ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.visualscripting@1.6.1/Documentation~/vs-nulls.md

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2021-07-05 21:20:56 +02:00
#Nulls unit
| **Note** |
| :----------------------------------------------------------- |
| For versions 2019/2020 LTS, download the visual scripting solution from the [Unity Asset Store](https://assetstore.unity.com/packages/tools/visual-bolt-163802). |
Null units deal with the null value, which is scripting lingo for "nothing".
###The null unit
The null unit always returns null as a value. Leaving a Unity object reference field empty ("None") automatically means null.
###Null Check
The null check is a shortcut for a branch on an equality comparison with null. It can be useful to direct the flow in different directions depending on whether a value is null.
For example, it can be used to handle a situation differently whether a transform has a parent in the hierarchy or not.
![](images/bolt-nulls1.png)
###Null Coalesce
The null coalesce unit provides a fallback value in case the original input is null.
For example, the null coalesce unit defines a default fallback audio clip in case the one on the audio source is missing.
![](images/bolts-nulls2.png)