PotatoPlan/Game1/Sources/Pathing/A-Star/PathSaver/Path.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
class Path
{
private Nodes[] nodes = new Nodes[512];
private int Count = 0;
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public void AddNode(Nodes node)
{
nodes[Count] = new Nodes(node);
Count++;
}
public Nodes Reduce()
{
Count--;
Nodes temp = nodes[0];
for (int i = 0; i < Count; i++)
{
nodes[i] = nodes[i + 1];
}
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nodes[Count + 1] = null;
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return temp;
}
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public Path FlipArray()
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{
int j = Count;
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Nodes[] tempp = nodes;
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Nodes[] newnode = new Nodes[Count];
Path newPath = new Path();
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for (int i = 0; i < Count; i++)
{
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newnode[i] = tempp[j - 1];
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j--;
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newPath.AddNode(newnode[i]);
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}
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return newPath;
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}
public Nodes getFinalDest()
{
return nodes[Count];
}
public int getCount()
{
return Count;
}
public Nodes getByIndex(int i)
{
return nodes[i];
}
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}