszyc dla liscia
turtleInterpretation.Add("P", (float[] args) => new Tuple<GameObject, Matrix4x4>(leaf, Matrix4x4.Translate(new Vector3(0, 0, 0)) * Matrix4x4.Scale(new Vector3 (1, 1, 1))));
}
}