ProjektMWS/Projekt MWS/Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Components/TabView.cs

161 lines
5.4 KiB
C#
Raw Normal View History

2021-06-28 19:31:12 +02:00
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Unity.Cloud.Collaborate.Assets;
using Unity.Cloud.Collaborate.UserInterface;
using UnityEditor;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
namespace Unity.Cloud.Collaborate.Components
{
[UsedImplicitly]
internal class TabView : VisualElement
{
public const string UssClassName = "unity-tab-view";
public const string ContentContainerUssClassName = UssClassName + "__content-container";
public const string TabHeaderUssClassName = UssClassName + "__tab-header";
public const string ToolbarUssClassName = UssClassName + "__toolbar";
static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(TabView)}.uss";
const int k_NoTabs = -1;
int m_ActiveTabIndex = k_NoTabs;
bool m_Active;
readonly VisualElement m_Content;
readonly VisualElement m_Toolbar;
readonly List<(TextButton button, TabPageComponent tab)> m_TabList;
public event Action<int> TabSwitched;
public TabView()
{
AddToClassList(UssClassName);
styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
m_Toolbar = new VisualElement { name = "unity-tab-view-toolbar" };
m_Toolbar.AddToClassList(ToolbarUssClassName);
m_Toolbar.AddToClassList(UiConstants.ussDefaultInset);
hierarchy.Add(m_Toolbar);
m_Content = new VisualElement { name = "unity-content-container" };
m_Content.AddToClassList(ContentContainerUssClassName);
hierarchy.Add(m_Content);
m_TabList = new List<(TextButton button, TabPageComponent tab)>();
}
public void SetActive()
{
Assert.IsFalse(m_Active, "TabView is already active.");
m_Active = true;
if (m_ActiveTabIndex != k_NoTabs)
{
m_TabList[m_ActiveTabIndex].tab.SetActive(true);
}
}
public void SetInactive()
{
Assert.IsTrue(m_Active, "TabView is already inactive.");
m_Active = false;
if (m_ActiveTabIndex != k_NoTabs)
{
m_TabList[m_ActiveTabIndex].tab.SetActive(false);
}
}
/// <summary>
/// Add a tab to the view.
/// </summary>
/// <param name="tabName">Title of the tab.</param>
/// <param name="tab">Tab content to display.</param>
public void AddTab(string tabName, TabPageComponent tab)
{
// Get the tab index
var index = m_TabList.Count;
tab.style.flexGrow = 1;
tab.style.flexShrink = 1;
tab.style.flexBasis = new StyleLength(StyleKeyword.Auto);
// Copy value to avoid modification of the closure scope.
var indexCopy = index;
var btn = new TextButton(() => SwitchTabInternal(indexCopy)) { text = tabName };
btn.AddToClassList(TabHeaderUssClassName);
m_Toolbar.Add(btn);
// Add tab to list
m_TabList.Add((btn, tab));
// If no currently active tab, switch to this newly added one.
if (m_ActiveTabIndex == k_NoTabs)
{
SwitchToNextTab();
}
}
/// <summary>
/// Switch to the tab with the given index. Does nothing with an invalid index.
/// </summary>
/// <param name="index">Index of the tab to switch to.</param>
public void SwitchTab(int index)
{
// Sanitise index to be passed into the internal switch method.
if (index == k_NoTabs) return;
if (index < m_TabList.Count)
{
SwitchTabInternal(index);
}
}
/// <summary>
/// Switch to tab with the given index. Does *NOT* check the validity of the index.
/// </summary>
/// <param name="index">Index of the tab to switch to.</param>
void SwitchTabInternal(int index)
{
// Reset tab state of previously active content/button - if there was one.
if (m_ActiveTabIndex != k_NoTabs)
{
m_TabList[m_ActiveTabIndex].tab.RemoveFromHierarchy();
if (m_Active)
{
m_TabList[m_ActiveTabIndex].tab.SetActive(false);
}
m_TabList[m_ActiveTabIndex].button.RemoveFromClassList(UiConstants.ussActive);
}
// Set new active tab.
m_ActiveTabIndex = index;
// Set tab state for newly active content/button.
if (m_Active)
{
m_TabList[m_ActiveTabIndex].tab.SetActive(true);
}
m_TabList[m_ActiveTabIndex].button.AddToClassList(UiConstants.ussActive);
m_Content.Add(m_TabList[m_ActiveTabIndex].tab);
TabSwitched?.Invoke(index);
}
/// <summary>
/// Switch to the next valid tab. Wraps if there's no direct successor.
/// </summary>
void SwitchToNextTab()
{
var index = (m_ActiveTabIndex + 1) % m_TabList.Count;
SwitchTabInternal(index);
}
public override VisualElement contentContainer => m_Content;
[UsedImplicitly]
public new class UxmlFactory : UxmlFactory<TabView> { }
}
}