161 lines
5.4 KiB
C#
161 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Unity.Cloud.Collaborate.Assets;
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using Unity.Cloud.Collaborate.UserInterface;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.UIElements;
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namespace Unity.Cloud.Collaborate.Components
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{
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[UsedImplicitly]
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internal class TabView : VisualElement
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{
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public const string UssClassName = "unity-tab-view";
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public const string ContentContainerUssClassName = UssClassName + "__content-container";
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public const string TabHeaderUssClassName = UssClassName + "__tab-header";
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public const string ToolbarUssClassName = UssClassName + "__toolbar";
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static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(TabView)}.uss";
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const int k_NoTabs = -1;
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int m_ActiveTabIndex = k_NoTabs;
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bool m_Active;
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readonly VisualElement m_Content;
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readonly VisualElement m_Toolbar;
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readonly List<(TextButton button, TabPageComponent tab)> m_TabList;
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public event Action<int> TabSwitched;
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public TabView()
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{
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AddToClassList(UssClassName);
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styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
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m_Toolbar = new VisualElement { name = "unity-tab-view-toolbar" };
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m_Toolbar.AddToClassList(ToolbarUssClassName);
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m_Toolbar.AddToClassList(UiConstants.ussDefaultInset);
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hierarchy.Add(m_Toolbar);
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m_Content = new VisualElement { name = "unity-content-container" };
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m_Content.AddToClassList(ContentContainerUssClassName);
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hierarchy.Add(m_Content);
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m_TabList = new List<(TextButton button, TabPageComponent tab)>();
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}
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public void SetActive()
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{
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Assert.IsFalse(m_Active, "TabView is already active.");
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m_Active = true;
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if (m_ActiveTabIndex != k_NoTabs)
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{
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m_TabList[m_ActiveTabIndex].tab.SetActive(true);
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}
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}
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public void SetInactive()
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{
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Assert.IsTrue(m_Active, "TabView is already inactive.");
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m_Active = false;
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if (m_ActiveTabIndex != k_NoTabs)
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{
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m_TabList[m_ActiveTabIndex].tab.SetActive(false);
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}
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}
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/// <summary>
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/// Add a tab to the view.
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/// </summary>
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/// <param name="tabName">Title of the tab.</param>
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/// <param name="tab">Tab content to display.</param>
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public void AddTab(string tabName, TabPageComponent tab)
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{
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// Get the tab index
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var index = m_TabList.Count;
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tab.style.flexGrow = 1;
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tab.style.flexShrink = 1;
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tab.style.flexBasis = new StyleLength(StyleKeyword.Auto);
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// Copy value to avoid modification of the closure scope.
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var indexCopy = index;
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var btn = new TextButton(() => SwitchTabInternal(indexCopy)) { text = tabName };
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btn.AddToClassList(TabHeaderUssClassName);
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m_Toolbar.Add(btn);
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// Add tab to list
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m_TabList.Add((btn, tab));
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// If no currently active tab, switch to this newly added one.
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if (m_ActiveTabIndex == k_NoTabs)
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{
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SwitchToNextTab();
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}
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}
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/// <summary>
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/// Switch to the tab with the given index. Does nothing with an invalid index.
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/// </summary>
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/// <param name="index">Index of the tab to switch to.</param>
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public void SwitchTab(int index)
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{
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// Sanitise index to be passed into the internal switch method.
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if (index == k_NoTabs) return;
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if (index < m_TabList.Count)
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{
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SwitchTabInternal(index);
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}
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}
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/// <summary>
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/// Switch to tab with the given index. Does *NOT* check the validity of the index.
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/// </summary>
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/// <param name="index">Index of the tab to switch to.</param>
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void SwitchTabInternal(int index)
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{
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// Reset tab state of previously active content/button - if there was one.
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if (m_ActiveTabIndex != k_NoTabs)
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{
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m_TabList[m_ActiveTabIndex].tab.RemoveFromHierarchy();
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if (m_Active)
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{
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m_TabList[m_ActiveTabIndex].tab.SetActive(false);
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}
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m_TabList[m_ActiveTabIndex].button.RemoveFromClassList(UiConstants.ussActive);
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}
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// Set new active tab.
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m_ActiveTabIndex = index;
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// Set tab state for newly active content/button.
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if (m_Active)
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{
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m_TabList[m_ActiveTabIndex].tab.SetActive(true);
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}
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m_TabList[m_ActiveTabIndex].button.AddToClassList(UiConstants.ussActive);
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m_Content.Add(m_TabList[m_ActiveTabIndex].tab);
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TabSwitched?.Invoke(index);
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}
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/// <summary>
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/// Switch to the next valid tab. Wraps if there's no direct successor.
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/// </summary>
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void SwitchToNextTab()
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{
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var index = (m_ActiveTabIndex + 1) % m_TabList.Count;
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SwitchTabInternal(index);
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}
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public override VisualElement contentContainer => m_Content;
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[UsedImplicitly]
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public new class UxmlFactory : UxmlFactory<TabView> { }
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}
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}
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