Added Turtle scripts

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Bartosz Hejduk 2021-07-06 22:14:00 +02:00
parent edb2143d2c
commit 37e2268259
99 changed files with 5294 additions and 605 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LSystemEvaluator
{
public LSystemNode lSystemString { get; set; }
public List<LSystemRule> lSystemRules { get; set; }
public String[] ignored { get; set; }
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules)
{
lSystemString = startingString;
lSystemRules = rules;
ignored = new String[0];
}
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules, String[] ignored)
{
lSystemString = startingString;
lSystemRules = rules;
this.ignored = ignored;
}
private LSystemNode _rewrite(LSystemNode node)
{
foreach (var rule in lSystemRules)
{
if (rule.is_aplicable(node, ignored))
{
return rule.rewrite(node, ignored);
}
}
return new LSystemNode(node.literal);
}
//private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
// var new_node = _rewrite(node);
// parent.children.Add(new_node);
// new_node.parent = parent;
// var new_parent = new_node.newParent();
// foreach (var child in node.children) {
// _rewrite_recursive(child, new_parent);
// }
//}
private void _rewrite_recursive(LSystemNode node, LSystemNode parent)
{
var new_node = _rewrite(node);
parent.children.Add(new_node);
new_node.parent = parent;
var new_parent = new_node.newParent();
foreach (var child in node.children)
{
_rewrite_recursive(child, new_parent);
}
while (node.mainChild != null)
{
new_node = _rewrite(node.mainChild);
new_node.parent = new_parent;
new_parent.mainChild = new_node;
new_parent = new_node.newParent();
foreach (var child in node.mainChild.children)
{
_rewrite_recursive(child, new_parent);
}
node = node.mainChild;
}
}
public void rewrite()
{
var new_root = _rewrite(lSystemString);
var new_parent = new_root.newParent();
foreach (var child in lSystemString.children)
{
_rewrite_recursive(child, new_parent);
}
var node = lSystemString;
while (node.mainChild != null)
{
var new_node = _rewrite(node.mainChild);
new_node.parent = new_parent;
new_parent.mainChild = new_node;
new_parent = new_node.newParent();
foreach (var child in node.mainChild.children)
{
_rewrite_recursive(child, new_parent);
}
node = node.mainChild;
}
lSystemString = new_root;
}
//private void rewrite(ref LSystemNode currentNode)
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
public class LSystemNode
{
public LSystemNodeLiteral literal { get; set; }
public List<LSystemNode> children { get; set; }
public LSystemNode mainChild { get; set; }
private LSystemNode _parent;
public LSystemNode parent
{
get
{
if (_parent is null) { return new LSystemNode(new LSystemNodeLiteral(" _ ", 0)); }
else { return _parent; }
}
set { _parent = value; }
}
public LSystemNode(LSystemNodeLiteral nodeLiteral)
{
literal = nodeLiteral;
children = new List<LSystemNode>();
mainChild = null;
}
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children, LSystemNode mainChild)
{
literal = nodeLiteral;
this.children = children;
this.mainChild = mainChild;
}
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children)
{
literal = nodeLiteral;
this.children = children;
this.mainChild = null;
}
public List<LSystemNode> getAllChildren()
{
var result = new List<LSystemNode>(children);
if (mainChild != null)
{
result.Add(mainChild);
}
return result;
}
public LSystemNode deep_copy()
{
if (children.Count() == 0 && mainChild == null)
{
return new LSystemNode(new LSystemNodeLiteral(literal));
}
else if (mainChild != null)
{
var result = new LSystemNode(new LSystemNodeLiteral(literal));
result.mainChild = mainChild.deep_copy();
return result;
}
else
{
var new_children = new List<LSystemNode>();
foreach (var x in children)
{
new_children.Add(x.deep_copy());
}
return new LSystemNode(literal, new_children, this.mainChild.deep_copy());
}
}
private static LSystemNode deepestNode(LSystemNode node)
{
while (node.mainChild != null)
{
node = node.mainChild;
}
return node;
}
public LSystemNode newParent()
{
return deepestNode(this);
}
public override string ToString()
{
StringBuilder sb = new StringBuilder(literal.ToString());
var node = this;
while (true)
{
foreach (var child in node.children)
{
sb.Append("[");
sb.Append(child.ToString());
sb.Append("]");
}
if (node.mainChild != null)
{
sb.Append(node.mainChild.literal.ToString());
node = node.mainChild;
}
else
{
return sb.ToString();
}
}
}
}

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using System.Text;
public class LSystemNodeLiteral
{
public string name { get; }
public int values_number { get; }
public float[] values { get; set; }
public LSystemNodeLiteral(string name, int values_number)
{
this.name = name;
this.values_number = values_number;
//in case it would be 0
values = new float[values_number];
}
public LSystemNodeLiteral(LSystemNodeLiteral other)
{
this.name = other.name;
this.values_number = other.values_number;
//in case it would be 0
values = new float[this.values_number];
other.values.CopyTo(values, 0);
}
public static bool operator ==(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other)
{
return thisLiteral.name == other.name && thisLiteral.values_number == other.values_number;
}
public static bool operator !=(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other)
{
return !(thisLiteral.name == other.name && thisLiteral.values_number == other.values_number);
}
public override string ToString()
{
if (values_number == 0)
{
return name;
}
else
{
StringBuilder sb = new StringBuilder(name, name.Length + values_number * 7 + 4);
sb.Append("(");
for (int i = 0; i < values_number; i++)
{
var v = values[i];
sb.AppendFormat("{0:0.##}", v);
if (i < values_number - 1)
{
sb.Append(",");
}
}
sb.Append(")");
return sb.ToString();
}
}
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
abstract public class LSystemGeneralWordBuilder
{
abstract public LSystemNode createLSystemNode(string name, int values_number);
abstract public void fillArguments(LSystemNode node, string[] arguments_strings);
}
public class LSystemWordBuilder : LSystemGeneralWordBuilder
{
public override LSystemNode createLSystemNode(string name, int values_number)
{
return new LSystemNode(new LSystemNodeLiteral(name, values_number));
}
public override void fillArguments(LSystemNode node, string[] arguments_strings)
{
for (int i = 0; i < arguments_strings.Length; i++)
{
node.literal.values[i] = float.Parse(arguments_strings[i], NumberStyles.Any, CultureInfo.InvariantCulture);
}
}
}
public class LSystemWordGeneratorBuilder : LSystemGeneralWordBuilder
{
public Dictionary<string, int> variableIndex { get; }
public LSystemWordGeneratorBuilder(Dictionary<string, int> variable_index)
{
this.variableIndex = variable_index;
}
public override LSystemNode createLSystemNode(string name, int values_number)
{
return new LSystemNodeGenerator(name, values_number);
}
public override void fillArguments(LSystemNode node, string[] arguments_strings)
{
MathExpression[] expressions = arguments_strings.Select(argument => new MathExpression(variableIndex, argument)).ToArray();
LSystemNodeGenerator ng = (LSystemNodeGenerator)node;
ng.fillArguments(expressions);
}
}
public class LSystemFileParser
{
//LSystemWordParser wordParser;
//LSystemRulesParser ruleParser;
//public LSystemFileParser(LSystemWordParser wordParser, LSystemRulesParser ruleParser) {
// this.wordParser = wordParser;
// this.ruleParser = ruleParser;
//}
public static int countParenthesisEnd(string line, char opening_char, char closing_char)
{
var parenthesises_number = 1;
var length = -1;
while (parenthesises_number > 0)
{
length++;
var c = line[1 + length];
if (c == opening_char)
{
parenthesises_number++;
}
if (c == closing_char)
{
parenthesises_number--;
}
}
return length;
}
public static bool parenthesisCheck(string line)
{
var parenthesises_number = 0;
var brackets_number = 0;
foreach (var s in line)
{
if (s == '(')
{
parenthesises_number++;
}
if (s == ')')
{
parenthesises_number--;
}
if (s == '[')
{
brackets_number++;
}
if (s == ']')
{
brackets_number--;
}
if (brackets_number < 0 || parenthesises_number < 0)
{
return false;
}
}
return (brackets_number == 0 && parenthesises_number == 0);
}
public static LSystemNode parseWord(string line, LSystemGeneralWordBuilder builder)
{
var read_characters = 0;
LSystemNode node;
if (line[0] == '[')
{
node = builder.createLSystemNode("", 0);
}
else
{
var literal_name = line.Substring(0, 1);
if (line.Length > 1 && line[1] == '(')
{
var length = countParenthesisEnd(line.Substring(1), '(', ')');
var values_string = line.Substring(2, length).Split(',');
node = builder.createLSystemNode(literal_name, values_string.Length);
builder.fillArguments(node, values_string);
//Leter and: (, )
read_characters += length + 3;
}
else
{
read_characters += 1;
node = builder.createLSystemNode(line.Substring(0, 1), 0);
}
}
while (line.Length > read_characters && line[read_characters] == '[')
{
var brackets_number = 1;
var length = countParenthesisEnd(line.Substring(read_characters), '[', ']');
var child_node = parseWord(line.Substring(read_characters + 1, length), builder);
read_characters += length + 2;
child_node.parent = node;
node.children.Add(child_node);
}
if (read_characters < line.Length)
{
var child_node = parseWord(line.Substring(read_characters), builder);
child_node.parent = node;
node.mainChild = (child_node);
}
return node;
}
public static LSystemNodeLiteralVariable parseContextLiteral(string line)
{
var name = line.Substring(0, 1);
var varable_index = new Dictionary<string, int>();
if (line.Length > 1)
{
foreach (var i in line.Substring(2, line.Length - 3).Split(',').Select((name, Index) => new { name, Index }))
{
varable_index.Add(i.name, i.Index);
};
}
return new LSystemNodeLiteralVariable(name, varable_index.Count, varable_index);
}
public static LSystemNodeLiteralVariable[] parseSuccessorsContext(string line)
{
List<LSystemNodeLiteralVariable> result = new List<LSystemNodeLiteralVariable>();
bool bracketStarted = false;
int bracketStartedIndex = 0;
for (int i = 0; i < line.Length; i++)
{
if (line[i] == ']')
{
if (!bracketStarted)
{
throw new Exception("invalid syntax");
}
else
{
result.Add(parseContextLiteral(line.Substring(bracketStartedIndex, i - bracketStartedIndex)));
bracketStarted = false;
}
}
else if (line[i] == '[')
{
if (bracketStarted)
{
throw new Exception("invalid syntax");
}
else
{
bracketStarted = true;
bracketStartedIndex = i + 1;
}
}
else if (!bracketStarted)
{
result.Add(parseContextLiteral(line.Substring(i)));
break;
}
}
return result.ToArray();
}
//private static String[] parseIgnore(string line) {
// var items = line.Trim().Split(' ');
// var resut = List
//}
public static LSystemEvaluator parseLSystem(StreamReader sr)
{
string line;
int line_number = 0;
var ignored = new String[0];
LSystemNode axiom = null;
List<LSystemRule> rules = null;
while ((line = sr.ReadLine()) != null)
{
line_number++;
if (line.Trim() == "#axiom")
{
line = sr.ReadLine();
if (!parenthesisCheck(line))
{
throw new Exception(String.Format("In line {0} invalid syntax", line_number));
}
axiom = parseWord(line, new LSystemWordBuilder());
}
if (line.Trim().Split(' ')[0].Trim() == "#ignore")
{
ignored = line.Trim().Split(' ').Where(x => x != "#ignore" && x.Length > 0).Select(x => x.Trim()).ToArray();
}
if (line.Trim() == "#rules")
{
rules = parseLSystemRules(sr);
}
}
return new LSystemEvaluator(axiom, rules, ignored);
}
private static List<LSystemRule> parseLSystemRules(StreamReader sr)
{
List<LSystemRule> rules = new List<LSystemRule>();
Regex separator = new Regex(@"-(\d*\.?\d*){1}>");
Regex weight_regex = new Regex(@"p=(\d+\.?\d*){1}");
string line;
while ((line = sr.ReadLine()) != null && line.Trim() != "#rules end")
{
try
{
if (line.Length == 0 || line[0] == '#')
{
continue;
}
MathExpressionComparison[] conditions = new MathExpressionComparison[0];
var split = separator.Match(line);
var line_parts = line.Split(new string[] { split.Value }, StringSplitOptions.None);
// check conditions;
//parse predecesor
var _t = line_parts[0].Split(':');
var predecesor_string = _t[0];
LSystemNodeLiteralVariable predecesor;
LSystemContext context;
//check if contains < or >
// check context
getPredecesorContext(predecesor_string, out predecesor, out context);
if (_t.Length > 1)
{
conditions = _t[1].Trim().Split(';').Select(text => MathExpressionComparasionParser.parse(predecesor.variableIndex, text.Trim())).ToArray();
}
// tochastic rule parsing
var sucsessor_string = line_parts[1];
var probabilities_list = new List<float>();
var consequents_list = new List<LSystemNodeGenerator>();
if (sucsessor_string.Trim() == "#stochastic")
{
while ((line = sr.ReadLine()) != null && line.Trim() != "#stochastic end")
{
if (line[0] == '#')
{
continue;
}
var weight_string = weight_regex.Match(line);
var weight = float.Parse(weight_string.Value.Substring(2), NumberStyles.Any, CultureInfo.InvariantCulture);
probabilities_list.Add(weight);
var prob_len = weight_string.Value.Length;
consequents_list.Add((LSystemNodeGenerator)parseWord(line.Substring(prob_len).Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
}
}
else
{
consequents_list.Add((LSystemNodeGenerator)parseWord(sucsessor_string.Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
}
//context
if (context != null)
{
if (consequents_list.Count > 1)
{
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray(), context));
}
else
{
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list[0], context));
}
}
else
{
if (consequents_list.Count > 1)
{
rules.Add(new LSystemRuleParametricStochastic(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray()));
}
else
{
rules.Add(new LSystemRuleParametric(predecesor, conditions, consequents_list[0]));
}
}
//var conditions = parts[0];
//var result
}
catch (Exception e)
{
sr.Close();
throw new Exception(String.Format("error in {0} with a message \n {1}", line, e.Message));
}
}
return rules;
}
private static void getPredecesorContext(string predecesor_string, out LSystemNodeLiteralVariable predecesor, out LSystemContext context)
{
string partent_context_str = null;
string child_context_str = null;
string mid_context_str = null;
int mid_start = 0;
for (int i = 0; i < predecesor_string.Length; i++)
{
if (predecesor_string[i] == '<' && partent_context_str == null)
{
partent_context_str = predecesor_string.Substring(0, i).Trim();
mid_start = i + 1;
//Console.WriteLine(i);
}
if (predecesor_string[i] == '>' && child_context_str == null)
{
child_context_str = predecesor_string.Substring(i + 1).Trim();
mid_context_str = predecesor_string.Substring(mid_start, i - mid_start).Trim();
//Console.WriteLine(i);
}
}
if (mid_context_str == null)
{
mid_context_str = predecesor_string.Substring(mid_start).Trim();
}
LSystemNodeLiteralVariable parent = null;
LSystemNodeLiteralVariable[] children = null;
predecesor = LSystemFileParser.parseContextLiteral(mid_context_str);
if (partent_context_str != null)
{
parent = LSystemFileParser.parseContextLiteral(partent_context_str);
foreach (KeyValuePair<string, int> kvp in new Dictionary<string, int>(predecesor.variableIndex))
{
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
predecesor.variableIndex[kvp.Key] = kvp.Value + parent.variableIndex.Count;
}
foreach (KeyValuePair<string, int> kvp in parent.variableIndex)
{
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
predecesor.variableIndex.Add(kvp.Key, kvp.Value);
}
}
if (child_context_str != null)
{
int size = predecesor.variableIndex.Count;
children = LSystemFileParser.parseSuccessorsContext(child_context_str);
int offset = 0;
foreach (var child in children)
{
foreach (KeyValuePair<string, int> kvp in child.variableIndex)
{
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
predecesor.variableIndex.Add(kvp.Key, kvp.Value + size + offset);
}
offset += child.variableIndex.Count;
}
}
if (child_context_str != null)
{
if (partent_context_str != null)
{
context = new LSystemContext(parent, children);
}
else
{
context = new LSystemContext();
context.setOnlySucceeding(children);
}
}
else if (partent_context_str != null)
{
context = new LSystemContext();
context.setOnlyPreceding(parent);
}
else
{
context = null;
}
}
}

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@ -0,0 +1,422 @@
using System;
using System.Collections.Generic;
using System.Linq;
public class LSystemNodeLiteralVariable : LSystemNodeLiteral
{
public Dictionary<string, int> variableIndex { get; }
public LSystemNodeLiteralVariable(string name, int values_number, Dictionary<string, int> variableIndex) : base(name, values_number)
{
this.variableIndex = variableIndex;
}
}
public class LSystemNodeGenerator : LSystemNode
{
MathExpression[] math_expressions;
public LSystemNodeGenerator(string name, int arguments) : base(new LSystemNodeLiteral(name, arguments))
{
}
public void fillArguments(MathExpression[] math_expressions)
{
this.math_expressions = math_expressions;
}
public LSystemNode eval(float[] values)
{
var literal = new LSystemNodeLiteral(this.literal.name, this.literal.values_number);
for (int i = 0; i < literal.values_number; i++)
{
literal.values[i] = math_expressions[i].eval(values);
}
var result = new LSystemNode(literal);
foreach (LSystemNodeGenerator child in children)
{
var _child = child.eval(values);
_child.parent = result;
result.children.Add(_child);
}
if (mainChild != null)
{
var _mainChild = ((LSystemNodeGenerator)mainChild).eval(values);
_mainChild.parent = result;
result.mainChild = _mainChild;
}
else
{
result.mainChild = null;
}
return result;
}
}
abstract public class LSystemRule
{
abstract public bool is_aplicable(LSystemNode processed_node, String[] ignored);
abstract public LSystemNode rewrite(LSystemNode processed_node, String[] ignored);
}
public class LSystemRuleBasic : LSystemRule
{
LSystemNodeLiteral input;// { get; }
LSystemNode output;
public LSystemRuleBasic(LSystemNodeLiteral input, LSystemNode output)
{
this.input = input;
this.output = output;
}
override public bool is_aplicable(LSystemNode processed_node, String[] ignored)
{
if (processed_node.literal == input)
{
return true;
}
else
{
return false;
}
}
override public LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
{
if (is_aplicable(processed_node, ignored))
{
return output.deep_copy();
}
else
{
return new LSystemNode(processed_node.literal);
}
}
}
public class LSystemRuleParametric : LSystemRule
{
LSystemNodeLiteralVariable predecesor;// { get; }
LSystemNodeGenerator consequent;
MathExpressionComparison[] conditions;
public LSystemRuleParametric(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent)
{
this.predecesor = predecesor;
this.consequent = consequent;
this.conditions = conditions;
}
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
{
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
{
return false;
}
foreach (var condition in conditions)
{
if (!condition.eval(processed_node.literal.values))
{
return false;
}
}
return true;
}
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
{
if (is_aplicable(processed_node, ignored))
{
return consequent.eval(processed_node.literal.values);
}
else
{
return new LSystemNode(processed_node.literal);
}
}
}
public class LSystemRuleParametricStochastic : LSystemRule
{
protected LSystemNodeLiteralVariable predecesor;// { get; }
protected LSystemNodeGenerator[] consequents;
protected float[] probabilities;
protected MathExpressionComparison[] conditions;
protected System.Random random;
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities)
{
this.predecesor = predecesor;
this.consequents = consequents;
this.conditions = conditions;
float probabilities_sum = 0;
foreach (var probability in probabilities) { probabilities_sum += probability; }
float acumulator = 0;
this.probabilities = new float[consequents.Length];
for (int i = 0; i < consequents.Length; i++)
{
var probability = probabilities[i] / probabilities_sum;
this.probabilities[i] = probability + acumulator;
acumulator += probability;
}
random = new System.Random();
}
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent)
{
this.predecesor = predecesor;
this.consequents = new LSystemNodeGenerator[] { consequent };
this.conditions = conditions;
float probabilities_sum = 0;
probabilities = new float[1] { 1 };
random = new System.Random();
}
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
{
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
{
return false;
}
foreach (var condition in conditions)
{
if (!condition.eval(processed_node.literal.values))
{
return false;
}
}
return true;
}
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
{
var result = random.NextDouble();
int consequent_index = 0;
for (int i = 0; i < probabilities.Length; i++)
{
if (result < probabilities[i])
{
consequent_index = i;
break;
}
}
if (is_aplicable(processed_node, ignored))
{
return consequents[consequent_index].eval(processed_node.literal.values);
}
else
{
return new LSystemNode(processed_node.literal);
}
}
}
public class LSystemContext
{
public LSystemNodeLiteral parent { get; set; }
public LSystemNodeLiteral[] children { get; set; }
public LSystemNodeLiteral mid { get; set; }
bool isPreceding = false;
bool isSucceeding = false;
public LSystemContext(LSystemNodeLiteral parent, LSystemNodeLiteral[] children)
{
this.parent = parent;
this.children = children;
this.isPreceding = true;
this.isSucceeding = true;
}
public LSystemContext()
{
}
public void setOnlyPreceding(LSystemNodeLiteral parent)
{
this.parent = parent;
this.mid = mid;
this.isPreceding = true;
this.isSucceeding = false;
}
public void setOnlySucceeding(LSystemNodeLiteral[] children)
{
this.children = children;
this.isPreceding = false;
this.isSucceeding = true;
}
void _purgeIgnoredRecursive(LSystemNode node, HashSet<String> ignored, ref List<LSystemNode> results)
{
if (ignored.Contains(node.literal.name))
{
foreach (var child in node.getAllChildren())
{
_purgeIgnoredRecursive(child, ignored, ref results);
}
}
else
{
results.Add(node);
}
}
List<LSystemNode> _purgeIgnored(LSystemNode node, HashSet<String> ignored)
{
List<LSystemNode> results = new List<LSystemNode>();
foreach (var child in node.getAllChildren())
{
_purgeIgnoredRecursive(child, ignored, ref results);
}
return results;
}
public bool isAplicable(LSystemNode node, String[] ignored, out float[] variables)
{
var variables_list = new List<float>();
var currentParent = node.parent;
while (ignored.Contains(currentParent.literal.name))
{
currentParent = currentParent.parent;
}
if (isPreceding && parent != currentParent.literal)
{
variables = new float[0];
return false;
}
if (isPreceding)
{
variables_list.AddRange(currentParent.literal.values);
}
variables_list.AddRange(node.literal.values);
if (isSucceeding)
{
LSystemNodeLiteral childLiteral;
Queue<LSystemNode> ignoredChildren = new Queue<LSystemNode>();
var nodeChildren = _purgeIgnored(node, new HashSet<String>(ignored)).ToArray();
var result = children.Length == nodeChildren.Length;
if (result)
{
for (int i = 0; i < children.Length; i++)
{
if (nodeChildren[i].literal == children[i])
{
variables_list.AddRange(nodeChildren[i].literal.values);
}
else
{
result = false;
break;
}
}
}
//foreach(var child in node.getAllChildren()) {
// if (ignored.Contains(child.literal.name)) {
// ignoredChildren.Enqueue(child);
// }
// if (child.literal == this.child) {
// childLiteral = child.literal;
// result = true;
// variables_list.AddRange(child.literal.values);
// break;
// }
//}
//while (!result && ignoredChildren.Count>0) {
// var ignoredChild = ignoredChildren.Dequeue();
// foreach (var child in ignoredChild.getAllChildren()) {
// if (ignored.Contains(child.literal.name)) {
// ignoredChildren.Enqueue(child);
// }
// if (child.literal == this.child) {
// childLiteral = child.literal;
// result = true;
// variables_list.AddRange(child.literal.values);
// break;
// }
// }
//}
if (!result)
{
variables = new float[0];
return false;
}
}
variables = variables_list.ToArray();
return true;
}
}
public class LSystemRuleParametricStochasticContext : LSystemRuleParametricStochastic
{
LSystemContext context;
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities, LSystemContext context) : base(predecesor, conditions, consequents, probabilities)
{
this.context = context;
}
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent, LSystemContext context) : base(predecesor, conditions, consequent)
{
this.context = context;
}
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
{
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
{
return false;
}
var variables = new float[0];
if (!context.isAplicable(processed_node, ignored, out variables))
{
return false;
}
foreach (var condition in conditions)
{
if (!condition.eval(variables))
{
return false;
}
}
return true;
}
bool is_aplicable(LSystemNode processed_node, String[] ignored, out float[] variables)
{
variables = new float[0];
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
{
return false;
}
if (!context.isAplicable(processed_node, ignored, out variables))
{
return false;
}
foreach (var condition in conditions)
{
if (!condition.eval(variables))
{
return false;
}
}
return true;
}
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
{
var result = random.NextDouble();
int consequent_index = 0;
for (int i = 0; i < probabilities.Length; i++)
{
if (result < probabilities[i])
{
consequent_index = i;
break;
}
}
float[] variables;
if (is_aplicable(processed_node, ignored, out variables))
{
return consequents[consequent_index].eval(variables);
}
else
{
return new LSystemNode(processed_node.literal);
}
}
}

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
public class MathExpressionComparison
{
MathExpression leftSide;
MathExpression rightSide;
Func<float, float, bool> comparisonFunction;
public MathExpressionComparison(MathExpression leftSide, MathExpression rightSide, Func<float, float, bool> comparisonFunction)
{
this.leftSide = leftSide;
this.rightSide = rightSide;
this.comparisonFunction = comparisonFunction;
}
public bool eval(float[] variables)
{
return comparisonFunction(leftSide.eval(variables), rightSide.eval(variables));
}
}
public class MathExpressionNode
{
Func<float[], float[], float> function;
MathExpressionNode[] childNodes;
public MathExpressionNode(Func<float[], float[], float> function, MathExpressionNode[] childNodes)
{
this.function = function;
this.childNodes = childNodes;
}
public float eval(float[] variables)
{
var x = childNodes.Select(node => node.eval(variables)).ToArray();
return function(x, variables);
}
}
public class MathExpression
{
private static System.Random random = new System.Random();
private static Dictionary<char, int> expression_hierarchy = new Dictionary<char, int>{
{'^', 4},
{'*', 3},
{'/', 3},
{'+', 1},
{'-', 1},
};
MathExpressionNode rootNode;
public float eval(float[] variables)
{
return rootNode.eval(variables);
}
private static float negate(float[] children, float[] variables)
{
return -children[0];
}
private static float mulitply(float[] children, float[] variables)
{
return children[0] * children[1];
}
private static float power(float[] children, float[] variables)
{
return (float)Math.Pow(children[0], children[1]);
}
private static float divide(float[] children, float[] variables)
{
return children[0] / children[1];
}
private static float add(float[] children, float[] variables)
{
return children[0] + children[1];
}
private static float subtract(float[] children, float[] variables)
{
return children[0] - children[1];
}
//private MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
// var read_characters = 0;
// var node = new MathExpressionNode();
// if (expression_string[0] == '(') {
// var length = LSystemFileParser.countParenthesisEnd(expression_string, '(', ')');
// if (length == expression_string.Length - 2) {
// return parse(variableNames, expression_string.Substring(1, length));
// }
// var left_child_node = parse(variableNames, expression_string.Substring(1, length));
// read_characters += length + 2;
// node.function = getFunction(expression_string[read_characters]);
// read_characters += 1;
// if (expression_string[read_characters] == '(')
// }
//}
private static MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string)
{
expression_string = expression_string.Trim();
var expression_pos = -1;
var current_level = 1000;
for (int i = 0; i < expression_string.Length; i++)
{
if (expression_string[i] == '(')
{
var length = LSystemFileParser.countParenthesisEnd(expression_string.Substring(i), '(', ')');
if (length == expression_string.Length - 2)
{
return parse(variableNames, expression_string.Substring(1, length));
}
//skip parenthesis
// if expression is covered in ( )
if (i == 0 && length == expression_string.Length - 2)
{
return parse(variableNames, expression_string.Substring(1, length));
}
else
{
i += length + 1;
continue;
}
}
int new_level;
if (expression_hierarchy.TryGetValue(expression_string[i], out new_level))
{
if (i > 0 && !(i - 1 == expression_pos && expression_string[i] == '-'))
{
if (new_level <= current_level)
{
current_level = new_level;
expression_pos = i;
}
}
}
}
if (expression_pos > 0)
{
var left_node = parse(variableNames, expression_string.Substring(0, expression_pos));
var right_node = parse(variableNames, expression_string.Substring(expression_pos + 1));
MathExpressionNode[] child_nodes = { left_node, right_node };
switch (expression_string[expression_pos])
{
case '*':
return new MathExpressionNode(mulitply, child_nodes);
break;
case '/':
return new MathExpressionNode(divide, child_nodes);
break;
case '+':
return new MathExpressionNode(add, child_nodes);
break;
case '-':
return new MathExpressionNode(subtract, child_nodes);
break;
case '^':
return new MathExpressionNode(power, child_nodes);
break;
default:
throw new Exception(String.Format("unknown operation {0} in {1}", expression_string[expression_pos], expression_string));
break;
}
}
else if (expression_string[0] == '-')
{
MathExpressionNode[] a = { parse(variableNames, expression_string.Substring(1)) };
return new MathExpressionNode(negate, a);
}
else
{
int index;
if (expression_string == "RANDOM")
{
return new MathExpressionNode((float[] children, float[] arguments) => (float)random.NextDouble(), new MathExpressionNode[0]);
}
if (variableNames.TryGetValue(expression_string.Trim(), out index))
{
return new MathExpressionNode((float[] children, float[] arguments) => arguments[index], new MathExpressionNode[0]);
}
else
{
try
{
float value = float.Parse(expression_string, NumberStyles.Any, CultureInfo.InvariantCulture);
return new MathExpressionNode((float[] children, float[] arguments) => value, new MathExpressionNode[0]);
}
catch (Exception)
{
throw new Exception(String.Format("can't parse ``{0}``. It's not a number nor a known variable", expression_string));
}
}
}
}
public MathExpression(Dictionary<string, int> variableNames, string expression_string)
{
rootNode = parse(variableNames, expression_string);
}
}
public class MathExpressionComparasionParser
{
private static bool le(float a, float b) { return a < b; }
private static bool leq(float a, float b) { return a <= b; }
private static bool eq(float a, float b) { return a == b; }
public static MathExpressionComparison parse(Dictionary<string, int> variableNames, string expression_string)
{
//var operations = new string[]{ "<=", ">=", "<", ">"};
if (expression_string.Contains("<="))
{
var parts = expression_string.Split(new string[] { "<=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), leq);
}
if (expression_string.Contains(">="))
{
var parts = expression_string.Split(new string[] { ">=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), leq);
}
if (expression_string.Contains("=="))
{
var parts = expression_string.Split(new string[] { "==" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), eq);
}
if (expression_string.Contains("<"))
{
var parts = expression_string.Split('<').Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), le);
}
if (expression_string.Contains(">"))
{
var parts = expression_string.Split('>').Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), le);
}
throw new Exception(String.Format("comparison operation not recognized in {}", expression_string));
}
}

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using UnityEngine;
public static class MatrixExtensions
{
public static Quaternion ExtractRotation(this Matrix4x4 matrix)
{
Vector3 forward;
forward.x = matrix.m02;
forward.y = matrix.m12;
forward.z = matrix.m22;
Vector3 upwards;
upwards.x = matrix.m01;
upwards.y = matrix.m11;
upwards.z = matrix.m21;
return Quaternion.LookRotation(forward, upwards);
}
public static Vector3 ExtractPosition(this Matrix4x4 matrix)
{
Vector3 position;
position.x = matrix.m03;
position.y = matrix.m13;
position.z = matrix.m23;
return position;
}
public static Vector3 ExtractScale(this Matrix4x4 matrix)
{
Vector3 scale;
scale.x = new Vector4(matrix.m00, matrix.m10, matrix.m20, matrix.m30).magnitude;
scale.y = new Vector4(matrix.m01, matrix.m11, matrix.m21, matrix.m31).magnitude;
scale.z = new Vector4(matrix.m02, matrix.m12, matrix.m22, matrix.m32).magnitude;
return scale;
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public abstract class TurtleLSystem : MonoBehaviour
{
public float speed;
private float nextStep;
public string LSystemPath;
public uint steps;
public Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>> turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
private List<GameObject> gameObjects = new List<GameObject>();
private bool isAnimationRunning = false;
private Mesh getCylinder(int quality, float width, float length)
{
Mesh mesh = new Mesh();
//mesh.triangles
var points = new List<Vector3>();
var normals = new List<Vector3>();
var indices = new List<int>();
for (float i = 0; i < quality; i++)
{
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
for (float i = 0; i < quality; i++)
{
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, length, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
//points.Add(new Vector3(0,0,0));
//points.Add(new Vector3(0, length, 0));
for (float i = 0; i < quality; i++)
{
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
for (float i = 0; i < quality; i++)
{
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
//for (int i = 0; i < quality; i++) {
// indices.Add(i);
// indices.Add((i + 1) % quality);
// indices.Add(quality * 2);
//}
//for (int i = 0; i < quality; i++) {
// indices.Add((i + 1) % quality + quality);
// indices.Add(i + quality);
// indices.Add(quality * 2 + 1);
//}
for (int i = 0; i < quality; i++)
{
indices.Add((i + 1) % quality);
indices.Add(i);
indices.Add(i + quality);
indices.Add(i + quality);
indices.Add((i + 1) % quality + quality);
indices.Add((i + 1) % quality);
}
mesh.vertices = points.ToArray();
mesh.triangles = indices.ToArray();
mesh.normals = normals.ToArray();
return mesh;
}
protected LSystemEvaluator evaluator = null;
private void parseRules(StreamReader sr)
{
}
public void evaluate()
{
for (int i = 0; i < steps; i++)
{
evaluator.rewrite();
}
Debug.Log(evaluator.lSystemString.ToString());
}
protected GameObject prepeareGameObject(string name, GameObject gameObject, Matrix4x4 transformation)
{
GameObject instance;
if (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab)
{
instance = Instantiate(gameObject);
}
else
{
instance = gameObject;
}
instance.name = String.Format("LSystem Literal {0}", name);
instance.tag = "LSystemLiteral";
instance.transform.parent = this.gameObject.transform;
instance.transform.position = transformation.ExtractPosition() + transformation.MultiplyPoint(instance.transform.position);
instance.transform.rotation *= transformation.ExtractRotation();
instance.transform.localScale = Vector3.Scale(transformation.ExtractScale(), instance.transform.localScale);
return instance;
}
public void createModelsRecursive(LSystemNode node, Matrix4x4 transformation)
{
while (node != null)
{
Matrix4x4 new_transformation = transformation;
Func<float[], Tuple<GameObject, Matrix4x4>> interpretation;
var name = node.literal.name;
if (turtleInterpretation.TryGetValue(name, out interpretation) || turtleInterpretation.TryGetValue("*.*", out interpretation))
{
var result = interpretation(node.literal.values);
new_transformation = new_transformation * result.Item2;
if (result.Item1 != null)
{
var instance = prepeareGameObject(name, result.Item1, new_transformation);
}
//gameObjects.Add(gameObject);
//remove scale, rather unnecesary
new_transformation = new_transformation * Matrix4x4.Scale(result.Item2.ExtractScale()).inverse;
}
foreach (var child in node.children)
{
createModelsRecursive(child, new_transformation);
}
node = node.mainChild;
transformation = new_transformation;
}
}
private void clearObjects()
{
//var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "Name");
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral"))
{
DestroyImmediate(gameObject);
}
Debug.Log("#OldClear");
gameObjects = new List<GameObject>();
}
public void present()
{
clearObjects();
createModelsRecursive(evaluator.lSystemString, Matrix4x4.identity);
}
abstract protected void initLiteralInterpretation();
public void loadFile()
{
nextStep = Time.time;
clearObjects();
var sr = new StreamReader(LSystemPath);
evaluator = LSystemFileParser.parseLSystem(sr);
sr.Close();
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
initLiteralInterpretation();
}
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}

View File

@ -1,47 +1,57 @@
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56220
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Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file

View File

@ -15,11 +15,11 @@ E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
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50459
50474
Successfully changed project path to: E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Resources/UnitySubsystems
@ -35,43 +35,334 @@ Initialize mono
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/etc'
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Unloading 2816 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
Received Import Request.
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path: Assets/Scripts/LSystemNodeLiteral.cs
artifactKey: Guid(0291c62f5fbd74c42b65c7652c717802) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Unloading 2817 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 2817 Unused Serialized files (Serialized files now loaded: 0)
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Received Import Request.
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path: Assets/Scripts/LSystemNode.cs
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Platform modules already initialized, skipping
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Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,14 +1,18 @@

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