48 lines
936 B
C#
48 lines
936 B
C#
using UnityEngine.Audio;
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using UnityEngine;
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using System;
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public class AudioManager : MonoBehaviour
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{
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public Sound[] sounds;
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public static AudioManager audiomanager;
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void Awake()
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{
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DontDestroyOnLoad(gameObject);
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if(audiomanager == null)
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{
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audiomanager = this;
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}
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else
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{
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Destroy(gameObject);
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}
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foreach(Sound s in sounds)
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{
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s.source = gameObject.AddComponent<AudioSource>();
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s.source.clip = s.clip;
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s.source.volume = s.volume;
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s.source.pitch = s.pitch;
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}
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}
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public void Play(string name)
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{
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Sound s = Array.Find(sounds, sound => sound.name == name);
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if(s == null)
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{
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Debug.LogWarning("The sound " + name + "does not exist");
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return;
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}
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s.source.Play();
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}
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}
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