ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.terrain-tools@3.0.2-preview.3/Editor/TerrainTools/StampTool.cs

259 lines
10 KiB
C#

using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.Experimental.TerrainAPI
{
//[FilePathAttribute("Library/TerrainTools/Stamp", FilePathAttribute.Location.ProjectFolder)]
public class StampTool : TerrainPaintTool<StampTool>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Stamp Tool", typeof(TerrainToolShortcutContext))]
static void SelectShortcut(ShortcutArguments args) {
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintTool<StampTool>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Stamp Tool");
}
#endif
class Styles
{
public readonly GUIContent controls = EditorGUIUtility.TrTextContent("Stamp Tool Controls");
public readonly GUIContent description = EditorGUIUtility.TrTextContent("Left click to stamp the brush onto the terrain.\n\nHold control and mousewheel to adjust height.");
public readonly GUIContent height = EditorGUIUtility.TrTextContent("Stamp Height", "You can set the Stamp Height manually or you can hold control and mouse wheel on the terrain to adjust it.");
public readonly GUIContent down = EditorGUIUtility.TrTextContent("Subtract", "Subtract the stamp from the terrain.");
public readonly GUIContent maxadd = EditorGUIUtility.TrTextContent("Max <--> Add", "Blend between adding the heights, and taking the maximum.");
}
private static Styles m_styles;
private Styles GetStyles()
{
if (m_styles == null)
{
m_styles = new Styles();
}
return m_styles;
}
[System.Serializable]
class StampToolSerializedProperties
{
public float m_StampHeight;
public bool stampDown;
public float m_MaxBlendAdd;
public void SetDefaults()
{
m_StampHeight = 100.0f;
stampDown = false;
m_MaxBlendAdd = 0.0f;
}
}
StampToolSerializedProperties stampToolProperties = new StampToolSerializedProperties();
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI
{
get
{
if( m_commonUI == null )
{
LoadSettings();
m_commonUI = new DefaultBrushUIGroup("StampTool", UpdateAnalyticParameters);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
public override string GetName()
{
return "Stamp Terrain";
}
public override string GetDesc()
{
return "Left click to stamp the brush onto the terrain.\n\nHold control and mousewheel to adjust height.";
}
private void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain)
{
Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();
float height = stampToolProperties.m_StampHeight / (terrain.terrainData.size.y * 2.0f);
if(stampToolProperties.stampDown)
{
height = -height;
}
Vector4 brushParams = new Vector4(brushStrength, 0.0f, height, stampToolProperties.m_MaxBlendAdd);
mat.SetTexture("_BrushTex", brushTexture);
mat.SetVector("_BrushParams", brushParams);
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
renderer.RenderBrush(paintContext, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.StampHeight);
RTUtils.Release(brushMask);
}
public override void OnEnterToolMode() {
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode() {
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
// ignore mouse drags
if(Event.current.type != EventType.MouseDrag && !Event.current.shift)
{
Texture brushTexture = editContext.brushTexture;
using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "Stamp", brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds());
ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain);
}
}
}
return true;
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
if(!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
commonUI.OnSceneGUI(terrain, editContext);
Event evt = Event.current;
if (evt.control && (evt.type == EventType.ScrollWheel))
{
const float k_mouseWheelToHeightRatio = -0.0004f;
stampToolProperties.m_StampHeight += Event.current.delta.y * k_mouseWheelToHeightRatio * editContext.raycastHit.distance;
evt.Use();
editContext.Repaint();
SaveSetting();
}
// We're only doing painting operations, early out if it's not a repaint
if (evt.type != EventType.Repaint)
{
return;
}
if (commonUI.isRaycastHitUnderCursorValid)
{
Texture brushTexture = editContext.brushTexture;
using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Stamp", brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0);
// draw result preview
{
ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain);
// restore old render target
RenderTexture.active = paintContext.oldRenderTexture;
material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
}
TerrainPaintUtility.ReleaseContextResources(paintContext);
}
}
}
}
bool m_ShowControls = true;
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
Styles styles = GetStyles();
commonUI.OnInspectorGUI(terrain, editContext);
m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(styles.controls, m_ShowControls, stampToolProperties.SetDefaults);
if(!m_ShowControls)
{
return;
}
EditorGUI.BeginChangeCheck();
{
EditorGUILayout.BeginVertical("GroupBox");
{
float height = Mathf.Abs(stampToolProperties.m_StampHeight);
height = EditorGUILayout.Slider(styles.height, height, 0, terrain.terrainData.size.y);
stampToolProperties.stampDown = EditorGUILayout.Toggle(styles.down, stampToolProperties.stampDown);
stampToolProperties.m_StampHeight = height;
stampToolProperties.m_MaxBlendAdd = EditorGUILayout.Slider(styles.maxadd, stampToolProperties.m_MaxBlendAdd, 0.0f, 1.0f);
}
EditorGUILayout.EndVertical();
}
if (EditorGUI.EndChangeCheck())
{
SaveSetting();
Save(true);
TerrainToolsAnalytics.OnParameterChange();
}
base.OnInspectorGUI(terrain, editContext);
}
private void SaveSetting()
{
string stampToolData = JsonUtility.ToJson(stampToolProperties);
EditorPrefs.SetString("Unity.TerrainTools.Stamp", stampToolData);
}
private void LoadSettings()
{
string stampToolData = EditorPrefs.GetString("Unity.TerrainTools.Stamp");
stampToolProperties.SetDefaults();
JsonUtility.FromJsonOverwrite(stampToolData, stampToolProperties);
}
#region Analytics
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<float>{Name = GetStyles().height.text, Value = stampToolProperties.m_StampHeight},
new TerrainToolsAnalytics.BrushParameter<bool>{Name = GetStyles().down.text, Value = stampToolProperties.stampDown},
new TerrainToolsAnalytics.BrushParameter<float>{Name = GetStyles().maxadd.text, Value = stampToolProperties.m_MaxBlendAdd},
};
#endregion
}
}