4d1b20b32f
First stable. RC_01
101 lines
2.4 KiB
C#
101 lines
2.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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class Input
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{
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private KeyboardState state = Keyboard.GetState();
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private GraphicsDeviceManager graphics;
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private Vector2 Size;
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private int tileSize;
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private int Spacing;
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public void init(GraphicsDeviceManager Graphics, Vector2 size, int TileSize, int SPacing)
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{
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graphics = Graphics;
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tileSize = TileSize;
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Spacing = SPacing;
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Size = size;
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}
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public int changeSpeed(int speed)
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{
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KeyboardState state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Right))
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{
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speed++;
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}
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if (state.IsKeyDown(Keys.Left) && speed > 0)
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{
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speed--;
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}
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return speed;
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}
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private Vector2 changeSize()
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{
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KeyboardState state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.D) && Size.X < 100)
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{
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Size.X++;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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}
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if (state.IsKeyDown(Keys.A) && Size.X > 2)
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{
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Size.X--;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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}
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if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / tileSize) - 125 / tileSize)
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{
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Size.Y++;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
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}
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if (state.IsKeyDown(Keys.S) && Size.Y > 2)
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{
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Size.Y--;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
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}
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return Size;
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}
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public void controlWindowSize()
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{
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if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
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{
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tileSize--;
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}
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if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
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{
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tileSize++;
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}
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changeSize();
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graphics.ApplyChanges();
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}
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public int getTileSize()
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{
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return tileSize;
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}
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public int getSpacing()
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{
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return Spacing;
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}
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public Vector2 getSize()
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{
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return Size;
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}
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public void setTileSize(int newTileSize)
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{
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tileSize = newTileSize;
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}
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}
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