ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.terrain-tools@3.0.2-preview.3/Editor/TerrainTools/SmudgeHeight.cs

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2021-07-05 21:20:56 +02:00
using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.Experimental.TerrainAPI
{
public class SmudgeHeightTool : TerrainPaintTool<SmudgeHeightTool>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Smudge Tool", typeof(TerrainToolShortcutContext))]
static void SelectShortcut(ShortcutArguments args) {
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintTool<SmudgeHeightTool>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Smudge Tool");
}
#endif
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI
{
get
{
if( m_commonUI == null )
{
LoadSettings();
m_commonUI = new DefaultBrushUIGroup("SmudgeTool", UpdateAnalyticParameters);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
EventType m_PreviousEvent = EventType.Ignore;
Vector2 m_PrevBrushPos = new Vector2(0.0f, 0.0f);
[SerializeField]
bool m_AffectMaterials = true;
[SerializeField]
bool m_AffectHeight = true;
Material m_Material = null;
Material GetPaintMaterial()
{
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/TerrainTools/SmudgeHeight"));
return m_Material;
}
public override string GetName()
{
return "Transform/Smudge";
}
public override string GetDesc()
{
return "Click to Smudge the terrain height in the direction of the brush stroke.";
}
public override void OnEnterToolMode() {
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode() {
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
// dont render preview if this isnt a repaint. losing performance if we do
if (Event.current.type != EventType.Repaint)
{
return;
}
using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SmudgeHeight", editContext.brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
}
}
}
private bool m_ShowControls = true;
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
commonUI.OnInspectorGUI(terrain, editContext);
m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, Reset);
if (m_ShowControls)
{
EditorGUILayout.BeginHorizontal("GroupBox");
{
EditorGUILayout.PrefixLabel(Styles.affect);
m_AffectMaterials = GUILayout.Toggle(m_AffectMaterials, Styles.alphamap, GUI.skin.button);
m_AffectHeight = GUILayout.Toggle(m_AffectHeight, Styles.heightmap, GUI.skin.button);
}
EditorGUILayout.EndHorizontal();
}
if (EditorGUI.EndChangeCheck())
{
SaveSetting();
Save(true);
TerrainToolsAnalytics.OnParameterChange();
}
}
private void Reset()
{
m_AffectMaterials = true;
m_AffectHeight = true;
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if(!commonUI.allowPaint) { return true; }
if(Event.current.type == EventType.MouseDown)
{
m_PrevBrushPos = editContext.uv;
return false;
}
if (Event.current.type == EventType.MouseDrag && m_PreviousEvent == EventType.MouseDrag)
{
Vector2 uv = editContext.uv;
if(commonUI.ScatterBrushStamp(ref terrain, ref uv))
{
Material mat = GetPaintMaterial();
Vector2 smudgeDir = uv - m_PrevBrushPos;
BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, uv, commonUI.brushSize, commonUI.brushRotation);
Vector4 brushParams = new Vector4(commonUI.brushStrength, smudgeDir.x, smudgeDir.y, 0);
mat.SetTexture("_BrushTex", editContext.brushTexture);
mat.SetVector("_BrushParams", brushParams);
//smudge splat map
if (m_AffectMaterials)
{
for (int i = 0; i < terrain.terrainData.terrainLayers.Length; i++)
{
TerrainLayer layer = terrain.terrainData.terrainLayers[i];
if (layer == null) continue; // nothing to paint if the layer is NULL
PaintContext sampleContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), layer);
var brushMask = RTUtils.GetTempHandle(sampleContext.sourceRenderTexture.width, sampleContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.SetFilterRT(commonUI, sampleContext.sourceRenderTexture, brushMask, mat);
TerrainPaintUtility.SetupTerrainToolMaterialProperties(sampleContext, brushXform, mat);
Graphics.Blit(sampleContext.sourceRenderTexture, sampleContext.destinationRenderTexture, mat, 0);
TerrainPaintUtility.EndPaintTexture(sampleContext, "Terrain Paint - Smudge Brush (Texture)");
RTUtils.Release(brushMask);
}
}
//smudge the height map
if (m_AffectHeight)
{
PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);
TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smudge Brush (Height)");
RTUtils.Release(brushMask);
}
m_PrevBrushPos = uv;
}
}
m_PreviousEvent = Event.current.type;
return false;
}
private static class Styles
{
public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Smudge Height Controls");
public static readonly GUIContent alphamap = EditorGUIUtility.TrTextContent("Materials");
public static readonly GUIContent heightmap = EditorGUIUtility.TrTextContent("Heightmap");
public static readonly GUIContent affect = EditorGUIUtility.TrTextContent("Targets", "Determines which textures the smudge operations will be applied to");
}
private void SaveSetting()
{
EditorPrefs.SetBool("Unity.TerrainTools.Smudge.Heightmap", m_AffectHeight);
EditorPrefs.SetBool("Unity.TerrainTools.Smudge.Materials", m_AffectMaterials);
}
private void LoadSettings()
{
m_AffectHeight = EditorPrefs.GetBool("Unity.TerrainTools.Smudge.Heightmap", true);
m_AffectMaterials = EditorPrefs.GetBool("Unity.TerrainTools.Smudge.Materials", true);
}
#region Analytics
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<bool>{Name = Styles.heightmap.text, Value = m_AffectHeight},
new TerrainToolsAnalytics.BrushParameter<bool>{Name = Styles.alphamap.text, Value = m_AffectMaterials},
};
#endregion
}
}