musique/lib/replxx/src/escape.hxx

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#ifndef REPLXX_ESCAPE_HXX_INCLUDED
#define REPLXX_ESCAPE_HXX_INCLUDED 1
namespace replxx {
namespace EscapeSequenceProcessing {
// This is a typedef for the routine called by doDispatch(). It takes the
// current character
// as input, does any required processing including reading more characters and
// calling other
// dispatch routines, then eventually returns the final (possibly extended or
// special) character.
//
typedef char32_t (*CharacterDispatchRoutine)(char32_t);
// This structure is used by doDispatch() to hold a list of characters to test
// for and
// a list of routines to call if the character matches. The dispatch routine
// list is one
// longer than the character list; the final entry is used if no character
// matches.
//
struct CharacterDispatch {
unsigned int len; // length of the chars list
const char* chars; // chars to test
CharacterDispatchRoutine* dispatch; // array of routines to call
};
char32_t doDispatch(char32_t c);
}
}
#endif