ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.visualscripting@1.6.1/Documentation~/vs-events.md

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#Events API
| **Note** |
| :----------------------------------------------------------- |
| For versions 2019/2020 LTS, download the visual scripting solution from the [Unity Asset Store](https://assetstore.unity.com/packages/tools/visual-bolt-163802). |
Visual scripting provides a simple API to trigger custom events from C# script.
###Usings
Add the following usings to your C# script to access the API.
```
using Ludiq;
using Bolt;
```
###Triggering
A single method call is needed to trigger a custom event. Pass as many arguments as required.
```
CustomEvent.Trigger(targetGameObject, argument1, argument2, ...)
```
For example, this custom event unit:
![](images/bolt-events.png)
Can be triggered with this line of code.
```
CustomEvent.Trigger(enemy, "Damage", 30);
```