Added Turtle scripts
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/.suo
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/.suo
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/TestStore/0/000.testlog
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/TestStore/0/000.testlog
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Projekt/MWSProjekt/Assembly-CSharp.csproj
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Projekt/MWSProjekt/Assembly-CSharp.csproj
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<Compile Include="Assets\Scripts\TurtleLSystem.cs" />
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
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<Reference Include="Unity.Rider.Editor">
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
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||||
<Target Name="AfterBuild">
|
||||
</Target>
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-->
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</Project>
|
@ -398,13 +398,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_LocalRotation: {x: -0.0669873, y: 0.9330127, z: -0.25000006, w: -0.24999994}
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m_LocalPosition: {x: 100, y: 40, z: 110}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 30, y: 210, z: 0}
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--- !u!1 &1202690091
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GameObject:
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m_ObjectHideFlags: 0
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@ -417,6 +417,8 @@ GameObject:
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- component: {fileID: 1202690094}
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- component: {fileID: 1202690093}
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- component: {fileID: 1202690092}
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- component: {fileID: 1202690096}
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- component: {fileID: 1202690097}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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@ -501,6 +503,34 @@ Transform:
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1202690096
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1202690091}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2b1e2f30d07cc4a4ab5451bcb7e045e2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!54 &1202690097
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1202690091}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
|
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 0
|
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &1544268236
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GameObject:
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m_ObjectHideFlags: 0
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|
8
Projekt/MWSProjekt/Assets/Scripts.meta
Normal file
8
Projekt/MWSProjekt/Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2496f829ad8d9774d9970555c13d77e6
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
98
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs
Normal file
98
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LSystemEvaluator
|
||||
{
|
||||
public LSystemNode lSystemString { get; set; }
|
||||
public List<LSystemRule> lSystemRules { get; set; }
|
||||
public String[] ignored { get; set; }
|
||||
|
||||
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules)
|
||||
{
|
||||
lSystemString = startingString;
|
||||
lSystemRules = rules;
|
||||
ignored = new String[0];
|
||||
}
|
||||
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules, String[] ignored)
|
||||
{
|
||||
lSystemString = startingString;
|
||||
lSystemRules = rules;
|
||||
this.ignored = ignored;
|
||||
}
|
||||
private LSystemNode _rewrite(LSystemNode node)
|
||||
{
|
||||
foreach (var rule in lSystemRules)
|
||||
{
|
||||
if (rule.is_aplicable(node, ignored))
|
||||
{
|
||||
return rule.rewrite(node, ignored);
|
||||
}
|
||||
}
|
||||
return new LSystemNode(node.literal);
|
||||
}
|
||||
//private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
|
||||
// var new_node = _rewrite(node);
|
||||
// parent.children.Add(new_node);
|
||||
// new_node.parent = parent;
|
||||
// var new_parent = new_node.newParent();
|
||||
|
||||
// foreach (var child in node.children) {
|
||||
// _rewrite_recursive(child, new_parent);
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
private void _rewrite_recursive(LSystemNode node, LSystemNode parent)
|
||||
{
|
||||
var new_node = _rewrite(node);
|
||||
parent.children.Add(new_node);
|
||||
new_node.parent = parent;
|
||||
var new_parent = new_node.newParent();
|
||||
|
||||
foreach (var child in node.children)
|
||||
{
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
while (node.mainChild != null)
|
||||
{
|
||||
new_node = _rewrite(node.mainChild);
|
||||
new_node.parent = new_parent;
|
||||
|
||||
new_parent.mainChild = new_node;
|
||||
new_parent = new_node.newParent();
|
||||
foreach (var child in node.mainChild.children)
|
||||
{
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
node = node.mainChild;
|
||||
}
|
||||
}
|
||||
public void rewrite()
|
||||
{
|
||||
var new_root = _rewrite(lSystemString);
|
||||
var new_parent = new_root.newParent();
|
||||
foreach (var child in lSystemString.children)
|
||||
{
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
var node = lSystemString;
|
||||
|
||||
while (node.mainChild != null)
|
||||
{
|
||||
var new_node = _rewrite(node.mainChild);
|
||||
new_node.parent = new_parent;
|
||||
|
||||
new_parent.mainChild = new_node;
|
||||
new_parent = new_node.newParent();
|
||||
foreach (var child in node.mainChild.children)
|
||||
{
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
node = node.mainChild;
|
||||
}
|
||||
lSystemString = new_root;
|
||||
}
|
||||
//private void rewrite(ref LSystemNode currentNode)
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dda38c822bfa32d459364d80e9c115e3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
111
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs
Normal file
111
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs
Normal file
@ -0,0 +1,111 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
public class LSystemNode
|
||||
{
|
||||
public LSystemNodeLiteral literal { get; set; }
|
||||
public List<LSystemNode> children { get; set; }
|
||||
public LSystemNode mainChild { get; set; }
|
||||
|
||||
private LSystemNode _parent;
|
||||
public LSystemNode parent
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_parent is null) { return new LSystemNode(new LSystemNodeLiteral(" _ ", 0)); }
|
||||
else { return _parent; }
|
||||
}
|
||||
set { _parent = value; }
|
||||
}
|
||||
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral)
|
||||
{
|
||||
literal = nodeLiteral;
|
||||
children = new List<LSystemNode>();
|
||||
mainChild = null;
|
||||
}
|
||||
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children, LSystemNode mainChild)
|
||||
{
|
||||
literal = nodeLiteral;
|
||||
this.children = children;
|
||||
this.mainChild = mainChild;
|
||||
}
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children)
|
||||
{
|
||||
literal = nodeLiteral;
|
||||
this.children = children;
|
||||
this.mainChild = null;
|
||||
}
|
||||
public List<LSystemNode> getAllChildren()
|
||||
{
|
||||
var result = new List<LSystemNode>(children);
|
||||
if (mainChild != null)
|
||||
{
|
||||
result.Add(mainChild);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public LSystemNode deep_copy()
|
||||
{
|
||||
if (children.Count() == 0 && mainChild == null)
|
||||
{
|
||||
return new LSystemNode(new LSystemNodeLiteral(literal));
|
||||
}
|
||||
else if (mainChild != null)
|
||||
{
|
||||
var result = new LSystemNode(new LSystemNodeLiteral(literal));
|
||||
result.mainChild = mainChild.deep_copy();
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
var new_children = new List<LSystemNode>();
|
||||
foreach (var x in children)
|
||||
{
|
||||
new_children.Add(x.deep_copy());
|
||||
}
|
||||
return new LSystemNode(literal, new_children, this.mainChild.deep_copy());
|
||||
}
|
||||
}
|
||||
|
||||
private static LSystemNode deepestNode(LSystemNode node)
|
||||
{
|
||||
while (node.mainChild != null)
|
||||
{
|
||||
node = node.mainChild;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
public LSystemNode newParent()
|
||||
{
|
||||
return deepestNode(this);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(literal.ToString());
|
||||
var node = this;
|
||||
while (true)
|
||||
{
|
||||
foreach (var child in node.children)
|
||||
{
|
||||
sb.Append("[");
|
||||
sb.Append(child.ToString());
|
||||
sb.Append("]");
|
||||
}
|
||||
if (node.mainChild != null)
|
||||
{
|
||||
sb.Append(node.mainChild.literal.ToString());
|
||||
node = node.mainChild;
|
||||
}
|
||||
else
|
||||
{
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb753fd859f586e4bb66d29537f76f62
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
58
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs
Normal file
58
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Text;
|
||||
|
||||
public class LSystemNodeLiteral
|
||||
{
|
||||
public string name { get; }
|
||||
public int values_number { get; }
|
||||
|
||||
public float[] values { get; set; }
|
||||
|
||||
public LSystemNodeLiteral(string name, int values_number)
|
||||
{
|
||||
this.name = name;
|
||||
this.values_number = values_number;
|
||||
//in case it would be 0
|
||||
values = new float[values_number];
|
||||
}
|
||||
public LSystemNodeLiteral(LSystemNodeLiteral other)
|
||||
{
|
||||
this.name = other.name;
|
||||
this.values_number = other.values_number;
|
||||
//in case it would be 0
|
||||
values = new float[this.values_number];
|
||||
other.values.CopyTo(values, 0);
|
||||
}
|
||||
|
||||
public static bool operator ==(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other)
|
||||
{
|
||||
return thisLiteral.name == other.name && thisLiteral.values_number == other.values_number;
|
||||
}
|
||||
public static bool operator !=(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other)
|
||||
{
|
||||
return !(thisLiteral.name == other.name && thisLiteral.values_number == other.values_number);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (values_number == 0)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
else
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(name, name.Length + values_number * 7 + 4);
|
||||
sb.Append("(");
|
||||
for (int i = 0; i < values_number; i++)
|
||||
{
|
||||
var v = values[i];
|
||||
sb.AppendFormat("{0:0.##}", v);
|
||||
if (i < values_number - 1)
|
||||
{
|
||||
sb.Append(",");
|
||||
}
|
||||
}
|
||||
sb.Append(")");
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0291c62f5fbd74c42b65c7652c717802
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
420
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs
Normal file
420
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs
Normal file
@ -0,0 +1,420 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
abstract public class LSystemGeneralWordBuilder
|
||||
{
|
||||
abstract public LSystemNode createLSystemNode(string name, int values_number);
|
||||
abstract public void fillArguments(LSystemNode node, string[] arguments_strings);
|
||||
}
|
||||
public class LSystemWordBuilder : LSystemGeneralWordBuilder
|
||||
{
|
||||
public override LSystemNode createLSystemNode(string name, int values_number)
|
||||
{
|
||||
return new LSystemNode(new LSystemNodeLiteral(name, values_number));
|
||||
}
|
||||
|
||||
|
||||
public override void fillArguments(LSystemNode node, string[] arguments_strings)
|
||||
{
|
||||
for (int i = 0; i < arguments_strings.Length; i++)
|
||||
{
|
||||
node.literal.values[i] = float.Parse(arguments_strings[i], NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemWordGeneratorBuilder : LSystemGeneralWordBuilder
|
||||
{
|
||||
public Dictionary<string, int> variableIndex { get; }
|
||||
public LSystemWordGeneratorBuilder(Dictionary<string, int> variable_index)
|
||||
{
|
||||
this.variableIndex = variable_index;
|
||||
}
|
||||
public override LSystemNode createLSystemNode(string name, int values_number)
|
||||
{
|
||||
return new LSystemNodeGenerator(name, values_number);
|
||||
}
|
||||
|
||||
public override void fillArguments(LSystemNode node, string[] arguments_strings)
|
||||
{
|
||||
MathExpression[] expressions = arguments_strings.Select(argument => new MathExpression(variableIndex, argument)).ToArray();
|
||||
LSystemNodeGenerator ng = (LSystemNodeGenerator)node;
|
||||
ng.fillArguments(expressions);
|
||||
}
|
||||
|
||||
}
|
||||
public class LSystemFileParser
|
||||
{
|
||||
//LSystemWordParser wordParser;
|
||||
//LSystemRulesParser ruleParser;
|
||||
|
||||
//public LSystemFileParser(LSystemWordParser wordParser, LSystemRulesParser ruleParser) {
|
||||
// this.wordParser = wordParser;
|
||||
// this.ruleParser = ruleParser;
|
||||
//}
|
||||
public static int countParenthesisEnd(string line, char opening_char, char closing_char)
|
||||
{
|
||||
var parenthesises_number = 1;
|
||||
var length = -1;
|
||||
while (parenthesises_number > 0)
|
||||
{
|
||||
length++;
|
||||
var c = line[1 + length];
|
||||
if (c == opening_char)
|
||||
{
|
||||
parenthesises_number++;
|
||||
}
|
||||
if (c == closing_char)
|
||||
{
|
||||
parenthesises_number--;
|
||||
}
|
||||
}
|
||||
return length;
|
||||
}
|
||||
public static bool parenthesisCheck(string line)
|
||||
{
|
||||
var parenthesises_number = 0;
|
||||
var brackets_number = 0;
|
||||
foreach (var s in line)
|
||||
{
|
||||
if (s == '(')
|
||||
{
|
||||
parenthesises_number++;
|
||||
}
|
||||
if (s == ')')
|
||||
{
|
||||
parenthesises_number--;
|
||||
}
|
||||
if (s == '[')
|
||||
{
|
||||
brackets_number++;
|
||||
}
|
||||
if (s == ']')
|
||||
{
|
||||
brackets_number--;
|
||||
}
|
||||
if (brackets_number < 0 || parenthesises_number < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
return (brackets_number == 0 && parenthesises_number == 0);
|
||||
}
|
||||
|
||||
public static LSystemNode parseWord(string line, LSystemGeneralWordBuilder builder)
|
||||
{
|
||||
var read_characters = 0;
|
||||
LSystemNode node;
|
||||
if (line[0] == '[')
|
||||
{
|
||||
node = builder.createLSystemNode("", 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var literal_name = line.Substring(0, 1);
|
||||
if (line.Length > 1 && line[1] == '(')
|
||||
{
|
||||
var length = countParenthesisEnd(line.Substring(1), '(', ')');
|
||||
var values_string = line.Substring(2, length).Split(',');
|
||||
node = builder.createLSystemNode(literal_name, values_string.Length);
|
||||
|
||||
builder.fillArguments(node, values_string);
|
||||
//Leter and: (, )
|
||||
read_characters += length + 3;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
read_characters += 1;
|
||||
node = builder.createLSystemNode(line.Substring(0, 1), 0);
|
||||
}
|
||||
}
|
||||
while (line.Length > read_characters && line[read_characters] == '[')
|
||||
{
|
||||
|
||||
var brackets_number = 1;
|
||||
var length = countParenthesisEnd(line.Substring(read_characters), '[', ']');
|
||||
var child_node = parseWord(line.Substring(read_characters + 1, length), builder);
|
||||
read_characters += length + 2;
|
||||
child_node.parent = node;
|
||||
node.children.Add(child_node);
|
||||
}
|
||||
if (read_characters < line.Length)
|
||||
{
|
||||
var child_node = parseWord(line.Substring(read_characters), builder);
|
||||
child_node.parent = node;
|
||||
node.mainChild = (child_node);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
public static LSystemNodeLiteralVariable parseContextLiteral(string line)
|
||||
{
|
||||
var name = line.Substring(0, 1);
|
||||
var varable_index = new Dictionary<string, int>();
|
||||
if (line.Length > 1)
|
||||
{
|
||||
foreach (var i in line.Substring(2, line.Length - 3).Split(',').Select((name, Index) => new { name, Index }))
|
||||
{
|
||||
varable_index.Add(i.name, i.Index);
|
||||
};
|
||||
}
|
||||
return new LSystemNodeLiteralVariable(name, varable_index.Count, varable_index);
|
||||
}
|
||||
|
||||
public static LSystemNodeLiteralVariable[] parseSuccessorsContext(string line)
|
||||
{
|
||||
List<LSystemNodeLiteralVariable> result = new List<LSystemNodeLiteralVariable>();
|
||||
bool bracketStarted = false;
|
||||
int bracketStartedIndex = 0;
|
||||
for (int i = 0; i < line.Length; i++)
|
||||
{
|
||||
if (line[i] == ']')
|
||||
{
|
||||
if (!bracketStarted)
|
||||
{
|
||||
throw new Exception("invalid syntax");
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Add(parseContextLiteral(line.Substring(bracketStartedIndex, i - bracketStartedIndex)));
|
||||
bracketStarted = false;
|
||||
}
|
||||
}
|
||||
else if (line[i] == '[')
|
||||
{
|
||||
if (bracketStarted)
|
||||
{
|
||||
throw new Exception("invalid syntax");
|
||||
}
|
||||
else
|
||||
{
|
||||
bracketStarted = true;
|
||||
bracketStartedIndex = i + 1;
|
||||
}
|
||||
}
|
||||
else if (!bracketStarted)
|
||||
{
|
||||
result.Add(parseContextLiteral(line.Substring(i)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
//private static String[] parseIgnore(string line) {
|
||||
// var items = line.Trim().Split(' ');
|
||||
// var resut = List
|
||||
|
||||
//}
|
||||
|
||||
public static LSystemEvaluator parseLSystem(StreamReader sr)
|
||||
{
|
||||
string line;
|
||||
int line_number = 0;
|
||||
var ignored = new String[0];
|
||||
LSystemNode axiom = null;
|
||||
List<LSystemRule> rules = null;
|
||||
while ((line = sr.ReadLine()) != null)
|
||||
{
|
||||
line_number++;
|
||||
if (line.Trim() == "#axiom")
|
||||
{
|
||||
line = sr.ReadLine();
|
||||
if (!parenthesisCheck(line))
|
||||
{
|
||||
throw new Exception(String.Format("In line {0} invalid syntax", line_number));
|
||||
}
|
||||
axiom = parseWord(line, new LSystemWordBuilder());
|
||||
}
|
||||
if (line.Trim().Split(' ')[0].Trim() == "#ignore")
|
||||
{
|
||||
ignored = line.Trim().Split(' ').Where(x => x != "#ignore" && x.Length > 0).Select(x => x.Trim()).ToArray();
|
||||
}
|
||||
if (line.Trim() == "#rules")
|
||||
{
|
||||
rules = parseLSystemRules(sr);
|
||||
}
|
||||
|
||||
}
|
||||
return new LSystemEvaluator(axiom, rules, ignored);
|
||||
}
|
||||
|
||||
private static List<LSystemRule> parseLSystemRules(StreamReader sr)
|
||||
{
|
||||
List<LSystemRule> rules = new List<LSystemRule>();
|
||||
Regex separator = new Regex(@"-(\d*\.?\d*){1}>");
|
||||
Regex weight_regex = new Regex(@"p=(\d+\.?\d*){1}");
|
||||
string line;
|
||||
while ((line = sr.ReadLine()) != null && line.Trim() != "#rules end")
|
||||
{
|
||||
try
|
||||
{
|
||||
if (line.Length == 0 || line[0] == '#')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
MathExpressionComparison[] conditions = new MathExpressionComparison[0];
|
||||
var split = separator.Match(line);
|
||||
var line_parts = line.Split(new string[] { split.Value }, StringSplitOptions.None);
|
||||
// check conditions;
|
||||
//parse predecesor
|
||||
var _t = line_parts[0].Split(':');
|
||||
var predecesor_string = _t[0];
|
||||
LSystemNodeLiteralVariable predecesor;
|
||||
LSystemContext context;
|
||||
//check if contains < or >
|
||||
|
||||
// check context
|
||||
getPredecesorContext(predecesor_string, out predecesor, out context);
|
||||
|
||||
if (_t.Length > 1)
|
||||
{
|
||||
conditions = _t[1].Trim().Split(';').Select(text => MathExpressionComparasionParser.parse(predecesor.variableIndex, text.Trim())).ToArray();
|
||||
}
|
||||
// tochastic rule parsing
|
||||
var sucsessor_string = line_parts[1];
|
||||
var probabilities_list = new List<float>();
|
||||
var consequents_list = new List<LSystemNodeGenerator>();
|
||||
if (sucsessor_string.Trim() == "#stochastic")
|
||||
{
|
||||
while ((line = sr.ReadLine()) != null && line.Trim() != "#stochastic end")
|
||||
{
|
||||
if (line[0] == '#')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var weight_string = weight_regex.Match(line);
|
||||
var weight = float.Parse(weight_string.Value.Substring(2), NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
probabilities_list.Add(weight);
|
||||
|
||||
var prob_len = weight_string.Value.Length;
|
||||
consequents_list.Add((LSystemNodeGenerator)parseWord(line.Substring(prob_len).Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
consequents_list.Add((LSystemNodeGenerator)parseWord(sucsessor_string.Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||
}
|
||||
//context
|
||||
if (context != null)
|
||||
{
|
||||
if (consequents_list.Count > 1)
|
||||
{
|
||||
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray(), context));
|
||||
}
|
||||
else
|
||||
{
|
||||
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list[0], context));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (consequents_list.Count > 1)
|
||||
{
|
||||
rules.Add(new LSystemRuleParametricStochastic(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray()));
|
||||
}
|
||||
else
|
||||
{
|
||||
rules.Add(new LSystemRuleParametric(predecesor, conditions, consequents_list[0]));
|
||||
}
|
||||
}
|
||||
//var conditions = parts[0];
|
||||
//var result
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
sr.Close();
|
||||
throw new Exception(String.Format("error in {0} with a message \n {1}", line, e.Message));
|
||||
}
|
||||
}
|
||||
return rules;
|
||||
}
|
||||
|
||||
private static void getPredecesorContext(string predecesor_string, out LSystemNodeLiteralVariable predecesor, out LSystemContext context)
|
||||
{
|
||||
string partent_context_str = null;
|
||||
string child_context_str = null;
|
||||
string mid_context_str = null;
|
||||
int mid_start = 0;
|
||||
|
||||
for (int i = 0; i < predecesor_string.Length; i++)
|
||||
{
|
||||
if (predecesor_string[i] == '<' && partent_context_str == null)
|
||||
{
|
||||
partent_context_str = predecesor_string.Substring(0, i).Trim();
|
||||
mid_start = i + 1;
|
||||
//Console.WriteLine(i);
|
||||
}
|
||||
if (predecesor_string[i] == '>' && child_context_str == null)
|
||||
{
|
||||
child_context_str = predecesor_string.Substring(i + 1).Trim();
|
||||
mid_context_str = predecesor_string.Substring(mid_start, i - mid_start).Trim();
|
||||
//Console.WriteLine(i);
|
||||
}
|
||||
|
||||
}
|
||||
if (mid_context_str == null)
|
||||
{
|
||||
mid_context_str = predecesor_string.Substring(mid_start).Trim();
|
||||
}
|
||||
LSystemNodeLiteralVariable parent = null;
|
||||
LSystemNodeLiteralVariable[] children = null;
|
||||
predecesor = LSystemFileParser.parseContextLiteral(mid_context_str);
|
||||
if (partent_context_str != null)
|
||||
{
|
||||
parent = LSystemFileParser.parseContextLiteral(partent_context_str);
|
||||
foreach (KeyValuePair<string, int> kvp in new Dictionary<string, int>(predecesor.variableIndex))
|
||||
{
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex[kvp.Key] = kvp.Value + parent.variableIndex.Count;
|
||||
}
|
||||
foreach (KeyValuePair<string, int> kvp in parent.variableIndex)
|
||||
{
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex.Add(kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
if (child_context_str != null)
|
||||
{
|
||||
int size = predecesor.variableIndex.Count;
|
||||
children = LSystemFileParser.parseSuccessorsContext(child_context_str);
|
||||
int offset = 0;
|
||||
foreach (var child in children)
|
||||
{
|
||||
|
||||
foreach (KeyValuePair<string, int> kvp in child.variableIndex)
|
||||
{
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex.Add(kvp.Key, kvp.Value + size + offset);
|
||||
}
|
||||
offset += child.variableIndex.Count;
|
||||
}
|
||||
}
|
||||
if (child_context_str != null)
|
||||
{
|
||||
if (partent_context_str != null)
|
||||
{
|
||||
context = new LSystemContext(parent, children);
|
||||
}
|
||||
else
|
||||
{
|
||||
context = new LSystemContext();
|
||||
context.setOnlySucceeding(children);
|
||||
}
|
||||
}
|
||||
else if (partent_context_str != null)
|
||||
{
|
||||
context = new LSystemContext();
|
||||
context.setOnlyPreceding(parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
context = null;
|
||||
}
|
||||
}
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c2c9146cd86f1f4b80ab26362e22e48
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
422
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs
Normal file
422
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs
Normal file
@ -0,0 +1,422 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public class LSystemNodeLiteralVariable : LSystemNodeLiteral
|
||||
{
|
||||
public Dictionary<string, int> variableIndex { get; }
|
||||
|
||||
public LSystemNodeLiteralVariable(string name, int values_number, Dictionary<string, int> variableIndex) : base(name, values_number)
|
||||
{
|
||||
this.variableIndex = variableIndex;
|
||||
}
|
||||
|
||||
}
|
||||
public class LSystemNodeGenerator : LSystemNode
|
||||
{
|
||||
MathExpression[] math_expressions;
|
||||
|
||||
public LSystemNodeGenerator(string name, int arguments) : base(new LSystemNodeLiteral(name, arguments))
|
||||
{
|
||||
}
|
||||
public void fillArguments(MathExpression[] math_expressions)
|
||||
{
|
||||
this.math_expressions = math_expressions;
|
||||
}
|
||||
public LSystemNode eval(float[] values)
|
||||
{
|
||||
var literal = new LSystemNodeLiteral(this.literal.name, this.literal.values_number);
|
||||
for (int i = 0; i < literal.values_number; i++)
|
||||
{
|
||||
literal.values[i] = math_expressions[i].eval(values);
|
||||
}
|
||||
var result = new LSystemNode(literal);
|
||||
foreach (LSystemNodeGenerator child in children)
|
||||
{
|
||||
var _child = child.eval(values);
|
||||
_child.parent = result;
|
||||
result.children.Add(_child);
|
||||
|
||||
}
|
||||
if (mainChild != null)
|
||||
{
|
||||
var _mainChild = ((LSystemNodeGenerator)mainChild).eval(values);
|
||||
_mainChild.parent = result;
|
||||
result.mainChild = _mainChild;
|
||||
}
|
||||
else
|
||||
{
|
||||
result.mainChild = null;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
abstract public class LSystemRule
|
||||
{
|
||||
abstract public bool is_aplicable(LSystemNode processed_node, String[] ignored);
|
||||
abstract public LSystemNode rewrite(LSystemNode processed_node, String[] ignored);
|
||||
}
|
||||
|
||||
public class LSystemRuleBasic : LSystemRule
|
||||
{
|
||||
LSystemNodeLiteral input;// { get; }
|
||||
LSystemNode output;
|
||||
|
||||
public LSystemRuleBasic(LSystemNodeLiteral input, LSystemNode output)
|
||||
{
|
||||
this.input = input;
|
||||
this.output = output;
|
||||
}
|
||||
|
||||
override public bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
if (processed_node.literal == input)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
override public LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
if (is_aplicable(processed_node, ignored))
|
||||
{
|
||||
return output.deep_copy();
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemRuleParametric : LSystemRule
|
||||
{
|
||||
LSystemNodeLiteralVariable predecesor;// { get; }
|
||||
LSystemNodeGenerator consequent;
|
||||
MathExpressionComparison[] conditions;
|
||||
|
||||
public LSystemRuleParametric(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent)
|
||||
{
|
||||
this.predecesor = predecesor;
|
||||
this.consequent = consequent;
|
||||
this.conditions = conditions;
|
||||
}
|
||||
|
||||
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions)
|
||||
{
|
||||
if (!condition.eval(processed_node.literal.values))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
if (is_aplicable(processed_node, ignored))
|
||||
{
|
||||
return consequent.eval(processed_node.literal.values);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemRuleParametricStochastic : LSystemRule
|
||||
{
|
||||
protected LSystemNodeLiteralVariable predecesor;// { get; }
|
||||
protected LSystemNodeGenerator[] consequents;
|
||||
protected float[] probabilities;
|
||||
protected MathExpressionComparison[] conditions;
|
||||
protected System.Random random;
|
||||
|
||||
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities)
|
||||
{
|
||||
this.predecesor = predecesor;
|
||||
this.consequents = consequents;
|
||||
this.conditions = conditions;
|
||||
float probabilities_sum = 0;
|
||||
foreach (var probability in probabilities) { probabilities_sum += probability; }
|
||||
float acumulator = 0;
|
||||
this.probabilities = new float[consequents.Length];
|
||||
for (int i = 0; i < consequents.Length; i++)
|
||||
{
|
||||
var probability = probabilities[i] / probabilities_sum;
|
||||
this.probabilities[i] = probability + acumulator;
|
||||
acumulator += probability;
|
||||
}
|
||||
random = new System.Random();
|
||||
|
||||
}
|
||||
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent)
|
||||
{
|
||||
this.predecesor = predecesor;
|
||||
this.consequents = new LSystemNodeGenerator[] { consequent };
|
||||
this.conditions = conditions;
|
||||
float probabilities_sum = 0;
|
||||
probabilities = new float[1] { 1 };
|
||||
random = new System.Random();
|
||||
|
||||
}
|
||||
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions)
|
||||
{
|
||||
if (!condition.eval(processed_node.literal.values))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
var result = random.NextDouble();
|
||||
int consequent_index = 0;
|
||||
for (int i = 0; i < probabilities.Length; i++)
|
||||
{
|
||||
if (result < probabilities[i])
|
||||
{
|
||||
consequent_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (is_aplicable(processed_node, ignored))
|
||||
{
|
||||
return consequents[consequent_index].eval(processed_node.literal.values);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
public class LSystemContext
|
||||
{
|
||||
public LSystemNodeLiteral parent { get; set; }
|
||||
public LSystemNodeLiteral[] children { get; set; }
|
||||
public LSystemNodeLiteral mid { get; set; }
|
||||
bool isPreceding = false;
|
||||
bool isSucceeding = false;
|
||||
|
||||
public LSystemContext(LSystemNodeLiteral parent, LSystemNodeLiteral[] children)
|
||||
{
|
||||
this.parent = parent;
|
||||
this.children = children;
|
||||
this.isPreceding = true;
|
||||
this.isSucceeding = true;
|
||||
}
|
||||
public LSystemContext()
|
||||
{
|
||||
|
||||
}
|
||||
public void setOnlyPreceding(LSystemNodeLiteral parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
this.mid = mid;
|
||||
this.isPreceding = true;
|
||||
this.isSucceeding = false;
|
||||
}
|
||||
public void setOnlySucceeding(LSystemNodeLiteral[] children)
|
||||
{
|
||||
this.children = children;
|
||||
this.isPreceding = false;
|
||||
this.isSucceeding = true;
|
||||
}
|
||||
void _purgeIgnoredRecursive(LSystemNode node, HashSet<String> ignored, ref List<LSystemNode> results)
|
||||
{
|
||||
if (ignored.Contains(node.literal.name))
|
||||
{
|
||||
foreach (var child in node.getAllChildren())
|
||||
{
|
||||
_purgeIgnoredRecursive(child, ignored, ref results);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
results.Add(node);
|
||||
}
|
||||
}
|
||||
List<LSystemNode> _purgeIgnored(LSystemNode node, HashSet<String> ignored)
|
||||
{
|
||||
List<LSystemNode> results = new List<LSystemNode>();
|
||||
foreach (var child in node.getAllChildren())
|
||||
{
|
||||
_purgeIgnoredRecursive(child, ignored, ref results);
|
||||
}
|
||||
return results;
|
||||
}
|
||||
public bool isAplicable(LSystemNode node, String[] ignored, out float[] variables)
|
||||
{
|
||||
var variables_list = new List<float>();
|
||||
var currentParent = node.parent;
|
||||
while (ignored.Contains(currentParent.literal.name))
|
||||
{
|
||||
currentParent = currentParent.parent;
|
||||
}
|
||||
if (isPreceding && parent != currentParent.literal)
|
||||
{
|
||||
variables = new float[0];
|
||||
return false;
|
||||
}
|
||||
if (isPreceding)
|
||||
{
|
||||
variables_list.AddRange(currentParent.literal.values);
|
||||
}
|
||||
variables_list.AddRange(node.literal.values);
|
||||
if (isSucceeding)
|
||||
{
|
||||
LSystemNodeLiteral childLiteral;
|
||||
Queue<LSystemNode> ignoredChildren = new Queue<LSystemNode>();
|
||||
|
||||
var nodeChildren = _purgeIgnored(node, new HashSet<String>(ignored)).ToArray();
|
||||
var result = children.Length == nodeChildren.Length;
|
||||
|
||||
if (result)
|
||||
{
|
||||
for (int i = 0; i < children.Length; i++)
|
||||
{
|
||||
if (nodeChildren[i].literal == children[i])
|
||||
{
|
||||
variables_list.AddRange(nodeChildren[i].literal.values);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//foreach(var child in node.getAllChildren()) {
|
||||
// if (ignored.Contains(child.literal.name)) {
|
||||
// ignoredChildren.Enqueue(child);
|
||||
// }
|
||||
// if (child.literal == this.child) {
|
||||
// childLiteral = child.literal;
|
||||
// result = true;
|
||||
// variables_list.AddRange(child.literal.values);
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
//while (!result && ignoredChildren.Count>0) {
|
||||
// var ignoredChild = ignoredChildren.Dequeue();
|
||||
// foreach (var child in ignoredChild.getAllChildren()) {
|
||||
// if (ignored.Contains(child.literal.name)) {
|
||||
// ignoredChildren.Enqueue(child);
|
||||
// }
|
||||
// if (child.literal == this.child) {
|
||||
// childLiteral = child.literal;
|
||||
// result = true;
|
||||
// variables_list.AddRange(child.literal.values);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
if (!result)
|
||||
{
|
||||
variables = new float[0];
|
||||
return false;
|
||||
}
|
||||
}
|
||||
variables = variables_list.ToArray();
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class LSystemRuleParametricStochasticContext : LSystemRuleParametricStochastic
|
||||
{
|
||||
LSystemContext context;
|
||||
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities, LSystemContext context) : base(predecesor, conditions, consequents, probabilities)
|
||||
{
|
||||
this.context = context;
|
||||
}
|
||||
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent, LSystemContext context) : base(predecesor, conditions, consequent)
|
||||
{
|
||||
this.context = context;
|
||||
}
|
||||
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var variables = new float[0];
|
||||
if (!context.isAplicable(processed_node, ignored, out variables))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions)
|
||||
{
|
||||
if (!condition.eval(variables))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool is_aplicable(LSystemNode processed_node, String[] ignored, out float[] variables)
|
||||
{
|
||||
variables = new float[0];
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!context.isAplicable(processed_node, ignored, out variables))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions)
|
||||
{
|
||||
if (!condition.eval(variables))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||
{
|
||||
var result = random.NextDouble();
|
||||
int consequent_index = 0;
|
||||
for (int i = 0; i < probabilities.Length; i++)
|
||||
{
|
||||
if (result < probabilities[i])
|
||||
{
|
||||
consequent_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
float[] variables;
|
||||
if (is_aplicable(processed_node, ignored, out variables))
|
||||
{
|
||||
return consequents[consequent_index].eval(variables);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c0cb7d53ca377748893359927e132fd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
247
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs
Normal file
247
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs
Normal file
@ -0,0 +1,247 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
public class MathExpressionComparison
|
||||
{
|
||||
MathExpression leftSide;
|
||||
MathExpression rightSide;
|
||||
Func<float, float, bool> comparisonFunction;
|
||||
|
||||
public MathExpressionComparison(MathExpression leftSide, MathExpression rightSide, Func<float, float, bool> comparisonFunction)
|
||||
{
|
||||
this.leftSide = leftSide;
|
||||
this.rightSide = rightSide;
|
||||
this.comparisonFunction = comparisonFunction;
|
||||
}
|
||||
public bool eval(float[] variables)
|
||||
{
|
||||
return comparisonFunction(leftSide.eval(variables), rightSide.eval(variables));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public class MathExpressionNode
|
||||
{
|
||||
Func<float[], float[], float> function;
|
||||
MathExpressionNode[] childNodes;
|
||||
|
||||
public MathExpressionNode(Func<float[], float[], float> function, MathExpressionNode[] childNodes)
|
||||
{
|
||||
this.function = function;
|
||||
this.childNodes = childNodes;
|
||||
}
|
||||
|
||||
public float eval(float[] variables)
|
||||
{
|
||||
var x = childNodes.Select(node => node.eval(variables)).ToArray();
|
||||
return function(x, variables);
|
||||
}
|
||||
}
|
||||
public class MathExpression
|
||||
{
|
||||
private static System.Random random = new System.Random();
|
||||
|
||||
private static Dictionary<char, int> expression_hierarchy = new Dictionary<char, int>{
|
||||
{'^', 4},
|
||||
{'*', 3},
|
||||
{'/', 3},
|
||||
{'+', 1},
|
||||
{'-', 1},
|
||||
};
|
||||
MathExpressionNode rootNode;
|
||||
public float eval(float[] variables)
|
||||
{
|
||||
return rootNode.eval(variables);
|
||||
}
|
||||
private static float negate(float[] children, float[] variables)
|
||||
{
|
||||
return -children[0];
|
||||
}
|
||||
private static float mulitply(float[] children, float[] variables)
|
||||
{
|
||||
return children[0] * children[1];
|
||||
}
|
||||
private static float power(float[] children, float[] variables)
|
||||
{
|
||||
return (float)Math.Pow(children[0], children[1]);
|
||||
}
|
||||
private static float divide(float[] children, float[] variables)
|
||||
{
|
||||
return children[0] / children[1];
|
||||
}
|
||||
private static float add(float[] children, float[] variables)
|
||||
{
|
||||
return children[0] + children[1];
|
||||
}
|
||||
private static float subtract(float[] children, float[] variables)
|
||||
{
|
||||
return children[0] - children[1];
|
||||
}
|
||||
|
||||
//private MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||
|
||||
|
||||
// var read_characters = 0;
|
||||
// var node = new MathExpressionNode();
|
||||
// if (expression_string[0] == '(') {
|
||||
// var length = LSystemFileParser.countParenthesisEnd(expression_string, '(', ')');
|
||||
// if (length == expression_string.Length - 2) {
|
||||
// return parse(variableNames, expression_string.Substring(1, length));
|
||||
// }
|
||||
|
||||
// var left_child_node = parse(variableNames, expression_string.Substring(1, length));
|
||||
// read_characters += length + 2;
|
||||
|
||||
// node.function = getFunction(expression_string[read_characters]);
|
||||
// read_characters += 1;
|
||||
|
||||
// if (expression_string[read_characters] == '(')
|
||||
// }
|
||||
|
||||
|
||||
|
||||
//}
|
||||
|
||||
private static MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string)
|
||||
{
|
||||
expression_string = expression_string.Trim();
|
||||
var expression_pos = -1;
|
||||
var current_level = 1000;
|
||||
for (int i = 0; i < expression_string.Length; i++)
|
||||
{
|
||||
if (expression_string[i] == '(')
|
||||
{
|
||||
var length = LSystemFileParser.countParenthesisEnd(expression_string.Substring(i), '(', ')');
|
||||
if (length == expression_string.Length - 2)
|
||||
{
|
||||
return parse(variableNames, expression_string.Substring(1, length));
|
||||
}
|
||||
//skip parenthesis
|
||||
// if expression is covered in ( )
|
||||
if (i == 0 && length == expression_string.Length - 2)
|
||||
{
|
||||
return parse(variableNames, expression_string.Substring(1, length));
|
||||
}
|
||||
else
|
||||
{
|
||||
i += length + 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
int new_level;
|
||||
if (expression_hierarchy.TryGetValue(expression_string[i], out new_level))
|
||||
{
|
||||
if (i > 0 && !(i - 1 == expression_pos && expression_string[i] == '-'))
|
||||
{
|
||||
if (new_level <= current_level)
|
||||
{
|
||||
current_level = new_level;
|
||||
expression_pos = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (expression_pos > 0)
|
||||
{
|
||||
var left_node = parse(variableNames, expression_string.Substring(0, expression_pos));
|
||||
var right_node = parse(variableNames, expression_string.Substring(expression_pos + 1));
|
||||
MathExpressionNode[] child_nodes = { left_node, right_node };
|
||||
switch (expression_string[expression_pos])
|
||||
{
|
||||
case '*':
|
||||
return new MathExpressionNode(mulitply, child_nodes);
|
||||
break;
|
||||
case '/':
|
||||
return new MathExpressionNode(divide, child_nodes);
|
||||
break;
|
||||
case '+':
|
||||
return new MathExpressionNode(add, child_nodes);
|
||||
break;
|
||||
case '-':
|
||||
return new MathExpressionNode(subtract, child_nodes);
|
||||
break;
|
||||
case '^':
|
||||
return new MathExpressionNode(power, child_nodes);
|
||||
break;
|
||||
default:
|
||||
throw new Exception(String.Format("unknown operation {0} in {1}", expression_string[expression_pos], expression_string));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (expression_string[0] == '-')
|
||||
{
|
||||
MathExpressionNode[] a = { parse(variableNames, expression_string.Substring(1)) };
|
||||
return new MathExpressionNode(negate, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
int index;
|
||||
if (expression_string == "RANDOM")
|
||||
{
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => (float)random.NextDouble(), new MathExpressionNode[0]);
|
||||
}
|
||||
if (variableNames.TryGetValue(expression_string.Trim(), out index))
|
||||
{
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => arguments[index], new MathExpressionNode[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
float value = float.Parse(expression_string, NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => value, new MathExpressionNode[0]);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
throw new Exception(String.Format("can't parse ``{0}``. It's not a number nor a known variable", expression_string));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public MathExpression(Dictionary<string, int> variableNames, string expression_string)
|
||||
{
|
||||
rootNode = parse(variableNames, expression_string);
|
||||
}
|
||||
}
|
||||
public class MathExpressionComparasionParser
|
||||
{
|
||||
private static bool le(float a, float b) { return a < b; }
|
||||
private static bool leq(float a, float b) { return a <= b; }
|
||||
private static bool eq(float a, float b) { return a == b; }
|
||||
|
||||
public static MathExpressionComparison parse(Dictionary<string, int> variableNames, string expression_string)
|
||||
{
|
||||
//var operations = new string[]{ "<=", ">=", "<", ">"};
|
||||
if (expression_string.Contains("<="))
|
||||
{
|
||||
|
||||
var parts = expression_string.Split(new string[] { "<=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), leq);
|
||||
}
|
||||
if (expression_string.Contains(">="))
|
||||
{
|
||||
var parts = expression_string.Split(new string[] { ">=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), leq);
|
||||
}
|
||||
if (expression_string.Contains("=="))
|
||||
{
|
||||
var parts = expression_string.Split(new string[] { "==" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), eq);
|
||||
}
|
||||
if (expression_string.Contains("<"))
|
||||
{
|
||||
var parts = expression_string.Split('<').Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), le);
|
||||
}
|
||||
if (expression_string.Contains(">"))
|
||||
{
|
||||
var parts = expression_string.Split('>').Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), le);
|
||||
}
|
||||
|
||||
throw new Exception(String.Format("comparison operation not recognized in {}", expression_string));
|
||||
}
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a39e9ee178a3df74c8f9c1af91f09c0e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
37
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs
Normal file
37
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
|
||||
public static class MatrixExtensions
|
||||
{
|
||||
public static Quaternion ExtractRotation(this Matrix4x4 matrix)
|
||||
{
|
||||
Vector3 forward;
|
||||
forward.x = matrix.m02;
|
||||
forward.y = matrix.m12;
|
||||
forward.z = matrix.m22;
|
||||
|
||||
Vector3 upwards;
|
||||
upwards.x = matrix.m01;
|
||||
upwards.y = matrix.m11;
|
||||
upwards.z = matrix.m21;
|
||||
|
||||
return Quaternion.LookRotation(forward, upwards);
|
||||
}
|
||||
|
||||
public static Vector3 ExtractPosition(this Matrix4x4 matrix)
|
||||
{
|
||||
Vector3 position;
|
||||
position.x = matrix.m03;
|
||||
position.y = matrix.m13;
|
||||
position.z = matrix.m23;
|
||||
return position;
|
||||
}
|
||||
|
||||
public static Vector3 ExtractScale(this Matrix4x4 matrix)
|
||||
{
|
||||
Vector3 scale;
|
||||
scale.x = new Vector4(matrix.m00, matrix.m10, matrix.m20, matrix.m30).magnitude;
|
||||
scale.y = new Vector4(matrix.m01, matrix.m11, matrix.m21, matrix.m31).magnitude;
|
||||
scale.z = new Vector4(matrix.m02, matrix.m12, matrix.m22, matrix.m32).magnitude;
|
||||
return scale;
|
||||
}
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd5d7c632d1fe4b49b5a6892bf4be166
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
204
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs
Normal file
204
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs
Normal file
@ -0,0 +1,204 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class TurtleLSystem : MonoBehaviour
|
||||
{
|
||||
public float speed;
|
||||
private float nextStep;
|
||||
|
||||
|
||||
public string LSystemPath;
|
||||
|
||||
public uint steps;
|
||||
|
||||
public Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>> turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
|
||||
private List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
||||
private bool isAnimationRunning = false;
|
||||
|
||||
private Mesh getCylinder(int quality, float width, float length)
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
//mesh.triangles
|
||||
var points = new List<Vector3>();
|
||||
var normals = new List<Vector3>();
|
||||
var indices = new List<int>();
|
||||
for (float i = 0; i < quality; i++)
|
||||
{
|
||||
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
for (float i = 0; i < quality; i++)
|
||||
{
|
||||
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, length, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
//points.Add(new Vector3(0,0,0));
|
||||
//points.Add(new Vector3(0, length, 0));
|
||||
|
||||
for (float i = 0; i < quality; i++)
|
||||
{
|
||||
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
for (float i = 0; i < quality; i++)
|
||||
{
|
||||
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
|
||||
//for (int i = 0; i < quality; i++) {
|
||||
// indices.Add(i);
|
||||
// indices.Add((i + 1) % quality);
|
||||
// indices.Add(quality * 2);
|
||||
//}
|
||||
//for (int i = 0; i < quality; i++) {
|
||||
// indices.Add((i + 1) % quality + quality);
|
||||
// indices.Add(i + quality);
|
||||
// indices.Add(quality * 2 + 1);
|
||||
//}
|
||||
for (int i = 0; i < quality; i++)
|
||||
{
|
||||
indices.Add((i + 1) % quality);
|
||||
indices.Add(i);
|
||||
indices.Add(i + quality);
|
||||
|
||||
indices.Add(i + quality);
|
||||
indices.Add((i + 1) % quality + quality);
|
||||
indices.Add((i + 1) % quality);
|
||||
}
|
||||
mesh.vertices = points.ToArray();
|
||||
mesh.triangles = indices.ToArray();
|
||||
mesh.normals = normals.ToArray();
|
||||
return mesh;
|
||||
}
|
||||
|
||||
protected LSystemEvaluator evaluator = null;
|
||||
|
||||
private void parseRules(StreamReader sr)
|
||||
{
|
||||
|
||||
}
|
||||
public void evaluate()
|
||||
{
|
||||
for (int i = 0; i < steps; i++)
|
||||
{
|
||||
evaluator.rewrite();
|
||||
}
|
||||
Debug.Log(evaluator.lSystemString.ToString());
|
||||
}
|
||||
protected GameObject prepeareGameObject(string name, GameObject gameObject, Matrix4x4 transformation)
|
||||
{
|
||||
GameObject instance;
|
||||
if (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab)
|
||||
{
|
||||
instance = Instantiate(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
instance = gameObject;
|
||||
}
|
||||
|
||||
instance.name = String.Format("LSystem Literal {0}", name);
|
||||
instance.tag = "LSystemLiteral";
|
||||
instance.transform.parent = this.gameObject.transform;
|
||||
instance.transform.position = transformation.ExtractPosition() + transformation.MultiplyPoint(instance.transform.position);
|
||||
instance.transform.rotation *= transformation.ExtractRotation();
|
||||
instance.transform.localScale = Vector3.Scale(transformation.ExtractScale(), instance.transform.localScale);
|
||||
return instance;
|
||||
|
||||
}
|
||||
public void createModelsRecursive(LSystemNode node, Matrix4x4 transformation)
|
||||
{
|
||||
while (node != null)
|
||||
{
|
||||
Matrix4x4 new_transformation = transformation;
|
||||
Func<float[], Tuple<GameObject, Matrix4x4>> interpretation;
|
||||
var name = node.literal.name;
|
||||
if (turtleInterpretation.TryGetValue(name, out interpretation) || turtleInterpretation.TryGetValue("*.*", out interpretation))
|
||||
{
|
||||
var result = interpretation(node.literal.values);
|
||||
new_transformation = new_transformation * result.Item2;
|
||||
if (result.Item1 != null)
|
||||
{
|
||||
var instance = prepeareGameObject(name, result.Item1, new_transformation);
|
||||
}
|
||||
//gameObjects.Add(gameObject);
|
||||
//remove scale, rather unnecesary
|
||||
new_transformation = new_transformation * Matrix4x4.Scale(result.Item2.ExtractScale()).inverse;
|
||||
}
|
||||
foreach (var child in node.children)
|
||||
{
|
||||
createModelsRecursive(child, new_transformation);
|
||||
}
|
||||
node = node.mainChild;
|
||||
transformation = new_transformation;
|
||||
}
|
||||
}
|
||||
private void clearObjects()
|
||||
{
|
||||
//var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "Name");
|
||||
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral"))
|
||||
{
|
||||
DestroyImmediate(gameObject);
|
||||
|
||||
}
|
||||
Debug.Log("#OldClear");
|
||||
gameObjects = new List<GameObject>();
|
||||
}
|
||||
|
||||
public void present()
|
||||
{
|
||||
clearObjects();
|
||||
createModelsRecursive(evaluator.lSystemString, Matrix4x4.identity);
|
||||
}
|
||||
abstract protected void initLiteralInterpretation();
|
||||
public void loadFile()
|
||||
{
|
||||
nextStep = Time.time;
|
||||
clearObjects();
|
||||
var sr = new StreamReader(LSystemPath);
|
||||
evaluator = LSystemFileParser.parseLSystem(sr);
|
||||
sr.Close();
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
initLiteralInterpretation();
|
||||
}
|
||||
public void evaluateAndPresent()
|
||||
{
|
||||
evaluate();
|
||||
present();
|
||||
Debug.Log(evaluator.lSystemString.ToString().Length);
|
||||
//x.name = "aaa";
|
||||
|
||||
//Instantiate(x,Matrix4x4.identity);
|
||||
}
|
||||
|
||||
public void switchAnimation()
|
||||
{
|
||||
this.isAnimationRunning = !this.isAnimationRunning;
|
||||
nextStep = Time.time;
|
||||
}
|
||||
|
||||
|
||||
void runAnimation()
|
||||
{
|
||||
if (nextStep < Time.time)
|
||||
{
|
||||
for (int i = 0; i < (Time.time - nextStep) * speed; i++)
|
||||
{
|
||||
evaluator.rewrite();
|
||||
}
|
||||
present();
|
||||
nextStep = Time.time + 1 / speed;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (this.isAnimationRunning)
|
||||
{
|
||||
this.runAnimation();
|
||||
}
|
||||
}
|
||||
}
|
11
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e64836f94e61054bacaf02a52b2fb35
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@ -0,0 +1,121 @@
|
||||
Sysroot
|
||||
UnityEditor
|
||||
LinuxStandalone
|
||||
ChannelClient
|
||||
Unity
|
||||
MPE
|
||||
ChannelClientScope
|
||||
ChannelService
|
||||
ChannelScope
|
||||
EventDataSerialization
|
||||
EventService
|
||||
RoleProviderAttribute
|
||||
ProcessEvent
|
||||
ProcessLevel
|
||||
ProcessState
|
||||
RoleCapability
|
||||
ChannelInfo
|
||||
ChannelClientInfo
|
||||
ProcessService
|
||||
NavMeshBuilder
|
||||
NavMeshVisualizationSettings
|
||||
CollectImportedDependenciesAttribute
|
||||
Experimental
|
||||
AssetImporters
|
||||
AssetImportContext
|
||||
SpriteImportData
|
||||
TextureGenerationOutput
|
||||
SourceTextureInformation
|
||||
TextureGenerationSettings
|
||||
TextureGenerator
|
||||
FBXMaterialDescriptionPreprocessor
|
||||
SketchupMaterialDescriptionPreprocessor
|
||||
ThreeDSMaterialDescriptionPreprocessor
|
||||
AssetImporterEditor
|
||||
AssetImporterEditorPostProcessAsset
|
||||
ScriptedImporterEditor
|
||||
ScriptedImporter
|
||||
ScriptedImporterAttribute
|
||||
NavMeshPathStatus
|
||||
UnityEngine
|
||||
NavMeshPath
|
||||
ObstacleAvoidanceType
|
||||
NavMeshAgent
|
||||
NavMeshObstacleShape
|
||||
NavMeshObstacle
|
||||
OffMeshLinkType
|
||||
OffMeshLinkData
|
||||
OffMeshLink
|
||||
NavMeshHit
|
||||
NavMeshTriangulation
|
||||
NavMesh
|
||||
AvatarMaskBodyPart
|
||||
UnityEditor
|
||||
Animations
|
||||
AvatarMask
|
||||
IAnimationJob
|
||||
UnityEngine
|
||||
Experimental
|
||||
IAnimationJobPlayable
|
||||
IAnimationWindowPreview
|
||||
AnimationHumanStream
|
||||
AnimationScriptPlayable
|
||||
AnimationStream
|
||||
TransformStreamHandle
|
||||
PropertyStreamHandle
|
||||
TransformSceneHandle
|
||||
PropertySceneHandle
|
||||
AnimationSceneHandleUtility
|
||||
AnimationStreamHandleUtility
|
||||
CustomStreamPropertyType
|
||||
AnimatorJobExtensions
|
||||
MuscleHandle
|
||||
PixelPerfectRendering
|
||||
UnityEngine
|
||||
Experimental
|
||||
U2D
|
||||
SpriteBone
|
||||
Profiler
|
||||
PhotoCaptureFileOutputFormat
|
||||
XR
|
||||
WSA
|
||||
WebCam
|
||||
PhotoCapture
|
||||
PhotoCaptureFrame
|
||||
VideoCapture
|
||||
CapturePixelFormat
|
||||
WebCamMode
|
||||
CameraParameters
|
||||
PlayerLoopSystemInternal
|
||||
LowLevel
|
||||
PlayerLoopSystem
|
||||
PlayerLoop
|
||||
Initialization
|
||||
EarlyUpdate
|
||||
FixedUpdate
|
||||
PreUpdate
|
||||
Update
|
||||
PreLateUpdate
|
||||
PostLateUpdate
|
||||
ConnectionTarget
|
||||
Networking
|
||||
PlayerConnection
|
||||
IConnectionState
|
||||
VertexAttribute
|
||||
Rendering
|
||||
RenderingThreadingMode
|
||||
LocalizationAsset
|
||||
UnityEditor
|
||||
SpriteShapeParameters
|
||||
UnityEngine
|
||||
Experimental
|
||||
U2D
|
||||
SpriteShapeSegment
|
||||
SpriteShapeRenderer
|
||||
SpriteShapeMetaData
|
||||
ShapeControlPoint
|
||||
AngleRangeInfo
|
||||
SpriteShapeUtility
|
||||
ProgressBar
|
||||
UnityEditor
|
||||
UIElements
|
@ -0,0 +1,95 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3347.
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Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
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Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
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Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3350.
|
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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||||
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||||
Platform modules already initialized, skipping
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Refreshing native plugins compatible for Editor in 0.48 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
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|
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System memory in use after: 121.1 MB.
|
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|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3353.
|
||||
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========================================================================
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Begin MonoManager ReloadAssembly
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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||||
Mono: successfully reloaded assembly
|
||||
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||||
Platform modules already initialized, skipping
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||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
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||||
Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
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||||
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|
||||
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|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3356.
|
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Total: 2.102400 ms (FindLiveObjects: 0.231800 ms CreateObjectMapping: 0.071100 ms MarkObjects: 1.641100 ms DeleteObjects: 0.157000 ms)
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|
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========================================================================
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Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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||||
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||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
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|
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System memory in use after: 121.1 MB.
|
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|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3359.
|
||||
Total: 2.267400 ms (FindLiveObjects: 0.251800 ms CreateObjectMapping: 0.071700 ms MarkObjects: 1.774400 ms DeleteObjects: 0.168200 ms)
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||||
|
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========================================================================
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||||
Registering precompiled user dll's ...
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Registered in 0.002291 seconds.
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||||
Begin MonoManager ReloadAssembly
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
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|
||||
System memory in use after: 121.1 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3362.
|
||||
Total: 2.152600 ms (FindLiveObjects: 0.231500 ms CreateObjectMapping: 0.072900 ms MarkObjects: 1.681800 ms DeleteObjects: 0.165200 ms)
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|
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========================================================================
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Registered in 0.002332 seconds.
|
||||
Begin MonoManager ReloadAssembly
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|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.65 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.219 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.54 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.1 MB.
|
||||
System memory in use after: 121.1 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3365.
|
||||
Total: 2.216300 ms (FindLiveObjects: 0.257100 ms CreateObjectMapping: 0.077000 ms MarkObjects: 1.719700 ms DeleteObjects: 0.161400 ms)
|
||||
|
||||
========================================================================
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||||
Registering precompiled user dll's ...
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Registered in 0.002556 seconds.
|
||||
Begin MonoManager ReloadAssembly
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||||
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
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||||
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||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.1 MB.
|
||||
System memory in use after: 121.1 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3368.
|
||||
Total: 2.797000 ms (FindLiveObjects: 0.289800 ms CreateObjectMapping: 0.103500 ms MarkObjects: 2.193500 ms DeleteObjects: 0.208900 ms)
|
||||
|
||||
========================================================================
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||||
Registering precompiled user dll's ...
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||||
Registered in 0.002339 seconds.
|
||||
Begin MonoManager ReloadAssembly
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
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||||
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||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.53 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
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|
||||
System memory in use after: 121.1 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3371.
|
||||
Total: 2.190100 ms (FindLiveObjects: 0.238100 ms CreateObjectMapping: 0.080300 ms MarkObjects: 1.702600 ms DeleteObjects: 0.168000 ms)
|
||||
|
||||
========================================================================
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||||
Registering precompiled user dll's ...
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Registered in 0.002276 seconds.
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||||
Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.55 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.236 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.1 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3374.
|
||||
Total: 2.473400 ms (FindLiveObjects: 0.285200 ms CreateObjectMapping: 0.075400 ms MarkObjects: 1.934000 ms DeleteObjects: 0.177900 ms)
|
||||
|
||||
========================================================================
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||||
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||||
Registered in 0.002353 seconds.
|
||||
Begin MonoManager ReloadAssembly
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.235 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3377.
|
||||
Total: 2.220200 ms (FindLiveObjects: 0.270800 ms CreateObjectMapping: 0.076700 ms MarkObjects: 1.702800 ms DeleteObjects: 0.168600 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002570 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.211 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3380.
|
||||
Total: 2.229700 ms (FindLiveObjects: 0.253100 ms CreateObjectMapping: 0.075500 ms MarkObjects: 1.731600 ms DeleteObjects: 0.168500 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002261 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.220 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3383.
|
||||
Total: 2.236900 ms (FindLiveObjects: 0.265900 ms CreateObjectMapping: 0.099600 ms MarkObjects: 1.704600 ms DeleteObjects: 0.165200 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002263 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.232 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3386.
|
||||
Total: 2.758300 ms (FindLiveObjects: 0.266500 ms CreateObjectMapping: 0.099800 ms MarkObjects: 2.181200 ms DeleteObjects: 0.209000 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002249 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.51 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.183 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3389.
|
||||
Total: 2.249600 ms (FindLiveObjects: 0.259500 ms CreateObjectMapping: 0.075500 ms MarkObjects: 1.733100 ms DeleteObjects: 0.179900 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002692 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.204 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3392.
|
||||
Total: 2.421000 ms (FindLiveObjects: 0.233500 ms CreateObjectMapping: 0.096900 ms MarkObjects: 1.906300 ms DeleteObjects: 0.183300 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002266 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.226 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3395.
|
||||
Total: 2.325900 ms (FindLiveObjects: 0.268000 ms CreateObjectMapping: 0.073700 ms MarkObjects: 1.795300 ms DeleteObjects: 0.187800 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002271 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.227 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3398.
|
||||
Total: 2.819900 ms (FindLiveObjects: 0.397300 ms CreateObjectMapping: 0.087500 ms MarkObjects: 2.143500 ms DeleteObjects: 0.189900 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002230 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.51 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.216 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3401.
|
||||
Total: 2.857000 ms (FindLiveObjects: 0.287200 ms CreateObjectMapping: 0.094700 ms MarkObjects: 2.295500 ms DeleteObjects: 0.177700 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002287 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.194 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3404.
|
||||
Total: 2.501300 ms (FindLiveObjects: 0.287200 ms CreateObjectMapping: 0.094400 ms MarkObjects: 1.926600 ms DeleteObjects: 0.191900 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002257 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.205 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3407.
|
||||
Total: 2.644500 ms (FindLiveObjects: 0.238500 ms CreateObjectMapping: 0.070600 ms MarkObjects: 2.166200 ms DeleteObjects: 0.168400 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002341 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.186 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.2 MB.
|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3410.
|
||||
Total: 2.195900 ms (FindLiveObjects: 0.243700 ms CreateObjectMapping: 0.073400 ms MarkObjects: 1.701700 ms DeleteObjects: 0.176200 ms)
|
||||
|
||||
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
@ -15,11 +15,11 @@ E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
||||
-logFile
|
||||
Logs/AssetImportWorker0.log
|
||||
-srvPort
|
||||
50459
|
||||
50474
|
||||
Successfully changed project path to: E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
||||
E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
||||
Using Asset Import Pipeline V2.
|
||||
Refreshing native plugins compatible for Editor in 84.66 ms, found 1 plugins.
|
||||
Refreshing native plugins compatible for Editor in 90.14 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2021.1.7f1 (d91830b65d9b)
|
||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Resources/UnitySubsystems
|
||||
@ -35,43 +35,334 @@ Initialize mono
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56836
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56360
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.002806 seconds.
|
||||
Registered in 0.003324 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 88.98 ms, found 1 plugins.
|
||||
Refreshing native plugins compatible for Editor in 100.19 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.466 seconds
|
||||
- Completed reload, in 1.660 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.002249 seconds.
|
||||
Registered in 0.002430 seconds.
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 83.68 ms, found 1 plugins.
|
||||
Refreshing native plugins compatible for Editor in 94.14 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.388 seconds
|
||||
- Completed reload, in 1.602 seconds
|
||||
Platform modules already initialized, skipping
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.85 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2856 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 124.2 MB.
|
||||
System memory in use after: 124.2 MB.
|
||||
Unloading 2858 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 124.7 MB.
|
||||
System memory in use after: 124.6 MB.
|
||||
|
||||
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3336.
|
||||
Total: 2.357100 ms (FindLiveObjects: 0.254300 ms CreateObjectMapping: 0.073400 ms MarkObjects: 1.835300 ms DeleteObjects: 0.192900 ms)
|
||||
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3339.
|
||||
Total: 3.828600 ms (FindLiveObjects: 0.357800 ms CreateObjectMapping: 0.126600 ms MarkObjects: 3.078000 ms DeleteObjects: 0.264100 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 1.66 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 65.1 MB.
|
||||
System memory in use after: 65.1 MB.
|
||||
|
||||
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3339.
|
||||
Total: 2.226100 ms (FindLiveObjects: 0.265400 ms CreateObjectMapping: 0.085100 ms MarkObjects: 1.701800 ms DeleteObjects: 0.173100 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
path: Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer
|
||||
artifactKey: Guid(56b2820651de357459e8d89d2b4f3f05) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer using Guid(56b2820651de357459e8d89d2b4f3f05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '01b22b9b05e3cb49a346fa7047be01df') in 0.108143 seconds
|
||||
path: Assets/Scripts/TurtleLSystem.cs
|
||||
artifactKey: Guid(3e64836f94e61054bacaf02a52b2fb35) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/TurtleLSystem.cs using Guid(3e64836f94e61054bacaf02a52b2fb35) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a9f0a35812c6d0d975712df98f65a3a3') in 0.033274 seconds
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 100.577522 seconds.
|
||||
path: Assets/Scripts/ConsoleLSystem.cs
|
||||
artifactKey: Guid(543bd4c1623cde34fb5efe67b8fce977) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/ConsoleLSystem.cs using Guid(543bd4c1623cde34fb5efe67b8fce977) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '10290125b02c80aa4087b70ddfd6f8f7') in 0.003928 seconds
|
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||||
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Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
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Refreshing native plugins compatible for Editor in 0.76 ms, found 1 plugins.
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Unloading 2817 Unused Serialized files (Serialized files now loaded: 0)
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Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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||||
Platform modules already initialized, skipping
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Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
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Unloading 2816 Unused Serialized files (Serialized files now loaded: 0)
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System memory in use after: 121.1 MB.
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|
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Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3345.
|
||||
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|
||||
|
||||
========================================================================
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||||
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||||
Time since last request: 29.157923 seconds.
|
||||
path: Assets/Scripts/LSystemNodeLiteral.cs
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||||
artifactKey: Guid(0291c62f5fbd74c42b65c7652c717802) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
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Platform modules already initialized, skipping
|
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Refreshing native plugins compatible for Editor in 0.68 ms, found 1 plugins.
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Unloading 2817 Unused Serialized files (Serialized files now loaded: 0)
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System memory in use after: 121.1 MB.
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|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3349.
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|
||||
|
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
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||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.78 ms, found 1 plugins.
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||||
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Unloading 2817 Unused Serialized files (Serialized files now loaded: 0)
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||||
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|
||||
System memory in use after: 121.1 MB.
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|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3352.
|
||||
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|
||||
|
||||
========================================================================
|
||||
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||||
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|
||||
path: Assets/Scripts/LSystemNode.cs
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||||
artifactKey: Guid(bb753fd859f586e4bb66d29537f76f62) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
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|
||||
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||||
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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||||
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||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.67 ms, found 1 plugins.
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Unloading 2818 Unused Serialized files (Serialized files now loaded: 0)
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||||
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|
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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3356.
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||||
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|
||||
|
||||
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||||
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|
||||
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.64 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 2818 Unused Serialized files (Serialized files now loaded: 0)
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||||
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|
||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3359.
|
||||
Total: 2.585200 ms (FindLiveObjects: 0.312500 ms CreateObjectMapping: 0.095600 ms MarkObjects: 1.985900 ms DeleteObjects: 0.190100 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 68.460938 seconds.
|
||||
path: Assets/Scripts/LSystemEvaluator.cs
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artifactKey: Guid(dda38c822bfa32d459364d80e9c115e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
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||||
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
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||||
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||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 1.12 ms, found 1 plugins.
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||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Unloading 2819 Unused Serialized files (Serialized files now loaded: 0)
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||||
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||||
System memory in use after: 121.2 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3363.
|
||||
Total: 2.699800 ms (FindLiveObjects: 0.291900 ms CreateObjectMapping: 0.082000 ms MarkObjects: 2.139200 ms DeleteObjects: 0.185000 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 119.976414 seconds.
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||||
path: Assets/Scripts/LSystemRule.cs
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||||
artifactKey: Guid(7c0cb7d53ca377748893359927e132fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
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|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 267.656008 seconds.
|
||||
path: Assets/Scripts/LSystemRule.cs
|
||||
artifactKey: Guid(7c0cb7d53ca377748893359927e132fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
Start importing Assets/Scripts/LSystemRule.cs using Guid(7c0cb7d53ca377748893359927e132fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fedc7db5a4b2965310d7f67264f7af6e') in 0.003742 seconds
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 8.799089 seconds.
|
||||
path: Assets/Scripts/MathExpression.cs
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||||
artifactKey: Guid(a39e9ee178a3df74c8f9c1af91f09c0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
Start importing Assets/Scripts/MathExpression.cs using Guid(a39e9ee178a3df74c8f9c1af91f09c0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'be66bb837cfd7c3f64e2efa61620a8a8') in 0.003969 seconds
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||||
========================================================================
|
||||
Received Import Request.
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||||
Time since last request: 124.183256 seconds.
|
||||
path: Assets/Scripts/LSystemParser.cs
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||||
artifactKey: Guid(1c2c9146cd86f1f4b80ab26362e22e48) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Scripts/LSystemParser.cs using Guid(1c2c9146cd86f1f4b80ab26362e22e48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6133ecf468554aa96193ac8a4a4c6312') in 0.004219 seconds
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Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.70 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Mono: successfully reloaded assembly
|
||||
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||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 2822 Unused Serialized files (Serialized files now loaded: 0)
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||||
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System memory in use after: 121.3 MB.
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|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3369.
|
||||
Total: 2.698900 ms (FindLiveObjects: 0.387700 ms CreateObjectMapping: 0.097900 ms MarkObjects: 2.022700 ms DeleteObjects: 0.189300 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
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||||
Time since last request: 154.917159 seconds.
|
||||
path: Assets/Scripts/NewBehaviourScript.cs
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artifactKey: Guid(2b1e2f30d07cc4a4ab5451bcb7e045e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.441 seconds
|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.53 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Unloading 2821 Unused Serialized files (Serialized files now loaded: 0)
|
||||
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|
||||
System memory in use after: 121.3 MB.
|
||||
|
||||
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3371.
|
||||
Total: 2.328900 ms (FindLiveObjects: 0.254200 ms CreateObjectMapping: 0.074500 ms MarkObjects: 1.816800 ms DeleteObjects: 0.182400 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 152.040359 seconds.
|
||||
path: Assets/Scripts/MatrixExtensions.cs
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artifactKey: Guid(bd5d7c632d1fe4b49b5a6892bf4be166) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Scripts/MatrixExtensions.cs using Guid(bd5d7c632d1fe4b49b5a6892bf4be166) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4794a603ec5932c5ee55d4bd428699c1') in 0.007663 seconds
|
||||
========================================================================
|
||||
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||||
Registering precompiled user dll's ...
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Registered in 0.005264 seconds.
|
||||
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||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 0.76 ms, found 1 plugins.
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||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Platform modules already initialized, skipping
|
||||
Refreshing native plugins compatible for Editor in 0.53 ms, found 1 plugins.
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||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Unloading 2822 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 121.3 MB.
|
||||
System memory in use after: 121.3 MB.
|
||||
|
||||
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3375.
|
||||
Total: 2.406300 ms (FindLiveObjects: 0.245600 ms CreateObjectMapping: 0.073000 ms MarkObjects: 1.904400 ms DeleteObjects: 0.181900 ms)
|
||||
|
||||
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
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||||
|
@ -1,16 +1,4 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=1431 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Get Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=650
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=1431 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Get Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=354
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=3289 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Set Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=59 ok=1 outsize=742
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=3289 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Set Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=59 ok=1 outsize=854
|
||||
|
||||
Cmd: shutdown
|
||||
|
@ -0,0 +1,4 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
@ -0,0 +1,4 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
@ -1,14 +1,18 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
|
||||
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
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Reference in New Issue
Block a user