some fixes, optimized AI
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3647b10dc5
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2375a52cd4
@ -133,7 +133,7 @@ class Crops
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}
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else if (Status == 2) //dirt
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{
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return 8;
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return 16;
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}
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else
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{
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@ -75,9 +75,9 @@ class Astar
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if (currDir == newDir)
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return 0;
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else if (Math.Abs(currDir - newDir) == 1 || Math.Abs(currDir - newDir) == 3)
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return 20;
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return 3;
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else if (Math.Abs(currDir - newDir) == 0 || Math.Abs(currDir - newDir) == 2)
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return 900;
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return 18;
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return 0;
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}
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@ -45,17 +45,19 @@ class AI
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inventory.printItems(input, spriteBatch, Bold);
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}
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public Vector2 newTarget()
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public Path newTarget()
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{
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PriorityQueueC5 queue = new PriorityQueueC5();
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int score = 0;
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int count = 0;
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int testsize = 2;
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Vector2 newTarget;
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Path newTarget;
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if (tractorPos != housePos)
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if (inventory.getWeight() == inventory.getMaxWeight() || inventory.isMissingFertilizer())
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return housePos;
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{
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astar.update(farm.getCrops(), Size, tractorPos, housePos, housePos, Rotation);
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return astar.FindPath(true);
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}
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while (true)
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{
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for (int x = 0; x < Size.X; x++)
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@ -63,7 +65,7 @@ class AI
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{
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if (farm.getCrop(x, y).getStatus() >= 2 && tractorPos != new Vector2(x, y))
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{
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if (farm.getCrop(x, y).isSaturated(5) || !farm.getCrop(x, y).belowCapacity())
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if (farm.getCrop(x, y).getStatus() != 2 && (farm.getCrop(x, y).isSaturated(5) || !farm.getCrop(x, y).belowCapacity()))
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{
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//do nothing
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}
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@ -100,7 +102,7 @@ class AI
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{
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farm.getCrop(x, y).Fertilize(fertilizer);
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fertilizer = fertilizerHolder.GetFertilizer(Engine.PredictFertilizer(farm.getCrop(x, y), farm.getPresetCropTypes(farm.getCrop(x, y).getCropType())));
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System.Threading.Thread.Sleep(5);
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//System.Threading.Thread.Sleep(5);
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}
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}
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if (farm.getCrop(x, y).getCropTimer() == 1)
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@ -164,12 +166,13 @@ class AI
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return ((val - min) / (max - min));
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}
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public Vector2 GetMinFNode(int testSize, PriorityQueueC5 queue)
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public Path GetMinFNode(int testSize, PriorityQueueC5 queue)
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{
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int index = 0;
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int min = 9999;
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Path path = new Path();
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List<PQEntry> entryList = new List<PQEntry>();
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Path[] pathList = new Path[testSize];
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for (int i = 0; i < testSize; i++)
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{
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entryList.Add(queue.DeleteMax());
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@ -178,7 +181,9 @@ class AI
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for (int i = 0; i < testSize; i++)
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{
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Nodes temp = new Nodes(entryList[i].Coordinates);
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astar.update(farm.getCrops(), Size, tractorPos, housePos, temp.getCords(), Rotation);
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path = astar.FindPath(false);
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pathList[i] = path;
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Nodes tempF = new Nodes(path.getByIndex(0));
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if (min > tempF.getF())
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{
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@ -186,21 +191,17 @@ class AI
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index = i;
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}
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}
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PQEntry minEntry = entryList[index];
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entryList.RemoveAt(index);
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//add the non-minimum entries back to the queue.
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queue.AddAll(entryList);
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return minEntry.Coordinates;
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return pathList[index].FlipArray();
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}
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public Vector2 GetMaxFNode(int testSize, PriorityQueueC5 queue)
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public Path GetMaxFNode(int testSize, PriorityQueueC5 queue)
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{
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int index = 0;
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int max = -9999;
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Path path = new Path();
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List<PQEntry> entryList = new List<PQEntry>();
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Path[] pathList = new Path[testSize];
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for (int i = 0; i < testSize; i++)
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{
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entryList.Add(queue.DeleteMax());
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@ -209,7 +210,9 @@ class AI
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for (int i = 0; i < testSize; i++)
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{
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Nodes temp = new Nodes(entryList[i].Coordinates);
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astar.update(farm.getCrops(), Size, tractorPos, housePos, temp.getCords(), Rotation);
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path = astar.FindPath(false);
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pathList[i] = path;
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Nodes tempF = new Nodes(path.getByIndex(0));
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if (max < tempF.getF())
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{
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@ -217,15 +220,11 @@ class AI
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index = i;
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}
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}
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PQEntry minEntry = entryList[index];
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entryList.RemoveAt(index);
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//add the non-minimum entries back to the queue.
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queue.AddAll(entryList);
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return minEntry.Coordinates;
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return pathList[index].FlipArray();
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}
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public void reloadCargo()
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{
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inventory.clearInventory();
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@ -20,12 +20,14 @@ class SmartTractor
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farm.UpdatePreferedCrops(Size);
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farm = ai.changeCropStatus();
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astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Rotation);
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getTargetPosition(ai.newTarget());
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astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
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//getTargetPosition(ai.newTarget());
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//astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
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if (tractorPos == housePos)
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ai.reloadCargo();
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return ai.newTarget();
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return astar.FindPath(true);
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//return astar.FindPath(true);
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}
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